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<blockquote data-quote="Tolamaker" data-source="post: 8488783" data-attributes="member: 7031495"><p><strong>Session 14</strong></p><p>The party manages to get meat and furs from the dire wolves that attacked them. Gruz tries to talk to Haddin about his warhammer, and Haddin just says it belonged to his younger brother. Gruz feels awkward, and ducks out of the conversation. They come to the town of Cornerwood, a former trade town that has fallen into ruin since trade from Gate Pass has ended. The party restocks on supplies, and asks questions, where they find out that refugees from Ragesia have been pouring into western Dassen. Rumor is most of them are going to Seaquen, because they're mages. Mishka tries to bond with a pigeon to find out if anyone is following them, but the pigeon gets distracted.</p><p></p><p>In the town of Brightstaff, Orwin is able to buy a pearl for Identify, and Aripose steals 100 silver from a banker. At the local hot springs, they meet an elf-woman, who asks Eluriah if she's married. She says there are good prospects and dowries in Shahalesti.</p><p></p><p>On the road, near the border between Churnett and Namin, they meet a knight patrolling. He introduces himself as Quincy Felthuf, and he tells them the troubles Churnett has faced in the past decades: The Fire Forest has cut off trade, a sorcerer named Psi Lu set a storm that wrecked their industries, and a dragon named Vorthax-Hul terrorized Brightstaff and stole the Brightstaff. Gruz asks for news of Gallo, and Quincy says he believes that Dassen is largely peaceful.</p><p></p><p><strong>Post Session Thoughts</strong></p><p>This one felt a bit rough, because I hadn't completely reaquainted myself with the adventure, but I think I got my feet underneath myself eventually. I liked the encounters in central Dassen more, and was thrown off when they agreed with Torrent that traveling by ship would be better, so I had to read straight from the book occasionally. The players enjoyed the roleplay, and meeting all of the NPCs, whether they were pre-written, or randomly generated. The elf woman had a whole backstory that they never asked about, because they were rather put off by her talk of marriage while they were all naked in the springs.</p><p></p><p>Gruz's player is getting a bit more spotlight as he's the only Dasseni, and its fun for the other players to ask him for obscure knowledge for him to make up.</p><p></p><p><strong>Changes to the Adventure</strong></p><p>I don't think I changed anything in the adventure, but I did add something to the traveling (EDIT: Actually, I changed Lsi Pu's name to Psi Lu, because I found it funny. His brother will probably be renamed Ngonsi Lu). I always find travel incredibly boring, and I'm not great at introducing RP elements, so I made an informal downtime system where players could simply say what they're doing while they rest each day, and I'll figure out the benefit they get when they reach Seaquen. They seem to enjoy it, and it led to some good moments.</p><p></p><p>Pretty uneventful session, other than everyone laughing at Quincy Felthuf's name, but good stuff.</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8488783, member: 7031495"] [B]Session 14[/B] The party manages to get meat and furs from the dire wolves that attacked them. Gruz tries to talk to Haddin about his warhammer, and Haddin just says it belonged to his younger brother. Gruz feels awkward, and ducks out of the conversation. They come to the town of Cornerwood, a former trade town that has fallen into ruin since trade from Gate Pass has ended. The party restocks on supplies, and asks questions, where they find out that refugees from Ragesia have been pouring into western Dassen. Rumor is most of them are going to Seaquen, because they're mages. Mishka tries to bond with a pigeon to find out if anyone is following them, but the pigeon gets distracted. In the town of Brightstaff, Orwin is able to buy a pearl for Identify, and Aripose steals 100 silver from a banker. At the local hot springs, they meet an elf-woman, who asks Eluriah if she's married. She says there are good prospects and dowries in Shahalesti. On the road, near the border between Churnett and Namin, they meet a knight patrolling. He introduces himself as Quincy Felthuf, and he tells them the troubles Churnett has faced in the past decades: The Fire Forest has cut off trade, a sorcerer named Psi Lu set a storm that wrecked their industries, and a dragon named Vorthax-Hul terrorized Brightstaff and stole the Brightstaff. Gruz asks for news of Gallo, and Quincy says he believes that Dassen is largely peaceful. [B]Post Session Thoughts[/B] This one felt a bit rough, because I hadn't completely reaquainted myself with the adventure, but I think I got my feet underneath myself eventually. I liked the encounters in central Dassen more, and was thrown off when they agreed with Torrent that traveling by ship would be better, so I had to read straight from the book occasionally. The players enjoyed the roleplay, and meeting all of the NPCs, whether they were pre-written, or randomly generated. The elf woman had a whole backstory that they never asked about, because they were rather put off by her talk of marriage while they were all naked in the springs. Gruz's player is getting a bit more spotlight as he's the only Dasseni, and its fun for the other players to ask him for obscure knowledge for him to make up. [B]Changes to the Adventure[/B] I don't think I changed anything in the adventure, but I did add something to the traveling (EDIT: Actually, I changed Lsi Pu's name to Psi Lu, because I found it funny. His brother will probably be renamed Ngonsi Lu). I always find travel incredibly boring, and I'm not great at introducing RP elements, so I made an informal downtime system where players could simply say what they're doing while they rest each day, and I'll figure out the benefit they get when they reach Seaquen. They seem to enjoy it, and it led to some good moments. Pretty uneventful session, other than everyone laughing at Quincy Felthuf's name, but good stuff. [/QUOTE]
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