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<blockquote data-quote="Charwoman Gene" data-source="post: 7086222" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Dargun</span></strong></p><p><strong>Human Barbarian(Totem) 13</strong></p><p><strong>XP:</strong></p><p><strong>Outlander <em>CG</em></strong></p><p><strong>Strength </strong>16 (+3) <strong>Dexterity </strong>16 (+3) <strong>Constitution </strong>20 (+5)</p><p><strong>Intelligence</strong> 7 (-2) <strong>Wisdom </strong>14 (+2) <strong>Charisma</strong> 9 (-1)</p><p>An ugly oafish beast of a man, who is nearly impossible to kill. He is a really nice guy underneath, but dumb as a box of hammers.</p><p>[sblock=Bio]</p><p>Not too much here. A warrior from the Northern Tribes. After losing a fight for position in the tribe, he traveled to the southlands in search of his fortune. He fell in with a group of adventurers and seeing as they were as heavily armed, unstable, and prone to violence as he, decide to go camping with them for the rest of his life.</p><p>[/sblock]</p><p>[sblock=Personality]</p><p>Traits: Dargun is friendly to everyone, so overly friendly it is off-putting, and he has never really piicked up on it.</p><p> Dargun is terrified of spiders.</p><p>Ideal: Protecting my friends is the greatest thing I can do.</p><p>Bond: I still remember and keep my oaths to my tribe.</p><p>Flaw: Dargun is impatient and grows frustrated easily.</p><p>[/sblock]</p><p>[sblock=Appearance]</p><p><strong>Hair:</strong> Brown</p><p><strong>Eyes:</strong> Brown</p><p><strong>Skin:</strong> Ruddy</p><p><strong>Height:</strong> 6’</p><p><strong>Weight:</strong> 275 lbs</p><p><strong>Age:</strong> 36</p><p><strong>Description:</strong></p><p>Dargun is a large, slightly overweight, but hugely muscled man with a thick black beard and excessive body hair. He wear his long hair loose and dresses in very simple clothes.</p><p>[/sblock]</p><p>[sblock=Stats, Skills, Proficiencies]</p><p><strong><span style="font-size: 15px">Dargun</span></strong></p><p><strong>Human Barbarian(Totem) 13</strong></p><p><strong>XP:</strong></p><p><strong>Outlander <em>CG</em></strong></p><p><strong>Strength </strong>19* (+4) <strong>Dexterity </strong>16 (+3) <strong>Constitution </strong>20 (+5)</p><p><strong>Intelligence</strong> 7 (--2) <strong>Wisdom </strong>14 (+2) <strong>Charisma</strong> 9 (--1)</p><p></p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul"><strong>Acrobatics +8</strong></li> <li data-xf-list-type="ul">Arcana --2</li> <li data-xf-list-type="ul"><strong>Athletics +9*</strong></li> <li data-xf-list-type="ul">Deception --1</li> <li data-xf-list-type="ul">History --2</li> <li data-xf-list-type="ul">Insight +2</li> <li data-xf-list-type="ul"><strong>Intimidation +4</strong></li> <li data-xf-list-type="ul">Investigation --2</li> <li data-xf-list-type="ul">Medicine --1</li> <li data-xf-list-type="ul">Nature --2</li> <li data-xf-list-type="ul"><strong>Perception +7</strong></li> <li data-xf-list-type="ul">Performance --1</li> <li data-xf-list-type="ul">Persuasion --1</li> <li data-xf-list-type="ul">Religion --2</li> <li data-xf-list-type="ul">Sleight of Hand +3</li> <li data-xf-list-type="ul">Stealth +3</li> <li data-xf-list-type="ul"><strong>Survival +7</strong></li> </ul><p> </p><p><strong><u>PROFICIENCIES</u></strong></p><p><strong>Armor: </strong> Light and Medium Armor, Shields</p><p><strong>Weapons: </strong> Simple Weapons, Martial Weapons</p><p><strong>Tools:</strong> Drums</p><p><strong>Languages: </strong>Common, Dwarven, Orcish</p><p>[/sblock]</p><p>[sblock=Combat]</p><p><strong><u>COMBAT</u></strong></p><p><strong>Init: </strong> +3</p><p><strong>AC: </strong> 24</p><p><strong>HP: </strong> 139/139</p><p><strong>Hit Dice: </strong> 13d10</p><p><strong>Speed</strong> 40</p><p><strong>Size</strong> Medium</p><p><strong>Passive perception</strong> 12</p><p><strong>SAVES</strong></p><p><strong><em>STR +9*</em></strong><strong><em>DEX +8</em></strong><strong><em>CON +10</em></strong><strong>INT --2</strong><strong>WIS +2</strong><strong>CHA --1</strong></p><p><strong>Attacks and Cantrips</strong></p><ul> <li data-xf-list-type="ul">Longsword +9* / 1d8+5; Versatile 1d10</li> <li data-xf-list-type="ul">Handaxe +9* / 1d6+5; Light, thrown (range 20/60)</li> </ul><p>[/sblock]</p><p>[sblock=Features and Abilities]</p><p><strong><u>CLASS FEATURES</u></strong></p><p><strong>Rage</strong></p><ul> <li data-xf-list-type="ul"> +3 bonus damage rolls</li> <li data-xf-list-type="ul">Resistant to p/b/s damage</li> <li data-xf-list-type="ul">Advantage on Strength Checks and Saving Throws</li> <li data-xf-list-type="ul">5 / LR</li> </ul><p><strong>Unarmored Defense</strong></p><p style="margin-left: 20px">+ Con bonus to AC</p><p><strong>Reckless Attack</strong></p><p style="margin-left: 20px">Advantage on Str attack rolls for 1 turn; enemies have advantage on attack rolls</p><p><strong>Danger Sense</strong></p><p style="margin-left: 20px">Advantage on Dex Saving throws</p><p><strong>Extra Attack</strong></p><p><strong>Fast Movement</strong></p><p style="margin-left: 20px">10’ more when not wearing heavy armor.</p><p><strong>Feral Instinct</strong></p><p style="margin-left: 20px">Advantage on Intitiative rolls; if surprised, can act during surprise round if raging.</p><p><strong>Brutal Critical</strong></p><p style="margin-left: 20px">One extra die on criticals</p><p><strong>Relentless Rage</strong></p><p style="margin-left: 20px">While Raging, if drop to 0hp, DC10 Con check to drop to 1hp; +5 DC on each use</p><p><strong><em>Totem Warrior</em></strong></p><p><strong>Spirit Seeker</strong></p><p style="margin-left: 20px"><em>Beast sense</em> and <em>speak with animals</em> as rituals</p><p><strong>Totem Spirit: Bear</strong></p><p style="margin-left: 20px">While Raging, resistant to all damage except psychic</p><p><strong>Aspect of the Beast: Bear</strong></p><p style="margin-left: 20px">Carrying capacity X2; Advantage on Str checks to push, pull, lift, or break objects</p><p><strong>Spirit Walker</strong></p><p style="margin-left: 20px"><em>Commune with nature</em> as ritual</p><p><strong><u>Background (Outlander) Feature</u></strong> :</p><p><strong>Wanderer</strong></p><p style="margin-left: 20px">You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p></p><p><strong><u>FEATS</u></strong></p><ul> <li data-xf-list-type="ul">Resilient (Dex):<br /> +1 Dex; Proficient on Dex saving throws</li> <li data-xf-list-type="ul">Durable:<br /> Minimum roll to regain hp with hit dice; Double Con bonus = 10</li> </ul><p>[/sblock]</p><p>[sblock=Equipment]</p><p><strong><u>EQUIPMENT</u></strong></p><p><strong>Combat Gear</strong></p><p>two handaxes</p><p>Shield +1</p><p>Longsword +1</p><p>Bracers of Defense att</p><p><strong>Other Gear</strong></p><p>Traveler’s clothes</p><p>Backpack</p><p>Belt pouch</p><p>Bag of Holding</p><p>Gauntlets of ogre power att</p><p>Cloak of protection</p><p><em>In Bag of Holding</em></p><p>Immovable rod (4)</p><p>hunting trap</p><p>trophy from an animal you killed</p><p>Bedroll</p><p>mess kit</p><p>tinderbox</p><p>10 torches</p><p>40 days of rations</p><p>Waterskin</p><p>50 feet of hempen rope</p><p>acid 2</p><p>Alchemist's fire</p><p>Ball bearings</p><p>Block and tackle</p><p>chalk 100</p><p>crowbar 2</p><p>Healer's Kit 12</p><p>10 foot ladder</p><p>Steel mirror</p><p>Miner's pick</p><p>Ram, POrtable</p><p>silk rope (50 ft) 10</p><p>Drums</p><p></p><p></p><p><strong><em>Money:</em></strong></p><p>55 pp</p><p>24 gp</p><p>11 sp</p><p>14 cp</p><p>[/sblock]</p><p>[sblock=Mini Stats]</p><p><strong>Init: </strong> +3</p><p><strong>AC: </strong> 24</p><p><strong>HP: </strong> 139/139</p><p><strong>Hit Dice: </strong> 13d10</p><p><strong>Speed</strong> 40</p><p><strong>Size</strong> Medium</p><p><strong>Passive perception</strong> 12</p><p>[/sblock]</p><p>[sblock=Rolls]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159689" target="_blank">Ability scores: 4D6.HIGH(3) = [3, 5, 4, 4] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159689" target="_blank">4D6.HIGH(3) = [4, 6, 4, 6] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159689" target="_blank">4D6.HIGH(3) = [2, 2, 4, 3] = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159689" target="_blank">4D6.HIGH(3) = [3, 1, 2, 2] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159689" target="_blank">4D6.HIGH(3) = [3, 5, 6, 3] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159689" target="_blank">4D6.HIGH(3) = [5, 6, 4, 2] = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159689" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159701" target="_blank">Hit Points 2&3: 2D12 = [2, 2] = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159703" target="_blank">Hit Points 4-7:</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159703" target="_blank">1D12+4 = [2]+4 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159703" target="_blank">1D12+4 = [9]+4 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159703" target="_blank">1D12+4 = [10]+4 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159703" target="_blank">1D12+4 = [2]+4 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159704" target="_blank">Hit Points 8-13: 1D12+5 = [5]+5 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159704" target="_blank">1D12+5 = [4]+5 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159704" target="_blank">1D12+5 = [7]+5 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159704" target="_blank">1D12+5 = [9]+5 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159704" target="_blank">1D12+5 = [11]+5 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159704" target="_blank">1D12+5 = [4]+5 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159704" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159900" target="_blank">Gold: 1D10 = [6] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=159900" target="_blank"></a>[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7086222, member: 5044"] [b][size=4]Dargun[/size][/b] [b]Human Barbarian(Totem) 13[/b] [b]XP:[/b] [b]Outlander [i]CG[/i][/b] [b]Strength [/b]16 (+3) [b]Dexterity [/b]16 (+3) [b]Constitution [/b]20 (+5) [b]Intelligence[/b] 7 (-2) [b]Wisdom [/b]14 (+2) [b]Charisma[/b] 9 (-1) An ugly oafish beast of a man, who is nearly impossible to kill. He is a really nice guy underneath, but dumb as a box of hammers. [sblock=Bio] Not too much here. A warrior from the Northern Tribes. After losing a fight for position in the tribe, he traveled to the southlands in search of his fortune. He fell in with a group of adventurers and seeing as they were as heavily armed, unstable, and prone to violence as he, decide to go camping with them for the rest of his life. [/sblock] [sblock=Personality] Traits: Dargun is friendly to everyone, so overly friendly it is off-putting, and he has never really piicked up on it. Dargun is terrified of spiders. Ideal: Protecting my friends is the greatest thing I can do. Bond: I still remember and keep my oaths to my tribe. Flaw: Dargun is impatient and grows frustrated easily. [/sblock] [sblock=Appearance] [b]Hair:[/b] Brown [b]Eyes:[/b] Brown [b]Skin:[/b] Ruddy [b]Height:[/b] 6’ [b]Weight:[/b] 275 lbs [b]Age:[/b] 36 [b]Description:[/b] Dargun is a large, slightly overweight, but hugely muscled man with a thick black beard and excessive body hair. He wear his long hair loose and dresses in very simple clothes. [/sblock] [sblock=Stats, Skills, Proficiencies] [b][size=4]Dargun[/size][/b] [b]Human Barbarian(Totem) 13[/b] [b]XP:[/b] [b]Outlander [i]CG[/i][/b] [b]Strength [/b]19* (+4) [b]Dexterity [/b]16 (+3) [b]Constitution [/b]20 (+5) [b]Intelligence[/b] 7 (--2) [b]Wisdom [/b]14 (+2) [b]Charisma[/b] 9 (--1) [b]Skills[/b][list][*][b]Acrobatics +8[/b][*]Arcana --2[*][b]Athletics +9*[/b][*]Deception --1[*]History --2[*]Insight +2[*][b]Intimidation +4[/b][*]Investigation --2[*]Medicine --1[*]Nature --2[*][b]Perception +7[/b][*]Performance --1[*]Persuasion --1[*]Religion --2[*]Sleight