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Tomb of Annihilation
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<blockquote data-quote="Nebulous" data-source="post: 7555544" data-attributes="member: 31465"><p>My players are 5th level and about to find Omu in the next session or two. I found that getting lost and suffering any detrimental effects from thirst and disease were practically negligible at even low level. There were multiple characters with Survival skills and rolling advantage was common. Create Food and Water and Lesser restoration cures practically anything, so that was never a real threat. The party made sure to keep a full supply of bug repelling gel at all times, and were able to resupply before it ever ran out. </p><p></p><p>My point is that the jungle itself never felt as threatening as I wanted it to, but I think that is more a product of the magic in D&D and the prevalence of how important rolling a d20 is over the actual skill of a character. Roll high and can suck at anything and still succeed. </p><p></p><p>Regardless, I LOVE this adventure. The feel is different than any other, and the constant threat of random encounters beyond the PC level to overcome keeps them on their toes.</p><p></p><p>I did introduce Artus Cimber and dragonbait fairly early on, but I would recommend not using the Ring of Winter unless you have a solid exit plan for Artus. It is overbalancing and too powerful. If you DO use it, I would have the frost giants hot on his trail, or other powerful agents.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7555544, member: 31465"] My players are 5th level and about to find Omu in the next session or two. I found that getting lost and suffering any detrimental effects from thirst and disease were practically negligible at even low level. There were multiple characters with Survival skills and rolling advantage was common. Create Food and Water and Lesser restoration cures practically anything, so that was never a real threat. The party made sure to keep a full supply of bug repelling gel at all times, and were able to resupply before it ever ran out. My point is that the jungle itself never felt as threatening as I wanted it to, but I think that is more a product of the magic in D&D and the prevalence of how important rolling a d20 is over the actual skill of a character. Roll high and can suck at anything and still succeed. Regardless, I LOVE this adventure. The feel is different than any other, and the constant threat of random encounters beyond the PC level to overcome keeps them on their toes. I did introduce Artus Cimber and dragonbait fairly early on, but I would recommend not using the Ring of Winter unless you have a solid exit plan for Artus. It is overbalancing and too powerful. If you DO use it, I would have the frost giants hot on his trail, or other powerful agents. [/QUOTE]
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