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General Tabletop Discussion
*Pathfinder & Starfinder
Tom Vasel reviews the Pathfinder Adventure Card Game
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<blockquote data-quote="Ralsar" data-source="post: 6176691" data-attributes="member: 30997"><p>I've played this a lot this week and absolutely agree with Tom's assessment of the game. And Drive Thru Review and Crit Happens and just about everyone else reviewing it. It is a great game. </p><p></p><p>It isn't a RPG, but it gives you a solid RPG-like experience with character progression and a game that leads to emergent narrative. The inclusion of permadeath really makes for some intense moments in the game. Losing your character is a big consequence. </p><p></p><p>At my house, Valeros refusing to flee and choosing to face Black Fang and allowing his fate to come down to a single roll of the dice has become legend. Not because he rolled good and survived, but because it was a tense, exciting finish to a very difficult adventure. We chased this dragon across multiple locations and once cornered we had nothing left. Half of us just wanted to abandon the mission and try again another day, but Valeros refused. It was very much the kind of heroic fantasy adventure moment you get from the actual RPG.</p><p></p><p>It isn't a CCG, but it does give you a CCG-like experience. Sort of. You build a deck of 15 cards to start your character and you get to augment your deck using the items and equipment that you find during your adventures. One of my favorite moments is finishing a scenario and taking a look at the new cards everyone got. It honestly feels like opening a booster pack. What did you get? Oh I got this! Your character could use this, will you trade me for that? Everyone has to get back down to their deck maximum in each category (as detailed on your character card) and the rest of the cards are put back into the box.</p><p></p><p>Love it.</p></blockquote><p></p>
[QUOTE="Ralsar, post: 6176691, member: 30997"] I've played this a lot this week and absolutely agree with Tom's assessment of the game. And Drive Thru Review and Crit Happens and just about everyone else reviewing it. It is a great game. It isn't a RPG, but it gives you a solid RPG-like experience with character progression and a game that leads to emergent narrative. The inclusion of permadeath really makes for some intense moments in the game. Losing your character is a big consequence. At my house, Valeros refusing to flee and choosing to face Black Fang and allowing his fate to come down to a single roll of the dice has become legend. Not because he rolled good and survived, but because it was a tense, exciting finish to a very difficult adventure. We chased this dragon across multiple locations and once cornered we had nothing left. Half of us just wanted to abandon the mission and try again another day, but Valeros refused. It was very much the kind of heroic fantasy adventure moment you get from the actual RPG. It isn't a CCG, but it does give you a CCG-like experience. Sort of. You build a deck of 15 cards to start your character and you get to augment your deck using the items and equipment that you find during your adventures. One of my favorite moments is finishing a scenario and taking a look at the new cards everyone got. It honestly feels like opening a booster pack. What did you get? Oh I got this! Your character could use this, will you trade me for that? Everyone has to get back down to their deck maximum in each category (as detailed on your character card) and the rest of the cards are put back into the box. Love it. [/QUOTE]
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Tom Vasel reviews the Pathfinder Adventure Card Game
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