of Hand +3[*]Stealth +3[*][b]Survival +7[/b][/list] [B][U]PROFICIENCIES[/U][/B] [B]Armor: [/B] Light and Medium Armor, Shields [B]Weapons: [/B] Simple Weapons, Martial Weapons [B]Tools:[/b] Drums [B]Languages: [/B]Common, Dwarven, Orcish [/sblock] [sblock=Combat] [B][U]COMBAT[/U][/B] [b]Init: [/b] +3 [b]AC: [/b] 24 [B]HP: [/B] 139/139 [B]Hit Dice: [/B] 13d10 [B]Speed[/B] 40 [B]Size[/B] Medium [B]Passive perception[/B] 12 [b]SAVES[/b] [b][i]STR +9*[/i][/b][b][i]DEX +8[/i][/b][b][i]CON +10[/i][/b][b]INT --2[/b][b]WIS +2[/b][b]CHA --1[/b] [b]Attacks and Cantrips[/b] [list][*]Longsword +9* / 1d8+5; Versatile 1d10 [*]Handaxe +9* / 1d6+5; Light, thrown (range 20/60)[/list] [/sblock] [sblock=Features and Abilities] [B][U]CLASS FEATURES[/U][/B] [b]Rage[/b] [List][*] +3 bonus damage rolls [*]Resistant to p/b/s damage [*]Advantage on Strength Checks and Saving Throws [*]5 / LR[/list] [b]Unarmored Defense[/b] [Indent]+ Con bonus to AC[/indent] [b]Reckless Attack[/b] [indent]Advantage on Str attack rolls for 1 turn; enemies have advantage on attack rolls[/indent] [b]Danger Sense[/b] [indent]Advantage on Dex Saving throws[/indent] [b]Extra Attack[/b] [b]Fast Movement[/b] [indent]10’ more when not wearing heavy armor.[/indent] [b]Feral Instinct[/b] [indent]Advantage on Intitiative rolls; if surprised, can act during surprise round if raging.[/indent] [b]Brutal Critical[/b] [indent]One extra die on criticals[/indent] [b]Relentless Rage[/b] [indent]While Raging, if drop to 0hp, DC10 Con check to drop to 1hp; +5 DC on each use[/indent] [b][i]Totem Warrior[/i][/b] [b]Spirit Seeker[/b] [indent][i]Beast sense[/i] and [i]speak with animals[/i] as rituals[/indent] [b]Totem Spirit: Bear[/b] [indent]While Raging, resistant to all damage except psychic[/indent] [b]Aspect of the Beast: Bear[/b] [indent]Carrying capacity X2; Advantage on Str checks to push, pull, lift, or break objects[/indent] [b]Spirit Walker[/b] [indent][i]Commune with nature[/i] as ritual[/indent] [B][u]Background (Outlander) Feature[/u][/b] : [b]Wanderer[/b] [indent]You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.[/indent] [b][u]FEATS[/U][/b] [list] [*]Resilient (Dex): +1 Dex; Proficient on Dex saving throws [*]Durable: Minimum roll to regain hp with hit dice; Double Con bonus = 10 [/list] [/sblock] [sblock=Equipment] [B][U]EQUIPMENT[/U][/B] [B]Combat Gear[/b] two handaxes Shield +1 Longsword +1 Bracers of Defense att [b]Other Gear[/b] Traveler’s clothes Backpack Belt pouch Bag of Holding Gauntlets of ogre power att Cloak of protection [i]In Bag of Holding[/i] Immovable rod (4) hunting trap trophy from an animal you killed Bedroll mess kit tinderbox 10 torches 40 days of rations Waterskin 50 feet of hempen rope acid 2 Alchemist's fire Ball bearings Block and tackle chalk 100 crowbar 2 Healer's Kit 12 10 foot ladder Steel mirror Miner's pick Ram, POrtable silk rope (50 ft) 10 Drums [b][i]Money:[/i][/b] 55 pp 24 gp 11 sp 14 cp [/sblock] [sblock=Mini Stats] [b]Init: [/b] +3 [b]AC: [/b] 24 [B]HP: [/B] 139/139 [B]Hit Dice: [/B] 13d10 [B]Speed[/B] 40 [B]Size[/B] Medium [B]Passive perception[/B] 12 [/sblock] [sblock=Rolls] [url=http://roll.coyotecode.net/lookup.php?rollid=159689]Ability scores: 4D6.HIGH(3) = [3, 5, 4, 4] = 13 4D6.HIGH(3) = [4, 6, 4, 6] = 16 4D6.HIGH(3) = [2, 2, 4, 3] = 9 4D6.HIGH(3) = [3, 1, 2, 2] = 7 4D6.HIGH(3) = [3, 5, 6, 3] = 14 4D6.HIGH(3) = [5, 6, 4, 2] = 15 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=159701]Hit Points 2&3: 2D12 = [2, 2] = 4[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=159703]Hit Points 4-7: 1D12+4 = [2]+4 = 6 1D12+4 = [9]+4 = 13 1D12+4 = [10]+4 = 14 1D12+4 = [2]+4 = 6[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=159704]Hit Points 8-13: 1D12+5 = [5]+5 = 10 1D12+5 = [4]+5 = 9 1D12+5 = [7]+5 = 12 1D12+5 = [9]+5 = 14 1D12+5 = [11]+5 = 16 1D12+5 = [4]+5 = 9 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=159900]Gold: 1D10 = [6] = 6 [/url][/sblock] [/QUOTE]
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