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<blockquote data-quote="tglassy" data-source="post: 7076584" data-attributes="member: 6855204"><p>I am currently playing Tomb of Horrors, and am loving it. Once I'm done, I think I want to run it here. I even have some ideas to make it more deadly, since a lot of the traps are underpowered (IMO). </p><p></p><p>So, anyone interested? I'm thinking of making you roll for your starting level. Perhaps 4d6's, dropping the lowest number, and that's your level. So, anything between level 3 and 18. This will be purposefully unbalanced, and you have to work with what you have. Probably no more than 4-6 people. </p><p></p><p>Starting equipment will be determined by your level, as determined by the DMG's "Starting at Higher Level" table. So, you could get a magic weapon or so if your level is high enough.</p><p></p><p>As for backstories, you all know each other, and are wanting to find the treasure rumored in this tomb. You're from the same town, and some of you are more experienced than others. You can choose your relationships to each other, your motivations for coming into the tomb, yadda yadda. You are more than welcome to work out your little party's backstory together. </p><p> </p><p>I'm not going to dictate classes, but I will say this is an old tomb. While there may be monsters in it, it is mostly traps and puzzles. I'd prefer people who haven't played it before, bit I wouldn't mind someone who has, as long as they DO NOT METAGAME! And by do not metagame, I mean don't tell others the solutions if they remember the solutions. </p><p></p><p>So, what do y'all think? This should be easier for me to run, since it's all in the book and I don't have to make up stuff, except for my own little twists here and there.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7076584, member: 6855204"] I am currently playing Tomb of Horrors, and am loving it. Once I'm done, I think I want to run it here. I even have some ideas to make it more deadly, since a lot of the traps are underpowered (IMO). So, anyone interested? I'm thinking of making you roll for your starting level. Perhaps 4d6's, dropping the lowest number, and that's your level. So, anything between level 3 and 18. This will be purposefully unbalanced, and you have to work with what you have. Probably no more than 4-6 people. Starting equipment will be determined by your level, as determined by the DMG's "Starting at Higher Level" table. So, you could get a magic weapon or so if your level is high enough. As for backstories, you all know each other, and are wanting to find the treasure rumored in this tomb. You're from the same town, and some of you are more experienced than others. You can choose your relationships to each other, your motivations for coming into the tomb, yadda yadda. You are more than welcome to work out your little party's backstory together. I'm not going to dictate classes, but I will say this is an old tomb. While there may be monsters in it, it is mostly traps and puzzles. I'd prefer people who haven't played it before, bit I wouldn't mind someone who has, as long as they DO NOT METAGAME! And by do not metagame, I mean don't tell others the solutions if they remember the solutions. So, what do y'all think? This should be easier for me to run, since it's all in the book and I don't have to make up stuff, except for my own little twists here and there. [/QUOTE]
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