Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Tomb of Horrors!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 7079275" data-attributes="member: 4936"><p>For tankage, Dame Astirise of Silverwood; a half-elf paladin feyknight. Fairly tanky in melee, but her true power is shielding against magic. Hug her. Within 10 feet, you have +5 to all saves, resistance versus any kind of spell damage, and are immune to fear. She herself is then immune to disease and poison as well, and has save bonuses ranging from +8 (Intelligence) to +19 (charisma). Most are in the mid-teens. Athletic, perceptive and has good social skills.</p><p></p><p>Damage in melee seems unimpressive; she uses a staff (of Power!) for a mere 1d8+6. But she has Polearm Master, so she can get a bonus action attack. And the staff can spend a charge to add 1d6. And she can smite with it. Spike damage potential is high. Warlock spell slots help compensate for the long rest being a week long. Staff charges and warlock slots recover on a daily basis.</p><p></p><p>She's not strictly a damage build though, nor a stupidly tanky build. I tried to keep her options open. Lots of remedy spells, lots of mobility. Emphasis on versatile response to a wide range of threats. We'll see how good it works, if I use this character.</p><p></p><p>Need price check on Bag of Holding, Lantern of Revealing, Decanter of Endless Water.</p><p></p><p>[sblock=Dame Astirise]Dame Astirise of Silverwood</p><p>Lawful Good Half Elf Paladin 12 Warlock 5</p><p>Background: Soldier</p><p></p><p>Str 18 +12</p><p>Dex 14 +16</p><p>Con 16 +17</p><p>Int 10 +8</p><p>Wis 14 +16</p><p>Cha 20 +19</p><p></p><p>HP 124</p><p></p><p>AC 22 (18 + 1 + 2 + 1)</p><p>Prof Bonus +6</p><p>Init +2</p><p>Exp: 0</p><p></p><p>Race</p><p>-------</p><p>Half Elf</p><p>+1 Str, +1 Dex, +2 Cha</p><p>Darkvision</p><p>Fey Ancestry (adv vs charm)</p><p>Skill Versatility (prof in 2 skills of choice)</p><p></p><p>Class</p><p>-------</p><p>Paladin</p><p>Divine Sense - 5/day</p><p>Lay on Hands - 60HP/long rest</p><p>Fighting Style - ?</p><p>Spellcasting</p><p>Divine Smite - 2d8 radiant 1st lvl slot, +1d8 per additional level</p><p>Improved Divine Smite - +1d8 radiant damage to all attacks</p><p>Divine Health - Immune to disease</p><p>Sacred Oath</p><p>- Oath of the Ancients</p><p>Channel Divinity</p><p>- Nature's Wrath - Target within 10' makes Str or Dex (it's choice) save or is restrained. Save repeats at end of each turn.</p><p>- Turn the Faithless - Can turn fey and fiends.</p><p>Extra Attack</p><p>Aura of Protection: +5 to saves; allies within 10' too</p><p>Aura of Warding: Self and allies within 10' have resistance to all spell damage</p><p>Aura of Courage: Immune to fear; allies within 10' too</p><p></p><p>Warlock</p><p>Otherworldly Patron - </p><p>- </p><p>Pact Magic</p><p>Invocations</p><p>Pact Boon - Pact of the </p><p></p><p>Proficiencies</p><p>--------------</p><p>Weapons: All simple, all martial</p><p>Armor: All armor, and shields</p><p>Tools: Gaming Set, Land Vehicles</p><p>Saves: Wisdom, Charisma, Constitution, Dexterity</p><p></p><p>Feats</p><p>------</p><p>4 Resilient: Con</p><p>8 Resilient: Dex</p><p>12 Polearm Master (Bonus act atk w/staff for 1d4; OA