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Tomb of Annihilation recaps
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<blockquote data-quote="pukunui" data-source="post: 7459162" data-attributes="member: 54629"><p>A brief update: I've got a new player, which brings the total up to six. However, I don't expect to have more than 3-5 of them present at any given session.</p><p></p><p>The new guy is playing an eladrin champion fighter named Erethas. I gave him a few options for introducing the new PC to the group, and he went with the "trapped for centuries in a magical carving" option. I had the carving magically appear on the wall in the magic fountain room while the group was taking a rest there as well. </p><p></p><p>On a side note, so far the group is having a fairly easy time in the tomb. No one has died yet, which makes for a big change compared to when they were hunting for puzzle cubes in Omu. Still, it's early days yet, and some of the deadlier traps are still to come.</p><p></p><p>So far, they have found three of the trickster god spirits, and all three succeeded in inhabiting a different PC. The spirits they've found so far are Moa (who is inhabiting Gretchen), Obo'laka (who is inhabiting Hakkar, much to everyone's amusement), and Kubazan (who is inhabiting Elvraema).</p><p></p><p></p><p>EDIT: On a whim this weekend I went back and reread my past recaps for this campaign. Since they're all essentially first drafts, I resolved to work my way through them from the beginning, editing them for clarity and correcting any errors or omissions I come across, which is easier now that I am viewing them with fresher eyes. So far I've just done the four recaps detailing the party's adventures in the Sunless Citadel but I hope to eventually get through them all.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7459162, member: 54629"] A brief update: I've got a new player, which brings the total up to six. However, I don't expect to have more than 3-5 of them present at any given session. The new guy is playing an eladrin champion fighter named Erethas. I gave him a few options for introducing the new PC to the group, and he went with the "trapped for centuries in a magical carving" option. I had the carving magically appear on the wall in the magic fountain room while the group was taking a rest there as well. On a side note, so far the group is having a fairly easy time in the tomb. No one has died yet, which makes for a big change compared to when they were hunting for puzzle cubes in Omu. Still, it's early days yet, and some of the deadlier traps are still to come. So far, they have found three of the trickster god spirits, and all three succeeded in inhabiting a different PC. The spirits they've found so far are Moa (who is inhabiting Gretchen), Obo'laka (who is inhabiting Hakkar, much to everyone's amusement), and Kubazan (who is inhabiting Elvraema). EDIT: On a whim this weekend I went back and reread my past recaps for this campaign. Since they're all essentially first drafts, I resolved to work my way through them from the beginning, editing them for clarity and correcting any errors or omissions I come across, which is easier now that I am viewing them with fresher eyes. So far I've just done the four recaps detailing the party's adventures in the Sunless Citadel but I hope to eventually get through them all. [/QUOTE]
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