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Tolamaker's Burning Sky
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<blockquote data-quote="Tolamaker" data-source="post: 8798524" data-attributes="member: 7031495"><p>Because we are taking a break after this next session, I haven't really been reading ahead as much as I have been with other modules. I also just found out that apparently at least one player, maybe two, wants to change their characters, so we'll see how that affects things. I've been keeping note of certain character details to try and highlight in the coming modules, so this might change a few things.</p><p></p><p>Outside of the modules, one thing we're going to try is Foundry. I've been on Roll20 since 2018, and while it has worked so far for me, there are certain foibles I could do without. I bought Foundry a little while ago, and messed around with it a bit, so I think we're going to try the Monastery of Two Winds out on it and see how it goes. If we crash and burn, so be it. The main reason to stay would be the money dumped into the 5e compendium, which is a pain, but not the end of the world.</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8798524, member: 7031495"] Because we are taking a break after this next session, I haven't really been reading ahead as much as I have been with other modules. I also just found out that apparently at least one player, maybe two, wants to change their characters, so we'll see how that affects things. I've been keeping note of certain character details to try and highlight in the coming modules, so this might change a few things. Outside of the modules, one thing we're going to try is Foundry. I've been on Roll20 since 2018, and while it has worked so far for me, there are certain foibles I could do without. I bought Foundry a little while ago, and messed around with it a bit, so I think we're going to try the Monastery of Two Winds out on it and see how it goes. If we crash and burn, so be it. The main reason to stay would be the money dumped into the 5e compendium, which is a pain, but not the end of the world. [/QUOTE]
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