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Tomb of Annihilation Is Here - What Do You Think?
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<blockquote data-quote="DEFCON 1" data-source="post: 7724873" data-attributes="member: 7006"><p>Not necessarily. The 1st level of Exhaustion gives Disadvantage on all ability checks, which means that in the case of Passive Perception the PP number drops by 5. So there's always a fairly good chance that if/when someone comes upon a secret door, their PP will have dropped due to Exhaustion to the point that they might not notice them.</p><p></p><p>You do make a good point though that a DC 10 "secret door" is really more of a partially concealed door if we were to look at the narrative of how the room looks and what exactly makes this door less noticeable. But that's really all up to the DM to describe things. The 5E game no longer makes distinctions between "concealed" doors or "secret" doors or however many variants they identified in the past. All doors that aren't just completely obvious with a frame, a knob, hinges etc. are called "secret doors", regardless of how disguised they may or may not be. And that's where the DC comes in to distinguish the door that is just built into how the wall looks versus the door that is behind a hanging tapestry versus the door that blocked by a bookcase that moves on wheels to reveal it versus the door that has an illusion masking it versus the door that is a magical block with door edges that are practically imperceptible.</p><p></p><p>Is a DC 10 secret door meant to be a challenge? Perhaps not. Perhaps in normal situations that secret door is actually just a regular door that has several large potted plants in front of it. The "concealed" door as you put it. And ordinarily, yeah, most people will notice it if they enter the room. But, if they happen to be exhausted, or if they are walking by the room and just give a quick glance inside without actually searching it (and the DM just says what is obviously seen)... the DC 10 is just enough to make some people miss it.</p><p></p><p>Will it be worthwhile to all groups? Nope. But as has always been the case, these adventures are not written under the expectation they will be perfect for all groups, because all groups run the game differently. So they default the adventure to the less experienced player under the expectation that the veteran player can make the exceedingly quick decision to bump up secret door DCs by 5 if they so choose. Because it takes literally less than a second to do so as you come upon them as you read.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7724873, member: 7006"] Not necessarily. The 1st level of Exhaustion gives Disadvantage on all ability checks, which means that in the case of Passive Perception the PP number drops by 5. So there's always a fairly good chance that if/when someone comes upon a secret door, their PP will have dropped due to Exhaustion to the point that they might not notice them. You do make a good point though that a DC 10 "secret door" is really more of a partially concealed door if we were to look at the narrative of how the room looks and what exactly makes this door less noticeable. But that's really all up to the DM to describe things. The 5E game no longer makes distinctions between "concealed" doors or "secret" doors or however many variants they identified in the past. All doors that aren't just completely obvious with a frame, a knob, hinges etc. are called "secret doors", regardless of how disguised they may or may not be. And that's where the DC comes in to distinguish the door that is just built into how the wall looks versus the door that is behind a hanging tapestry versus the door that blocked by a bookcase that moves on wheels to reveal it versus the door that has an illusion masking it versus the door that is a magical block with door edges that are practically imperceptible. Is a DC 10 secret door meant to be a challenge? Perhaps not. Perhaps in normal situations that secret door is actually just a regular door that has several large potted plants in front of it. The "concealed" door as you put it. And ordinarily, yeah, most people will notice it if they enter the room. But, if they happen to be exhausted, or if they are walking by the room and just give a quick glance inside without actually searching it (and the DM just says what is obviously seen)... the DC 10 is just enough to make some people miss it. Will it be worthwhile to all groups? Nope. But as has always been the case, these adventures are not written under the expectation they will be perfect for all groups, because all groups run the game differently. So they default the adventure to the less experienced player under the expectation that the veteran player can make the exceedingly quick decision to bump up secret door DCs by 5 if they so choose. Because it takes literally less than a second to do so as you come upon them as you read. [/QUOTE]
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