Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Geek Talk & Media
Tomb of Horrors Map
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dog Moon" data-source="post: 2732679" data-attributes="member: 23023"><p>I voted for artisticness and gridness. I like my maps to look nice, but I don't necessarily need a lot of interior decorating, only important features like thrones, pillars, etc, basically large things. The only reason I didn't vote for it was because I feel the first two are more important. If a map doesn't look nice, I don't like using it. Maybe I'm silly that way, I don't know, but I feel more comfortable using a nice looking map.</p><p></p><p>As for gridness, it just makes it easy to create on the mat when drawing out the room for the battle. Although not as realistic, I hate drawing anything which isn't effectively a squarish room consisting of two numbers both divisible by 5. It's neat to have a cool area on your map for a battle, but it's difficult to copy it exactly and have the players see what you want them to see. The caverns on my graph paper and the mat never look the same, but the 10x10 rooms do. It's also why I dislike strangely shaped room, like hexagons to weirdly shaped triangles [though in all seriousness, anyone who shapes a room in a strange triangle shape is just weird, IMO].</p><p></p><p>If you do have lots of details within the map, btw, it's important to have a key, even if some of the objects are fairly obvious [bed with pillows, for example] just to prevent any confusion.</p><p></p><p>P.S. It IS a good map. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2732679, member: 23023"] I voted for artisticness and gridness. I like my maps to look nice, but I don't necessarily need a lot of interior decorating, only important features like thrones, pillars, etc, basically large things. The only reason I didn't vote for it was because I feel the first two are more important. If a map doesn't look nice, I don't like using it. Maybe I'm silly that way, I don't know, but I feel more comfortable using a nice looking map. As for gridness, it just makes it easy to create on the mat when drawing out the room for the battle. Although not as realistic, I hate drawing anything which isn't effectively a squarish room consisting of two numbers both divisible by 5. It's neat to have a cool area on your map for a battle, but it's difficult to copy it exactly and have the players see what you want them to see. The caverns on my graph paper and the mat never look the same, but the 10x10 rooms do. It's also why I dislike strangely shaped room, like hexagons to weirdly shaped triangles [though in all seriousness, anyone who shapes a room in a strange triangle shape is just weird, IMO]. If you do have lots of details within the map, btw, it's important to have a key, even if some of the objects are fairly obvious [bed with pillows, for example] just to prevent any confusion. P.S. It IS a good map. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Tomb of Horrors Map
Top