Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Tomb of Annihilation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 7224309" data-attributes="member: 37579"><p><strong>5 out of 5 rating for Tomb of Annihilation</strong></p><p></p><p>The Tomb of Annihilation adventure is not for everyone. It’s an update of the very old school killer dungeon crawl, applying modern design standards to the deathtrap dungeon while retaining much of the lethality. If you’re a player who *likes* your character it’s not an adventure to play in, and if you’re a DM that hates killing characters it’s not the best adventure to run. Similarly, if you hate the idea of a big sandbox or exploring an unmapped wilderness hex by hex, it’s also not a good adventure.</p><p></p><p></p><p>Except… if you hate deathtrap dungeons, there’s still a lot of pulpy lost world goodness in the first half. And if you hate hexploration, there’s a lot of standard dungeon crawling in the second half. While the product aimed at fans of both styles of play, you’re not required to use the entire adventure. If you skip half the adventure, there’s still a decent amount of content to be found. That is, if you’re okay with buying content that might not see use at the game table.</p><p></p><p>The adventure isn’t perfect, but it has a lot going for it: it’s taking three classic modules and reimagining and integrating them seamlessly while also telling an original tale with a unique hook that is very tied to the tropes of D&D and almost perfectly involving a classic villain. It’s a really great adventure that should easily become a modern classic. It’s challenging and deadly without being unfair or taking cheap shots, while encouraging clever solutions and careful play without requiring checking every square in a dungeon. It even manages to have a deadly grinder that still includes a few interesting NPCs while also providing an opportunity to learn much of the backstory without an NPC descending into a prolonged monologue.</p><p></p><p> </p><p>Read My Full Review: <a href="http://www.5mwd.com/archives/4417" target="_blank">Here</a></p></blockquote><p></p>
[QUOTE="Jester David, post: 7224309, member: 37579"] [b]5 out of 5 rating for Tomb of Annihilation[/b] The Tomb of Annihilation adventure is not for everyone. It’s an update of the very old school killer dungeon crawl, applying modern design standards to the deathtrap dungeon while retaining much of the lethality. If you’re a player who *likes* your character it’s not an adventure to play in, and if you’re a DM that hates killing characters it’s not the best adventure to run. Similarly, if you hate the idea of a big sandbox or exploring an unmapped wilderness hex by hex, it’s also not a good adventure. Except… if you hate deathtrap dungeons, there’s still a lot of pulpy lost world goodness in the first half. And if you hate hexploration, there’s a lot of standard dungeon crawling in the second half. While the product aimed at fans of both styles of play, you’re not required to use the entire adventure. If you skip half the adventure, there’s still a decent amount of content to be found. That is, if you’re okay with buying content that might not see use at the game table. The adventure isn’t perfect, but it has a lot going for it: it’s taking three classic modules and reimagining and integrating them seamlessly while also telling an original tale with a unique hook that is very tied to the tropes of D&D and almost perfectly involving a classic villain. It’s a really great adventure that should easily become a modern classic. It’s challenging and deadly without being unfair or taking cheap shots, while encouraging clever solutions and careful play without requiring checking every square in a dungeon. It even manages to have a deadly grinder that still includes a few interesting NPCs while also providing an opportunity to learn much of the backstory without an NPC descending into a prolonged monologue. Read My Full Review: [URL="http://www.5mwd.com/archives/4417"]Here[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tomb of Annihilation
Top