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<blockquote data-quote="Mark Hope" data-source="post: 2904293" data-attributes="member: 27051"><p>Hey there Reinbowarrior! Welcome to Enworld and thanks for the cool words of support <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Top notch dungeoneering on the part of you guys made it a more than worthwhile outing.</p><p></p><p>I'm finishing off the summary of our ToH game the other night right now (currently writing up the bit where Garm clings to the juggernaut's trunk and goes for his little wild ride <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />) so I'll have something to post shortly.</p><p></p><p>I'll save more extensive comments for that later post, but I will say that I was really impressed by Gary Gygax' insight into player/dungeoneer psychology. The ebb and flow of his traps, tricks and encounters play right into the patterns of play common to most gamers. Whatever one thinks of the Tomb as a whole, that aspect of the adventure really struck me. It doesn't come across so much when you read it, but it was very evident in play when I was running the game. Elegantly simple design.</p><p></p><p>Anyway, more to follow. Back to the half-orc juggernaut rodeo...</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 2904293, member: 27051"] Hey there Reinbowarrior! Welcome to Enworld and thanks for the cool words of support :) Top notch dungeoneering on the part of you guys made it a more than worthwhile outing. I'm finishing off the summary of our ToH game the other night right now (currently writing up the bit where Garm clings to the juggernaut's trunk and goes for his little wild ride :D) so I'll have something to post shortly. I'll save more extensive comments for that later post, but I will say that I was really impressed by Gary Gygax' insight into player/dungeoneer psychology. The ebb and flow of his traps, tricks and encounters play right into the patterns of play common to most gamers. Whatever one thinks of the Tomb as a whole, that aspect of the adventure really struck me. It doesn't come across so much when you read it, but it was very evident in play when I was running the game. Elegantly simple design. Anyway, more to follow. Back to the half-orc juggernaut rodeo... [/QUOTE]
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