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<blockquote data-quote="Shayuri" data-source="post: 7087564" data-attributes="member: 4936"><p>[sblock=Dame Astirise of Silverwood]</p><p>Lawful Good Half Elf Paladin 12 Warlock 5</p><p>Background: Soldier</p><p></p><p>Str 18 +12</p><p>Dex 14 +16</p><p>Con 16 +17</p><p>Int 10 +8</p><p>Wis 14 +16</p><p>Cha 20 +19</p><p></p><p>HP 124</p><p></p><p>AC 24 (18 + 1 + 2 + 1 + 2)</p><p>Prof Bonus +6</p><p>Init +2</p><p>Exp: 0</p><p></p><p>Race</p><p>-------</p><p>Half Elf</p><p>+1 Str, +1 Dex, +2 Cha</p><p>Darkvision</p><p>Fey Ancestry (adv vs charm)</p><p>Skill Versatility (prof in 2 skills of choice)</p><p></p><p>Class</p><p>-------</p><p>Paladin</p><p>Divine Sense - 5/day</p><p>Lay on Hands - 60HP/long rest</p><p>Fighting Style - Dueling </p><p>Spellcasting</p><p>Divine Smite - 2d8 radiant 1st lvl slot, +1d8 per additional level</p><p>Improved Divine Smite - +1d8 radiant damage to all attacks</p><p>Divine Health - Immune to disease</p><p>Sacred Oath</p><p>- Oath of the Ancients</p><p>Channel Divinity</p><p>- Nature's Wrath - Target within 10' makes Str or Dex (it's choice) save or is restrained. Save repeats at end of each turn.</p><p>- Turn the Faithless - Can turn fey and fiends.</p><p>Extra Attack</p><p>Aura of Protection: +5 to saves; allies within 10' too</p><p>Aura of Warding: Self and allies within 10' have resistance to all spell damage</p><p>Aura of Courage: Immune to fear; allies within 10' too</p><p></p><p>Warlock</p><p>Otherworldly Patron - Undying Light</p><p>- Radiant Soul (resist radiant, gain Light and Sacred Flame, do +chamod dmg with fire or radiant spells)</p><p>Pact Magic</p><p>Invocations</p><p>Pact Boon - Pact of the Tome</p><p></p><p>Proficiencies</p><p>--------------</p><p>Weapons: All simple, all martial</p><p>Armor: All armor, and shields</p><p>Tools: Gaming Set, Land Vehicles</p><p>Saves: Wisdom, Charisma, Constitution, Dexterity</p><p></p><p>Feats</p><p>------</p><p>4 Resilient: Con</p><p>8 Resilient: Dex</p><p>12 Polearm Master (Bonus act atk w/staff for 1d4; OA when creatures enter threatened sq)</p><p>4 ASI: Charisma</p><p></p><p>Skills</p><p>-------</p><p>Athletics +10</p><p>Persuasion +11</p><p>Intimidation +11</p><p>Perception +8</p><p>Insight +8</p><p>Performance +11</p><p></p><p>Languages</p><p>----------</p><p>Common, Elven, Sylvan</p><p></p><p>Spellcasting DC 19</p><p>Paladin</p><p>Slots 1 - 4/4, 2 - 3/3, 3 - 3/3</p><p></p><p>Prepared (11)</p><p>1 Bless, Cure Wounds, Protection from Evil/Good, Heroism, Shield of Faith, Divine Favor, Thunderous Smite</p><p>2 Lesser Restoration, Protection from Poison</p><p>3 Aura of Vitality, Create Food and Water</p><p></p><p>Oath of Ancients</p><p>- Ensnaring Strike, Speak With Animals, Moonbeam, Misty Step, Plant Growth, Protection from Energy</p><p></p><p>Warlock</p><p>Slots 2/2 (3rd lvl)</p><p></p><p>Known (6)</p><p>Cantrips: Eldritch Blast, Mage Hand, Minor Illusion, Light, Sacred Flame</p><p>Tome Cantrips: Shillelagh, Guidance, Thorn Whip</p><p>1 Armor of Agathys, Hex, Expeditious Retreat</p><p>2 Shatter, Mirror Image</p><p>3 Gaseous Form</p><p></p><p>Invocations</p><p>- Agonizing Blast (+chamod to Eldritch Blast damage)</p><p>- Devil's Sight (see in any form of darkness up to 120')</p><p>- Eldritch Sight (Detect Magic at will)</p><p></p><p>Equipment</p><p>-------------</p><p>Cash: 12,000</p><p></p><p>Weapons</p><p>--------</p><p>Staff of Power (+12 atk, 1d6+8 dmg x2; 1d4+8 dmg bonus)</p><p>(w/Shillelagh; +13, 1d8+8 x2; 1d4+8 bonus)</p><p>Eldritch Blast (+13 atk, 1d10+5 dmg x2)</p><p></p><p>Armor</p><p>------</p><p>Plate Armor +1</p><p></p><p>Gear</p><p>-----</p><p>Staff of Power (+2 weapon, +2 AC, saves, spell attack rolls) - ATTUNED</p><p>- 20 charges (gains 2d8+4 each day at dawn)</p><p>- Power Strike; 1 charge +1d6 force dmg on hit</p><p>- Magic Missile; 1 charge</p><p>- Ray of Enfeeblement; 1 charge</p><p>- Levitate; 2 charges</p><p>- Cone of Cold, Fireball (at 5th lvl), Lightning Bolt (at 5th lvl); 5 charges</p><p>- Hold Monster; 5 charges</p><p>- Globe of Invulnerability; 6 charges</p><p>- Retributive Strike; Damage within 30' based on range from center and charges left, DC 17 Dex to take half</p><p></p><p>Belt of Dwarvenkind - ATTUNED</p><p>- +2 Con</p><p>- Adv vs Poison</p><p>- Resist Poison dmg</p><p>- Adv on Cha checks