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<blockquote data-quote="Tolamaker" data-source="post: 8765768" data-attributes="member: 7031495"><p>Session 43: The Sphinx Flies the Coop</p><p></p><p>The party continues to battle, as Thravanvost rises into the air aboard Nashara's back. As battle goes on below, Aripos bloodies Thravanvost, who lets loose an empowered fireball. However, just as he casts it, Gruz counterspells him, leaving him fizzled. Nashara is also bloodied, and they begin to fly towards the main Steppengard camp. Gruz gives chase, but Nashara Suggests that he "go and tell Duke Gallo that you have failed. Gruz's eyes cloud over, and he rushes back to Gallo's camp.</p><p></p><p>On the ground, Mishka and Orwin take care of the last of the guards, and attempt to bring down Nashara. However, without more ranged weapons, and for fear of killing Dassen's strongest mage, they cease, and make their way back to camp as well. Gruz is the first to deliver the news, and then realizes he's been tricked. As he's coming back, he meets with the group, and they retell the bad news to Duke Gallo. Gallo shuffles his troops around on the board in front of him, and shakes his head. "We'll have a hell of a fight tomorrow."</p><p></p><p>The party makes their way to Michael's camp, and hole up for the night. Eluriah writes another letter to her husband, and they think on the battle ahead.</p><p></p><p><strong>Post Session Thoughts</strong></p><p>This recap is short for three reasons. First, This session happened two weeks ago, so I probably forgot some details. Second, The fight began to drag, and there wasn't a lot of post-fight happenings because Third, I completely misread the battle at Gallo's Fend, and ended the session early because I was flustered.</p><p></p><p>As I mentioned, this battle kind of dragged on a bit longer than I cared for, almost entirely due to crap rolls on the players side, and Gruz playing effective spell-control on Thravanvost. This meant there weren't any big swings or anything, just a very slow chipping away at HP until the reinforcements were too close to be sure they could actually retrieve Thravanvost.</p><p></p><p>My final thought at the end of this session is that I need a break from D&D. I've already mentioned it to the group, but I need like a good step away from this campaign to get my breath back. I felt like absolute garbage at the end of this session, and it wasn't even that bad. Two weeks later, I feel better about today's upcoming session at Otharil Vale, but that's almost entirely because I took a mini break for a wedding last week (and properly prepped). The last time I took a break was between our Curse of Strahd game, and this Burning Sky campaign. All it took was 4-5 weeks off (playing Fate) and when I returned to D&D, it was fantastic. I felt like I had when I first started, but with the experience I've gained over the years. Here's hoping that happens again, because I would love to finish the campaign, and I love playing with my group.</p><p></p><p><strong>Changes to the module</strong></p><p>I made the reinforcements more hefty, to really emphasize the urgency of running in and getting Thravanvost as fast as possible. Other than that, I don't believe I changed anything. I look forward to seeing how his fireballs will change the fight on the Vale in the morrow.</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8765768, member: 7031495"] Session 43: The Sphinx Flies the Coop The party continues to battle, as Thravanvost rises into the air aboard Nashara's back. As battle goes on below, Aripos bloodies Thravanvost, who lets loose an empowered fireball. However, just as he casts it, Gruz counterspells him, leaving him fizzled. Nashara is also bloodied, and they begin to fly towards the main Steppengard camp. Gruz gives chase, but Nashara Suggests that he "go and tell Duke Gallo that you have failed. Gruz's eyes cloud over, and he rushes back to Gallo's camp. On the ground, Mishka and Orwin take care of the last of the guards, and attempt to bring down Nashara. However, without more ranged weapons, and for fear of killing Dassen's strongest mage, they cease, and make their way back to camp as well. Gruz is the first to deliver the news, and then realizes he's been tricked. As he's coming back, he meets with the group, and they retell the bad news to Duke Gallo. Gallo shuffles his troops around on the board in front of him, and shakes his head. "We'll have a hell of a fight tomorrow." The party makes their way to Michael's camp, and hole up for the night. Eluriah writes another letter to her husband, and they think on the battle ahead. [B]Post Session Thoughts[/B] This recap is short for three reasons. First, This session happened two weeks ago, so I probably forgot some details. Second, The fight began to drag, and there wasn't a lot of post-fight happenings because Third, I completely misread the battle at Gallo's Fend, and ended the session early because I was flustered. As I mentioned, this battle kind of dragged on a bit longer than I cared for, almost entirely due to crap rolls on the players side, and Gruz playing effective spell-control on Thravanvost. This meant there weren't any big swings or anything, just a very slow chipping away at HP until the reinforcements were too close to be sure they could actually retrieve Thravanvost. My final thought at the end of this session is that I need a break from D&D. I've already mentioned it to the group, but I need like a good step away from this campaign to get my breath back. I felt like absolute garbage at the end of this session, and it wasn't even that bad. Two weeks later, I feel better about today's upcoming session at Otharil Vale, but that's almost entirely because I took a mini break for a wedding last week (and properly prepped). The last time I took a break was between our Curse of Strahd game, and this Burning Sky campaign. All it took was 4-5 weeks off (playing Fate) and when I returned to D&D, it was fantastic. I felt like I had when I first started, but with the experience I've gained over the years. Here's hoping that happens again, because I would love to finish the campaign, and I love playing with my group. [B]Changes to the module[/B] I made the reinforcements more hefty, to really emphasize the urgency of running in and getting Thravanvost as fast as possible. Other than that, I don't believe I changed anything. I look forward to seeing how his fireballs will change the fight on the Vale in the morrow. [/QUOTE]
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