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<blockquote data-quote="Tolamaker" data-source="post: 8960858" data-attributes="member: 7031495"><p><strong>Session 50(Holy naughty word): Battle in the Pass</strong></p><p></p><p>The party is caught unawares as a wall of fire cuts between them, and arrows suddenly pepper them from above. The source of the flames is a goblin mage with a wicked scar across his neck, mounted atop a menacing worg. The goblin cackles and suddenly launches a second wall of flame, impossibly keeping both up at the same time. The walls separate Mishka and Aripos (the martials) from the rest of the party (the mages), and so they must all figure out what to do on their own.</p><p></p><p>Eluriah takes the brunt of the fire and arrow damage, and pulls back to send out a mass heal to everyone, letting them recover enough to retaliate. Corban begins to utilize his Wayfarer abilities to dance around the battlefield (getting burned each time). Though he is unable to land any hits with his rapier, his Shatter spells disorient the enemy. Gwenevere teleports herself through one wall to grant Mishka the Jump spell (oops) and then pushes her way through the second wall of flame, making for the base of the pass. Mishka uses a rune of enlarge self to grow to a massive size, and leaps to the top of the pass, swiping at the goblin at the same time as Aripos braves the flames to shoot him as well. The goblin is hardy however, and is able to not only control the existing walls, but also adds a flaming sphere as well, slamming it into Corban.</p><p></p><p>With the damage getting too much, Eluriah turns into a giant eagle and flies up to safety. Also burning up, Aripos uses his spider-climb tattoo to climb up the pass wall to escape the flames, though Gwenevere warns him not to climb up to the edge. It soon becomes clear why, as Gwenevere unleashes a lightning bolt through the soldiers on the edge. Mishka is finally able to (re)behead the goblin and a Ragesian Captain, and the weakened remainders begin to retreat. The party is able to finish them all off bar one who surrenders.</p><p></p><p>Questioning him, they learn that this group was sent to guard against anyone who might come to the aid of the monastery. He also mentions that they sent a runner yesterday to make a report, and they had not returned. Making their way to it, they see that the Ragesian forces have camped outside the wall of Eresh, which sits below the Monastery. Eluriah flies over the town, and sees that the soldiers and villagers don't seem to be fighting one another. The party agrees to try and infiltrate at night, but their sneaking leaves a lot to be desired, and they are immediately spotted by a guard who says "You're not allowed to be here."</p><p></p><p>Gwenevere half-heartedly says, "Yes we are," as the party prepares to fight, but the guard seems to take this well, and doesn't bother them anymore. As they look around, they realize that all of the soldiers are extremely laconic, and feel a strange sense of calm begin to fall over the group...</p><p></p><p><strong>Post-session thoughts</strong></p><p>Remember how I accidentally gave the party a troop of Ostalin troops? Well, I simplified the fight by simply saying there were more soldiers on the field, and they were fighting each other, and didn't bother with them. Easy-peasy.</p><p></p><p>This fight was a really fun set up ruined by incredibly terrible rolls on the part of my NPCs. I think only 3-4 Ragesians landed a hit, with the only real damage coming from Menchi's fire, which everyone was suitably impressed and scared of. The entire sequence of realizing they're trapped, and each using their own tools to get out was a real treat. But the combat itself was a bit of a slog, not helped by the fact that the way I run health in Roll20 (counting up, because adding is easier than subtracting) isn't how Foundry is set to work (a lot of macros make subtracting the easiest method). So I accidentally added and removed health alternatively, realized I had naughty word up, and did a half-ass job of deciding how many hits each person needed to die after that. It worked out, I think, but it was a bit annoying. I'll have to figure out a system that works for me.</p><p></p><p>The party spent a solid 15 minutes discussing what they should do outside of Eresh, and it was very fun listening to all the plans they were coming up with that I knew would be immediately deflated as soon as they realized the uncaring attitude of the Ragesians below. It was a great way to end the session as realization hit them that something is <em>very </em>wrong here.</p><p></p><p><strong>Changes to the module</strong></p><p>This may or may not be a change, but Menchi's ability says he can hold multiple flaming spheres, not fire walls, but the description of the fight has him launching multiple fire walls. I decided this was cooler, and decided that Menchi had such an affinity to fire that he had no limits to his concentration on fire spells. Made for a very cool boss.</p><p></p><p>I delayed the strange nature of the Ragesians for in person just to make it hit harder. So, not a lot of changes, really! Next time (tonight really) everyone makes some Charisma saving throws!