w/dwarves</p><p></p><p>Cloak of Protection - ATTUNED</p><p>Sentinel Shield</p><p>Ring of Swimming</p><p></p><p>10x Greater Healing Potions, 2000gp, 10lbs</p><p>Daern's Instant Fortress (bought)</p><p>Broom of Flying (bought)</p><p>Lantern of Revealing (bought)</p><p>Bag of Holding (bought)</p><p>Decanter of Endless Water (bought)</p><p></p><p>4 holy water, 100gp, 4lb</p><p>50 days rations, 25gp, 100lbs</p><p>50 flasks oil, 5gp, 50lbs</p><p>100' silk rope, 20gp, 10lbs</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7087564, member: 4936"] [sblock=Dame Astirise of Silverwood] Lawful Good Half Elf Paladin 12 Warlock 5 Background: Soldier Str 18 +12 Dex 14 +16 Con 16 +17 Int 10 +8 Wis 14 +16 Cha 20 +19 HP 124 AC 24 (18 + 1 + 2 + 1 + 2) Prof Bonus +6 Init +2 Exp: 0 Race ------- Half Elf +1 Str, +1 Dex, +2 Cha Darkvision Fey Ancestry (adv vs charm) Skill Versatility (prof in 2 skills of choice) Class ------- Paladin Divine Sense - 5/day Lay on Hands - 60HP/long rest Fighting Style - Dueling Spellcasting Divine Smite - 2d8 radiant 1st lvl slot, +1d8 per additional level Improved Divine Smite - +1d8 radiant damage to all attacks Divine Health - Immune to disease Sacred Oath - Oath of the Ancients Channel Divinity - Nature's Wrath - Target within 10' makes Str or Dex (it's choice) save or is restrained. Save repeats at end of each turn. - Turn the Faithless - Can turn fey and fiends. Extra Attack Aura of Protection: +5 to saves; allies within 10' too Aura of Warding: Self and allies within 10' have resistance to all spell damage Aura of Courage: Immune to fear; allies within 10' too Warlock Otherworldly Patron - Undying Light - Radiant Soul (resist radiant, gain Light and Sacred Flame, do +chamod dmg with fire or radiant spells) Pact Magic Invocations Pact Boon - Pact of the Tome Proficiencies -------------- Weapons: All simple, all martial Armor: All armor, and shields Tools: Gaming Set, Land Vehicles Saves: Wisdom, Charisma, Constitution, Dexterity Feats ------ 4 Resilient: Con 8 Resilient: Dex 12 Polearm Master (Bonus act atk w/staff for 1d4; OA when creatures enter threatened sq) 4 ASI: Charisma Skills ------- Athletics +10 Persuasion +11 Intimidation +11 Perception +8 Insight +8 Performance +11 Languages ---------- Common, Elven, Sylvan Spellcasting DC 19 Paladin Slots 1 - 4/4, 2 - 3/3, 3 - 3/3 Prepared (11) 1 Bless, Cure Wounds, Protection from Evil/Good, Heroism, Shield of Faith, Divine Favor, Thunderous Smite 2 Lesser Restoration, Protection from Poison 3 Aura of Vitality, Create Food and Water Oath of Ancients - Ensnaring Strike, Speak With Animals, Moonbeam, Misty Step, Plant Growth, Protection from Energy Warlock Slots 2/2 (3rd lvl) Known (6) Cantrips: Eldritch Blast, Mage Hand, Minor Illusion, Light, Sacred Flame Tome Cantrips: Shillelagh, Guidance, Thorn Whip 1 Armor of Agathys, Hex, Expeditious Retreat 2 Shatter, Mirror Image 3 Gaseous Form Invocations - Agonizing Blast (+chamod to Eldritch Blast damage) - Devil's Sight (see in any form of darkness up to 120') - Eldritch Sight (Detect Magic at will) Equipment ------------- Cash: 12,000 Weapons -------- Staff of Power (+12 atk, 1d6+8 dmg x2; 1d4+8 dmg bonus) (w/Shillelagh; +13, 1d8+8 x2; 1d4+8 bonus) Eldritch Blast (+13 atk, 1d10+5 dmg x2) Armor ------ Plate Armor +1 Gear ----- Staff of Power (+2 weapon, +2 AC, saves, spell attack rolls) - ATTUNED - 20 charges (gains 2d8+4 each day at dawn) - Power Strike; 1 charge +1d6 force dmg on hit - Magic Missile; 1 charge - Ray of Enfeeblement; 1 charge - Levitate; 2 charges - Cone of Cold, Fireball (at 5th lvl), Lightning Bolt (at 5th lvl); 5 charges - Hold Monster; 5 charges - Globe of Invulnerability; 6 charges - Retributive Strike; Damage within 30' based on range from center and charges left, DC 17 Dex to take half Belt of Dwarvenkind - ATTUNED - +2 Con - Adv vs Poison - Resist Poison dmg - Adv on Cha checks w/dwarves Cloak of Protection - ATTUNED Sentinel Shield Ring of Swimming 10x Greater Healing Potions, 2000gp, 10lbs Daern's Instant Fortress (bought) Broom of Flying (bought) Lantern of Revealing (bought) Bag of Holding (bought) Decanter of Endless Water (bought) 4 holy water, 100gp, 4lb 50 days rations, 25gp, 100lbs 50 flasks oil, 5gp, 50lbs 100' silk rope, 20gp, 10lbs [/sblock] [/QUOTE]
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