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Tomb of Horrors 3.5
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<blockquote data-quote="Scotley" data-source="post: 4110519" data-attributes="member: 11520"><p>I ran into a couple of problems with your gear. Most likely these are related to your use of the older book. Adamantine heavy armor costs 15,000 gp plus the cost of the armor which is 1500, so a total of 16500 gp for the Adamantine full plate. Adamantine no longer increases the armor bonus, instead it gives a damage reduction of 3/- for heavy armor. Thus, the armor bonus is only 8 rather than 11 but each time you are hit you can subtract 3 from the damage total. Not a bad deal really. Being masterwork cuts the armor check by one down to -5.</p><p></p><p>Next up the tower shield. Towershields are wooden and thus can't be Mithral. However, Darkwood is an option for 450 gp (10 gp times weight) plus the 30 gp cost of the shield. Darkwood cuts the weight in half (down to 22.5) and the armor check down two to -8. Note that the feat descriptions in the PH2 do not include tower shield as an option for sheild specialization. I'm going to overlook that because I can't see that either of these feats (shield ward has a prerequisite of shield specialization) will be unbalanced with a tower shield. Note that a tower shield causes you to have a -2 on all attack rolls, which does not appear to be included in the +11 you listed for heavy mace on your sheet. Should be only +9 by my calculation. </p><p></p><p>You'll have a medium load and an armor check penalty of -13 if you have to balance, jump or climb among others. It will double to -26 if you need to swim. If Jason falls in the water you might as well start rolling up a new character. </p><p></p><p>I only saw three feats of the five you have coming as a 9th level human listed. You might want to consider Shieldmate from Miniatures Handbook:</p><p></p><p>Shieldmate</p><p>[General, Fighter] (Mini p28)</p><p>Prerequisite: Base Attack Bonus +1 </p><p>Adjacent allies receive a +1 Shield bonus to AC when you are using a Shield with which you are proficient</p><p>and can take actions. The bonus increases to +2 if you are using a Tower Shield.</p><p></p><p>And weapon focus in heavy mace from the PH (to partially mitigate the -2 from using a tower shield) or</p><p></p><p>Heavy Armor</p><p>Optimization</p><p>[General, Fighter] (Races of Stone p141)</p><p>Armor Proficiency</p><p>(heavy)</p><p>Prerequisite: Base Attack Bonus +4</p><p>When wearing Heavy Armor, increase the AC by 1 and reduce the Armor Check penalty by 1.</p><p></p><p>You can find the magic items and special materials from the DMG, along with a lot of other useful information in the srd here:</p><p></p><p><a href="http://www.d20srd.org" target="_blank">www.d20srd.org</a></p><p></p><p>It is basically the d20 rules with all the fluff taken out and an invaluable resource when you don't have the main books handy.</p><p></p><p>Still waiting for spells and mundane equipment.</p></blockquote><p></p>
[QUOTE="Scotley, post: 4110519, member: 11520"] I ran into a couple of problems with your gear. Most likely these are related to your use of the older book. Adamantine heavy armor costs 15,000 gp plus the cost of the armor which is 1500, so a total of 16500 gp for the Adamantine full plate. Adamantine no longer increases the armor bonus, instead it gives a damage reduction of 3/- for heavy armor. Thus, the armor bonus is only 8 rather than 11 but each time you are hit you can subtract 3 from the damage total. Not a bad deal really. Being masterwork cuts the armor check by one down to -5. Next up the tower shield. Towershields are wooden and thus can't be Mithral. However, Darkwood is an option for 450 gp (10 gp times weight) plus the 30 gp cost of the shield. Darkwood cuts the weight in half (down to 22.5) and the armor check down two to -8. Note that the feat descriptions in the PH2 do not include tower shield as an option for sheild specialization. I'm going to overlook that because I can't see that either of these feats (shield ward has a prerequisite of shield specialization) will be unbalanced with a tower shield. Note that a tower shield causes you to have a -2 on all attack rolls, which does not appear to be included in the +11 you listed for heavy mace on your sheet. Should be only +9 by my calculation. You'll have a medium load and an armor check penalty of -13 if you have to balance, jump or climb among others. It will double to -26 if you need to swim. If Jason falls in the water you might as well start rolling up a new character. I only saw three feats of the five you have coming as a 9th level human listed. You might want to consider Shieldmate from Miniatures Handbook: Shieldmate [General, Fighter] (Mini p28) Prerequisite: Base Attack Bonus +1 Adjacent allies receive a +1 Shield bonus to AC when you are using a Shield with which you are proficient and can take actions. The bonus increases to +2 if you are using a Tower Shield. And weapon focus in heavy mace from the PH (to partially mitigate the -2 from using a tower shield) or Heavy Armor Optimization [General, Fighter] (Races of Stone p141) Armor Proficiency (heavy) Prerequisite: Base Attack Bonus +4 When wearing Heavy Armor, increase the AC by 1 and reduce the Armor Check penalty by 1. You can find the magic items and special materials from the DMG, along with a lot of other useful information in the srd here: [url]www.d20srd.org[/url] It is basically the d20 rules with all the fluff taken out and an invaluable resource when you don't have the main books handy. Still waiting for spells and mundane equipment. [/QUOTE]
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