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Tomb of Horrors - example of many, or one of a kind?
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<blockquote data-quote="Doug McCrae" data-source="post: 5581380" data-attributes="member: 21169"><p>Roleplaying games that try to model fiction - James Bond 007, Champions and most other superhero games, Call of Cthulhu, Pendragon - came later. To a great degree I think these games all fail, because they are stuck using the same underlying, Chainmail-derived model that D&D uses. They take the wargaming model and tweak it rather than looking carefully at the fiction and coming up with a new model from scratch.</p><p></p><p>Like I say, D&D never even tried to do what James Bond and others tried, it's a medieval wargame with the trappings of fantasy fiction. Gary didn't think, "How can I recreate the feel of a Conan story?" It was much simpler, he just thought, "People are getting bored of playing Chainmail, how can I spice it up?"</p><p></p><p>Though <a href="http://www.wired.com/gaming/virtualworlds/news/2008/03/ff_gygax?currentPage=2" target="_blank">this article</a> completely disagrees with me!</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5581380, member: 21169"] Roleplaying games that try to model fiction - James Bond 007, Champions and most other superhero games, Call of Cthulhu, Pendragon - came later. To a great degree I think these games all fail, because they are stuck using the same underlying, Chainmail-derived model that D&D uses. They take the wargaming model and tweak it rather than looking carefully at the fiction and coming up with a new model from scratch. Like I say, D&D never even tried to do what James Bond and others tried, it's a medieval wargame with the trappings of fantasy fiction. Gary didn't think, "How can I recreate the feel of a Conan story?" It was much simpler, he just thought, "People are getting bored of playing Chainmail, how can I spice it up?" Though [URL="http://www.wired.com/gaming/virtualworlds/news/2008/03/ff_gygax?currentPage=2"]this article[/URL] completely disagrees with me! [/QUOTE]
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Tomb of Horrors - example of many, or one of a kind?
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