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Tomb of Annihilation Post-Mortem (Spoilers)
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<blockquote data-quote="Lyxen" data-source="post: 8541131" data-attributes="member: 7032025"><p>Thanks for the feedback, I have a similar experience, overall a good adventure. We did a lot in Port Nyanzaru, as we love city adventures, so I buffed it quite a bit in particular with Yuan-ti intrigues, as they are favourite adversaries at our tables. After that, the hexcrawl is not necessarily what we prefer, but it was quite enjoyable, but the party certainly did not explore the whole map, possibly a bit less than half.</p><p></p><p>But Omu was great, tons of adventures around the Tomb, and tons of intrigue with the Yuan-ti and Red Wizards, including very touchy invasion of the Yuan-ti fortress, one player was captured and accepted to be turned, etc.</p><p></p><p>After that, some spoilers for the Tomb, but it was excellent.</p><p></p><p>[SPOILER="Spoiler for the Tomb"]The fact that there is the visible face for exploration, but also all the back passages for maintenance made it that the players really got into that and the logic, and could get through some areas frontally and around others, always tons of options. Also, the NPCs in there, the Slaad, Marid, etc. make for great roleplay and unlikely allies, and also good proxies to die in various situations.[/SPOILER]</p><p></p><p>And the final confrontation is no push-over, the players really enjoyed their victory.</p><p></p><p>Note that this was over Roll20 when I was living in Australia and Singapore with players in France, so it was good despite the conditions (I had to wake up at about 3 in the morning on Saturdays to run my group back in France on the Friday evening).</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8541131, member: 7032025"] Thanks for the feedback, I have a similar experience, overall a good adventure. We did a lot in Port Nyanzaru, as we love city adventures, so I buffed it quite a bit in particular with Yuan-ti intrigues, as they are favourite adversaries at our tables. After that, the hexcrawl is not necessarily what we prefer, but it was quite enjoyable, but the party certainly did not explore the whole map, possibly a bit less than half. But Omu was great, tons of adventures around the Tomb, and tons of intrigue with the Yuan-ti and Red Wizards, including very touchy invasion of the Yuan-ti fortress, one player was captured and accepted to be turned, etc. After that, some spoilers for the Tomb, but it was excellent. [SPOILER="Spoiler for the Tomb"]The fact that there is the visible face for exploration, but also all the back passages for maintenance made it that the players really got into that and the logic, and could get through some areas frontally and around others, always tons of options. Also, the NPCs in there, the Slaad, Marid, etc. make for great roleplay and unlikely allies, and also good proxies to die in various situations.[/SPOILER] And the final confrontation is no push-over, the players really enjoyed their victory. Note that this was over Roll20 when I was living in Australia and Singapore with players in France, so it was good despite the conditions (I had to wake up at about 3 in the morning on Saturdays to run my group back in France on the Friday evening). [/QUOTE]
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