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Tomb of Horrors - example of many, or one of a kind?
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<blockquote data-quote="Bullgrit" data-source="post: 5579249" data-attributes="member: 31216"><p>And what party would open the door and think, "Let's cast fly on everyone"?</p><p></p><p>It's like you're looking at a maze from above instead of from inside it. The guy actually walking in the maze doesn't know the exit is "right there, just around that next turn." And he doesn't know that there is a pit trap, "right there, just around the other turn." </p><p></p><p>You're saying to the other observers, "This is easy. All he has to do is turn right and walk 20 more feet. He'll come to the exit."</p><p></p><p>But the maze-walker has no clues to guide him, and when he walks around the left corner and falls in the trap, you say, "Well, he's just not a skilled maze walker."</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5579249, member: 31216"] And what party would open the door and think, "Let's cast fly on everyone"? It's like you're looking at a maze from above instead of from inside it. The guy actually walking in the maze doesn't know the exit is "right there, just around that next turn." And he doesn't know that there is a pit trap, "right there, just around the other turn." You're saying to the other observers, "This is easy. All he has to do is turn right and walk 20 more feet. He'll come to the exit." But the maze-walker has no clues to guide him, and when he walks around the left corner and falls in the trap, you say, "Well, he's just not a skilled maze walker." Bullgrit [/QUOTE]
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Tomb of Horrors - example of many, or one of a kind?
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