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Tomb of Horrors - example of many, or one of a kind?
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<blockquote data-quote="Umbran" data-source="post: 5584271" data-attributes="member: 177"><p>You seem to keep implying that some of us have far more extreme positions than we actually do.</p><p></p><p>The notion that some particular styles should be reflected came from the authors of the game. They were the ones who claimed they were inspired by particular works. We merely note that this supposed inspiration does not seem well-reflected in the adventure design.</p><p></p><p></p><p></p><p>I was talking about the adventure design. Not the game design. They're not the same thing. Your extrapolation is not founded in what I've said.</p><p></p><p>Let me state, for the record - I like 1e/AD&D. I had a lot of fun with it back in the day. I've run it recently for Memorial Dungeon Crawls, and had a good time with it. I don't have any major problems with the game itself. It is, in my humble opinion, quite possible to play a game akin to REH, Tolkien, or Leiber's works using the system - and I'm talking *not* in specific emulation of any one of them, but merely following the genre. I've run and played such games myself. My point is that you do have to do it yourself, as the published modules don't follow that same inspiration terribly well.</p><p></p><p></p><p></p><p>I don't think there's any reach there at all. What you are saying and what I've said are quite compatible. I'm saying they wrote what they knew, you're saying they wrote what they liked. Do you want to argue that these are not related?</p></blockquote><p></p>
[QUOTE="Umbran, post: 5584271, member: 177"] You seem to keep implying that some of us have far more extreme positions than we actually do. The notion that some particular styles should be reflected came from the authors of the game. They were the ones who claimed they were inspired by particular works. We merely note that this supposed inspiration does not seem well-reflected in the adventure design. I was talking about the adventure design. Not the game design. They're not the same thing. Your extrapolation is not founded in what I've said. Let me state, for the record - I like 1e/AD&D. I had a lot of fun with it back in the day. I've run it recently for Memorial Dungeon Crawls, and had a good time with it. I don't have any major problems with the game itself. It is, in my humble opinion, quite possible to play a game akin to REH, Tolkien, or Leiber's works using the system - and I'm talking *not* in specific emulation of any one of them, but merely following the genre. I've run and played such games myself. My point is that you do have to do it yourself, as the published modules don't follow that same inspiration terribly well. I don't think there's any reach there at all. What you are saying and what I've said are quite compatible. I'm saying they wrote what they knew, you're saying they wrote what they liked. Do you want to argue that these are not related? [/QUOTE]
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Tomb of Horrors - example of many, or one of a kind?
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