</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 8960858, member: 7031495"] [B]Session 50(Holy naughty word): Battle in the Pass[/B] The party is caught unawares as a wall of fire cuts between them, and arrows suddenly pepper them from above. The source of the flames is a goblin mage with a wicked scar across his neck, mounted atop a menacing worg. The goblin cackles and suddenly launches a second wall of flame, impossibly keeping both up at the same time. The walls separate Mishka and Aripos (the martials) from the rest of the party (the mages), and so they must all figure out what to do on their own. Eluriah takes the brunt of the fire and arrow damage, and pulls back to send out a mass heal to everyone, letting them recover enough to retaliate. Corban begins to utilize his Wayfarer abilities to dance around the battlefield (getting burned each time). Though he is unable to land any hits with his rapier, his Shatter spells disorient the enemy. Gwenevere teleports herself through one wall to grant Mishka the Jump spell (oops) and then pushes her way through the second wall of flame, making for the base of the pass. Mishka uses a rune of enlarge self to grow to a massive size, and leaps to the top of the pass, swiping at the goblin at the same time as Aripos braves the flames to shoot him as well. The goblin is hardy however, and is able to not only control the existing walls, but also adds a flaming sphere as well, slamming it into Corban. With the damage getting too much, Eluriah turns into a giant eagle and flies up to safety. Also burning up, Aripos uses his spider-climb tattoo to climb up the pass wall to escape the flames, though Gwenevere warns him not to climb up to the edge. It soon becomes clear why, as Gwenevere unleashes a lightning bolt through the soldiers on the edge. Mishka is finally able to (re)behead the goblin and a Ragesian Captain, and the weakened remainders begin to retreat. The party is able to finish them all off bar one who surrenders. Questioning him, they learn that this group was sent to guard against anyone who might come to the aid of the monastery. He also mentions that they sent a runner yesterday to make a report, and they had not returned. Making their way to it, they see that the Ragesian forces have camped outside the wall of Eresh, which sits below the Monastery. Eluriah flies over the town, and sees that the soldiers and villagers don't seem to be fighting one another. The party agrees to try and infiltrate at night, but their sneaking leaves a lot to be desired, and they are immediately spotted by a guard who says "You're not allowed to be here." Gwenevere half-heartedly says, "Yes we are," as the party prepares to fight, but the guard seems to take this well, and doesn't bother them anymore. As they look around, they realize that all of the soldiers are extremely laconic, and feel a strange sense of calm begin to fall over the group... [B]Post-session thoughts[/B] Remember how I accidentally gave the party a troop of Ostalin troops? Well, I simplified the fight by simply saying there were more soldiers on the field, and they were fighting each other, and didn't bother with them. Easy-peasy. This fight was a really fun set up ruined by incredibly terrible rolls on the part of my NPCs. I think only 3-4 Ragesians landed a hit, with the only real damage coming from Menchi's fire, which everyone was suitably impressed and scared of. The entire sequence of realizing they're trapped, and each using their own tools to get out was a real treat. But the combat itself was a bit of a slog, not helped by the fact that the way I run health in Roll20 (counting up, because adding is easier than subtracting) isn't how Foundry is set to work (a lot of macros make subtracting the easiest method). So I accidentally added and removed health alternatively, realized I had naughty word up, and did a half-ass job of deciding how many hits each person needed to die after that. It worked out, I think, but it was a bit annoying. I'll have to figure out a system that works for me. The party spent a solid 15 minutes discussing what they should do outside of Eresh, and it was very fun listening to all the plans they were coming up with that I knew would be immediately deflated as soon as they realized the uncaring attitude of the Ragesians below. It was a great way to end the session as realization hit them that something is [I]very [/I]wrong here. [B]Changes to the module[/B] This may or may not be a change, but Menchi's ability says he can hold multiple flaming spheres, not fire walls, but the description of the fight has him launching multiple fire walls. I decided this was cooler, and decided that Menchi had such an affinity to fire that he had no limits to his concentration on fire spells. Made for a very cool boss. I delayed the strange nature of the Ragesians for in person just to make it hit harder. So, not a lot of changes, really! Next time (tonight really) everyone makes some Charisma saving throws! [/QUOTE]
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