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Tomb of Horrors - example of many, or one of a kind?
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<blockquote data-quote="Ulrick" data-source="post: 5577754" data-attributes="member: 775"><p>Well let's see....</p><p></p><p>--Gygax devised some version of the module in 1975. </p><p>--The official version didn't get published until 1978 as an AD&D module (the first)</p><p>--It was <em>not</em> a mega-dungeon like Castle Greyhawk or what the AD&D DMG talked about in its appendices.</p><p>--It requires player skill, not character abilities, to beat. And a lot of patience to search everything. </p><p>--When I ran it 12 years ago in 2e, all of the characters died. And the players got mad at Gary Gygax instead of me, the DM. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p>So yes, its a standard old school module.</p><p></p><p></p><p>Or rather, it set the standards. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ulrick, post: 5577754, member: 775"] Well let's see.... --Gygax devised some version of the module in 1975. --The official version didn't get published until 1978 as an AD&D module (the first) --It was [I]not[/I] a mega-dungeon like Castle Greyhawk or what the AD&D DMG talked about in its appendices. --It requires player skill, not character abilities, to beat. And a lot of patience to search everything. --When I ran it 12 years ago in 2e, all of the characters died. And the players got mad at Gary Gygax instead of me, the DM. :p So yes, its a standard old school module. Or rather, it set the standards. :) [/QUOTE]
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