Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
Tolamaker's Burning Sky
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tolamaker" data-source="post: 8950154" data-attributes="member: 7031495"><p><strong>Sessions 48 & 49: Home and Off Again</strong></p><p></p><p>The party leaves Dassen, but not before Lady Timor meets with them once again. "While our agreement has technically been met, I would still like to take partnership of your future encounters with the Trillith. If you will have her, my aide, Gwenevere will join you." She introduces a human woman in expensive clothing, and a haughty look upon her face. Though the group has some trepidation, especially on the cold reception, they accept.</p><p></p><p>On the travel to Seaquen, they learn that Gwenevere is a artificer, specializing in armors and artifacts, and she is in fact quite full of herself. When they come back to Seaquen, they see that in the month of their absence, they see that the refugees have put into practice Eluriah's farming techniques. The find Lurog (Eluriah's husband) has taken care of their tree house as well. They report to Simeon, and are able to learn more about the ongoing war. The Legions have taken Gate Pass, and are also working their way through the north of Shahalesti. The remnants of the legion with Coaltongue at his death has been scattered across Sindaire. Simeon tells the party that they've sent a contingent to the Monastery of the Two Winds, to see if there is any connection between the wind-monks and the storm that almost destroyed Seaquen. Until they receive word, Simeon thanks them, and leaves them to their own devices.</p><p></p><p>Aripos takes to thieving again, stealing from an art gallery. He leaves behind some footprints, leading tot he locals calling him the Tiny Toe Bandit. Mishka, effectively barred from the fighting pits, trains a halfling fighter in her stead, and makes money by betting on him. Corban tells their tales in the taverns, Eluriah makes healing potions, and Gwenevere helps Sheena Larkin investigate possible teleportation methods.</p><p></p><p>Simeon calls them to his office with concerning news. The party sent to the monastery has reached it, apparently right before a Ragesan army arrived. However, their <em>sending</em> did not sound urgent, and other attempts to reach them were "like talking to one drunk or drugged." When the party learns that Torrent was among the contingent, they are immediately spurred to action. Meeting with Larkin at midnight, she says they have found a connection between the plane of fire and the sun. Teleporting near midnight <em>somewhat </em>mitigates the damage against them.</p><p></p><p>A teleportation ring surrounds them, and they are engulfed in flames. Gwenever punches Mishka to make her angry, and Eluriah is protected by her ring of fire elementals. They are left standing, while the rest are knocked out. However, they are not teleported to a friend's garden, but a cage with a white obelisk on it. After explaining themselves to the guards, they are led to the palace of the Khagan. The Khagan is very charming, and listens to their story, and pledges a troop of soldiers to their cause, as Pilus, one of the monks, is his godfather.</p><p></p><p>Setting off, the party makes their way into the Ostalin mountains. In the passes, they see signs of wolf-tracks, but they don't see the goblin mage preparing a wall of fire above them...</p><p></p><p><strong>Post-Session thoughts</strong></p><p>These two sessions felt a little slow, likely because I was getting back in the hang of DMing. I always feel a little apprehensive in these transitory sessions, so I'll be happy once they get to the monastery and get the lay of the adventure.</p><p></p><p><strong>Changes to the Module</strong></p><p>I've incorporated some of what [USER=63]@RangerWickett[/USER] has changed, but I also knew that I wanted to get a move on. One of the apparent complaints is that this adventure is linear, but because it leads directly into Castle Korstull, I feel like that's ok. To me, I'm going to focus more on the long-term subterfuge of Pilus and Onamdammin. I changed Onamdammin from imperious to charming. Instead, I made his subjects unquestionably loyal, to the point that the players are suspicious of how "perfect and organized" Ostalin is.</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8950154, member: 7031495"] [B]Sessions 48 & 49: Home and Off Again[/B] The party leaves Dassen, but not before Lady Timor meets with them once again. "While our agreement has technically been met, I would still like to take partnership of your future encounters with the Trillith. If you will have her, my aide, Gwenevere will join you." She introduces a human woman in expensive clothing, and a haughty look upon her face. Though the group has some trepidation, especially on the cold reception, they accept. On the travel to Seaquen, they learn that Gwenevere is a artificer, specializing in armors and artifacts, and she is in fact quite full of herself. When they come back to Seaquen, they see that in the month of their absence, they see that the refugees have put into practice Eluriah's farming techniques. The find Lurog (Eluriah's husband) has taken care of their tree house as well. They report to Simeon, and are able to learn more about the ongoing war. The Legions have taken Gate Pass, and are also working their way through the north of Shahalesti. The remnants of the legion with Coaltongue at his death has been scattered across Sindaire. Simeon tells the party that they've sent a contingent to the Monastery of the Two Winds, to see if there is any connection between the wind-monks and the storm that almost destroyed Seaquen. Until they receive word, Simeon thanks them, and leaves them to their own devices. Aripos takes to thieving again, stealing from an art gallery. He leaves behind some footprints, leading tot he locals calling him the Tiny Toe Bandit. Mishka, effectively barred from the fighting pits, trains a halfling fighter in her stead, and makes money by betting on him. Corban tells their tales in the taverns, Eluriah makes healing potions, and Gwenevere helps Sheena Larkin investigate possible teleportation methods. Simeon calls them to his office with concerning news. The party sent to the monastery has reached it, apparently right before a Ragesan army arrived. However, their [I]sending[/I] did not sound urgent, and other attempts to reach them were "like talking to one drunk or drugged." When the party learns that Torrent was among the contingent, they are immediately spurred to action. Meeting with Larkin at midnight, she says they have found a connection between the plane of fire and the sun. Teleporting near midnight [I]somewhat [/I]mitigates the damage against them. A teleportation ring surrounds them, and they are engulfed in flames. Gwenever punches Mishka to make her angry, and Eluriah is protected by her ring of fire elementals. They are left standing, while the rest are knocked out. However, they are not teleported to a friend's garden, but a cage with a white obelisk on it. After explaining themselves to the guards, they are led to the palace of the Khagan. The Khagan is very charming, and listens to their story, and pledges a troop of soldiers to their cause, as Pilus, one of the monks, is his godfather. Setting off, the party makes their way into the Ostalin mountains. In the passes, they see signs of wolf-tracks, but they don't see the goblin mage preparing a wall of fire above them... [B]Post-Session thoughts[/B] These two sessions felt a little slow, likely because I was getting back in the hang of DMing. I always feel a little apprehensive in these transitory sessions, so I'll be happy once they get to the monastery and get the lay of the adventure. [B]Changes to the Module[/B] I've incorporated some of what [USER=63]@RangerWickett[/USER] has changed, but I also knew that I wanted to get a move on. One of the apparent complaints is that this adventure is linear, but because it leads directly into Castle Korstull, I feel like that's ok. To me, I'm going to focus more on the long-term subterfuge of Pilus and Onamdammin. I changed Onamdammin from imperious to charming. Instead, I made his subjects unquestionably loyal, to the point that the players are suspicious of how "perfect and organized" Ostalin is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Tolamaker's Burning Sky
Top