Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
Tolamaker's Burning Sky
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tolamaker" data-source="post: 9022902" data-attributes="member: 7031495"><p><strong>Post-Module Thoughts</strong></p><p></p><p>Overall, I definitely agree with those who say that this adventure needs some work. As written, its very linear, to the point where it purposefully makes you backtrack, saying certain things can't happen before the backtrack, for no discernible reason other than giving information in a certain order. Letting the players into the monastery early is a really good way (I think) of giving more info without having to solve the Ragesian problem on your own. My internal reasoning was that the monks, naturally already more balanced in their mindset, were especially susceptible to Balance's aura, making it so that they had no chance of making their save at all. Might be troubling if your player has a monk, but I think it can still work.</p><p></p><p>I also liked introducing the masters before the end of the module, because it set up another reveal that the Mysterious Masked Man is good, and the handsome younger man is not. It's funny, because I worried that the players would catch on to my methods, but they still keep buying it when I set up super nice-looking people to be evil.</p><p></p><p>One side effect, which may still come up if you run the adventure normally, is that my players now absolutely do not want to return to the monastery. This isn't super important, as they have the orb now, but if you set it up so that the orb is at the monastery, then they might have extremely deep distrust of the monks, to the point of not wanting to go there. I could be forgetting something from the adventure, but keep that in mind. When I come back in a month or so, they'll have decided what they want to do. They could just return to Seaquen with Eluriah's new Wind Walk spell, but that would leave the ettins. Also, it's not clear to me if they think Su Illgon (Longinus) is evil too. Now that I think of it, there might have been some confusion that Pilus was working with the Ragesians, but I'll find out later. I think it's important to understand that Pilus is evil, but not on the side of the Ragesians. I tried my best to play up the nationalist side of Pilus that [USER=63]@RangerWickett[/USER] suggested in his changes, where he has a general disdain for any non-Ostaliners. He hides it usually, but it came out when he was angry.</p><p></p><p>I will say that as always, I find changing the module extremely easy, because there is so much material to work with. I always say that I prefer when adventures have "too much" information rather than too little, and this is definitely the case. Even playing the changed parts of the adventure by ear, I still felt like I had a solid grasp of what would happen because I have such a full picture of the adventure, and the campaign as a whole.</p><p></p><p>For now, I'm off to get married, and then I'll be back in a month or so to continue on to Castle Korstull!</p></blockquote><p></p>
[QUOTE="Tolamaker, post: 9022902, member: 7031495"] [B]Post-Module Thoughts[/B] Overall, I definitely agree with those who say that this adventure needs some work. As written, its very linear, to the point where it purposefully makes you backtrack, saying certain things can't happen before the backtrack, for no discernible reason other than giving information in a certain order. Letting the players into the monastery early is a really good way (I think) of giving more info without having to solve the Ragesian problem on your own. My internal reasoning was that the monks, naturally already more balanced in their mindset, were especially susceptible to Balance's aura, making it so that they had no chance of making their save at all. Might be troubling if your player has a monk, but I think it can still work. I also liked introducing the masters before the end of the module, because it set up another reveal that the Mysterious Masked Man is good, and the handsome younger man is not. It's funny, because I worried that the players would catch on to my methods, but they still keep buying it when I set up super nice-looking people to be evil. One side effect, which may still come up if you run the adventure normally, is that my players now absolutely do not want to return to the monastery. This isn't super important, as they have the orb now, but if you set it up so that the orb is at the monastery, then they might have extremely deep distrust of the monks, to the point of not wanting to go there. I could be forgetting something from the adventure, but keep that in mind. When I come back in a month or so, they'll have decided what they want to do. They could just return to Seaquen with Eluriah's new Wind Walk spell, but that would leave the ettins. Also, it's not clear to me if they think Su Illgon (Longinus) is evil too. Now that I think of it, there might have been some confusion that Pilus was working with the Ragesians, but I'll find out later. I think it's important to understand that Pilus is evil, but not on the side of the Ragesians. I tried my best to play up the nationalist side of Pilus that [USER=63]@RangerWickett[/USER] suggested in his changes, where he has a general disdain for any non-Ostaliners. He hides it usually, but it came out when he was angry. I will say that as always, I find changing the module extremely easy, because there is so much material to work with. I always say that I prefer when adventures have "too much" information rather than too little, and this is definitely the case. Even playing the changed parts of the adventure by ear, I still felt like I had a solid grasp of what would happen because I have such a full picture of the adventure, and the campaign as a whole. For now, I'm off to get married, and then I'll be back in a month or so to continue on to Castle Korstull! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Tolamaker's Burning Sky
Top