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Tomb of Annihilation: Tying up loose ends in town
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<blockquote data-quote="THEMNGMNT" data-source="post: 8546084" data-attributes="member: 6809274"><p>Both the Flaming Fists and Ras Nsi are threads that you can pull through the next phase of the campaign, as the PCs explore the jungle to find Omu.</p><p></p><p>It's safer and smarter for Liara to send a Flaming Fist team to track and attack the PCs in the jungle than in a city where there might be witnesses to their crime. So let this thread continue to play out. There's no rush.</p><p></p><p>Ditto with Ras Nsi. Come up with a list of grim portents and tidings that show how the plot to summon Dendar is advancing. Weave those portents throughout the jungle exploration and have them culminate in the yuan-ti temple in Omu. I'm not sure if you're going to tie this into the Death Curse or not, but you could. This thread is about showing the rise of Ras Nsi's power.</p><p></p><p>Similarly, you can weave in the Red Wizards as rival adventurers exploring the jungle ruins (in the style of Belloq vs Indy).</p><p></p><p>However, there are two missing elements here...</p><p></p><p>First, the adventures in Nyanzaru need a climax. There needs to be a clear indication that something has changed -- the PCs have defeated their foes OR the villains are ascendent and the city is under their power. One way or another, there must be change. So how can you do this? I don't know the campaign well enough to say.</p><p></p><p>Second, how do you signal the appearance of the Death Curse? Does a PC patron drop dead? Do the rulers of Nyanzaru die en masse, throwing the city into anarchy? If you don't have a climax ready for Nyanzaru, this could do the trick. It is a clear signal that something has changed.</p><p></p><p>Alternately, the Death Curse could begin at Ras Nsi's temple in Omu. That way the countdown clock starts after the PCs have explored the jungle, but just before they enter the Tomb of Annihilation. This is probably what I would do if I ran the adventure.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8546084, member: 6809274"] Both the Flaming Fists and Ras Nsi are threads that you can pull through the next phase of the campaign, as the PCs explore the jungle to find Omu. It's safer and smarter for Liara to send a Flaming Fist team to track and attack the PCs in the jungle than in a city where there might be witnesses to their crime. So let this thread continue to play out. There's no rush. Ditto with Ras Nsi. Come up with a list of grim portents and tidings that show how the plot to summon Dendar is advancing. Weave those portents throughout the jungle exploration and have them culminate in the yuan-ti temple in Omu. I'm not sure if you're going to tie this into the Death Curse or not, but you could. This thread is about showing the rise of Ras Nsi's power. Similarly, you can weave in the Red Wizards as rival adventurers exploring the jungle ruins (in the style of Belloq vs Indy). However, there are two missing elements here... First, the adventures in Nyanzaru need a climax. There needs to be a clear indication that something has changed -- the PCs have defeated their foes OR the villains are ascendent and the city is under their power. One way or another, there must be change. So how can you do this? I don't know the campaign well enough to say. Second, how do you signal the appearance of the Death Curse? Does a PC patron drop dead? Do the rulers of Nyanzaru die en masse, throwing the city into anarchy? If you don't have a climax ready for Nyanzaru, this could do the trick. It is a clear signal that something has changed. Alternately, the Death Curse could begin at Ras Nsi's temple in Omu. That way the countdown clock starts after the PCs have explored the jungle, but just before they enter the Tomb of Annihilation. This is probably what I would do if I ran the adventure. Hope this helps. [/QUOTE]
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