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[Tomb of Annihilation] The Flaming Fist
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<blockquote data-quote="DEFCON 1" data-source="post: 7237208" data-attributes="member: 7006"><p>And which is a clear-cut example of why from a story-perspective you can't just "ignore" encounters that are meant for lower-level parties as though those encounters don't exist. One, because a lot of the those encounters are just <em>interesting</em> from a story-perspective and to pretend like they don't exist means excising large swathes of the adventure... and Two, so long as you are treating the entirety of Chult as a sandbox you will go back and forth within as you adventure around it, you will always encounter these encounters regardless of what level you are at.</p><p></p><p>Thus it makes little narrative sense to pretend the Flaming Fist aren't there, if for no other reason that what the FF are statted out to expect and demand from the PCs are good for only a certain period of time within the adventure when the PCs are level appropriate. If the FF are there, and they have a dominant position within the hierarchy of the NPCs of ToA... they should always be a potential antagonist the PCs need to deal with, and should always have both a narrative *and* mechanical authority to remain a legitimate antagonist. Otherwise, you're basically just erasing one of the large antagonist from the game just because they were mechanically designed for only a "certain level" of PC.</p><p></p><p>At least to me, that is very unsatisfying. So I applaud coming up with new ideas on how to maintain a potential for antagonism.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7237208, member: 7006"] And which is a clear-cut example of why from a story-perspective you can't just "ignore" encounters that are meant for lower-level parties as though those encounters don't exist. One, because a lot of the those encounters are just [I]interesting[/I] from a story-perspective and to pretend like they don't exist means excising large swathes of the adventure... and Two, so long as you are treating the entirety of Chult as a sandbox you will go back and forth within as you adventure around it, you will always encounter these encounters regardless of what level you are at. Thus it makes little narrative sense to pretend the Flaming Fist aren't there, if for no other reason that what the FF are statted out to expect and demand from the PCs are good for only a certain period of time within the adventure when the PCs are level appropriate. If the FF are there, and they have a dominant position within the hierarchy of the NPCs of ToA... they should always be a potential antagonist the PCs need to deal with, and should always have both a narrative *and* mechanical authority to remain a legitimate antagonist. Otherwise, you're basically just erasing one of the large antagonist from the game just because they were mechanically designed for only a "certain level" of PC. At least to me, that is very unsatisfying. So I applaud coming up with new ideas on how to maintain a potential for antagonism. [/QUOTE]
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[Tomb of Annihilation] The Flaming Fist
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