when creatures enter threatened sq)</p><p>4 ASI: Charisma</p><p></p><p>Skills</p><p>-------</p><p>Athletics +10</p><p>Persuasion +11</p><p>Intimidation +11</p><p>Perception +8</p><p>? </p><p>? </p><p></p><p>Languages</p><p>----------</p><p>Common, Elven, Sylvan</p><p></p><p>Spellcasting DC 19</p><p>Paladin</p><p>Slots 1 - 4/4, 2 - 3/3, 3 - 3/3</p><p></p><p>Prepared (11)</p><p>1 Bless, Cure Wounds, Protection from Evil/Good, Heroism, Shield of Faith, Divine Favor, Thundrous Smite</p><p>2 Lesser Restoration, Protection from Poison</p><p>3 Aura of Vitality, Create Food and Water</p><p></p><p>Oath of Ancients</p><p>- Ensnaring Strike, Speak With Animals, Moonbeam, Misty Step, Plant Growth, Protection from Energy</p><p></p><p>Warlock</p><p>Slots 2/2 (3rd lvl)</p><p></p><p>Known (6)</p><p>Cantrips: Eldritch Blast, Mage Hand, Minor Illusion</p><p>1 Armor of Agathys, Hex, Expeditious Retreat</p><p>2 Shatter, Mirror Image</p><p>3 Gaseous Form</p><p></p><p>Invocations</p><p>- Agonizing Blast (+chamod to Eldritch Blast damage)</p><p>- Devil's Sight (see in any form of darkness up to 120')</p><p>- Eldritch Sight (Detect Magic at will)</p><p></p><p>Equipment</p><p>-------------</p><p>Cash: 20,250</p><p></p><p>Weapons</p><p>--------</p><p>Staff of Power (+12 atk, 1d6+6 dmg x2; 1d4+6 dmg bonus)</p><p>Eldritch Blast (+13 atk, 1d10+5 dmg x2)</p><p></p><p>Armor</p><p>------</p><p>Plate Armor +1</p><p></p><p>Gear</p><p>-----</p><p>Staff of Power (+2 weapon, +2 AC, saves, spell attack rolls) - ATTUNED</p><p>- 20 charges (gains 2d8+4 each day at dawn)</p><p>- Power Strike; 1 charge +1d6 force dmg on hit</p><p>- Magic Missile; 1 charge</p><p>- Ray of Enfeeblement; 1 charge</p><p>- Levitate; 2 charges</p><p>- Cone of Cold, Fireball (at 5th lvl), Lightning Bolt (at 5th lvl); 5 charges</p><p>- Hold Monster; 5 charges</p><p>- Globe of Invulnerability; 6 charges</p><p>- Retributive Strike; Damage within 30' based on range from center and charges left, DC 17 Dex to take half</p><p></p><p>Belt of Dwarvenkind - ATTUNED</p><p>- +2 Con</p><p>- Adv vs Poison</p><p>- Resist Poison dmg</p><p>- Adv on Cha checks w/dwarves</p><p></p><p>Cloak of Protection - ATTUNED</p><p>Broom of Flying</p><p>Ring of Swimming</p><p></p><p>Lantern of Revealing (bought)</p><p>Bag of Holding (bought)</p><p>Decanter of Endless Water (bought)[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7079275, member: 4936"] For tankage, Dame Astirise of Silverwood; a half-elf paladin feyknight. Fairly tanky in melee, but her true power is shielding against magic. Hug her. Within 10 feet, you have +5 to all saves, resistance versus any kind of spell damage, and are immune to fear. She herself is then immune to disease and poison as well, and has save bonuses ranging from +8 (Intelligence) to +19 (charisma). Most are in the mid-teens. Athletic, perceptive and has good social skills. Damage in melee seems unimpressive; she uses a staff (of Power!) for a mere 1d8+6. But she has Polearm Master, so she can get a bonus action attack. And the staff can spend a charge to add 1d6. And she can smite with it. Spike damage potential is high. Warlock spell slots help compensate for the long rest being a week long. Staff charges and warlock slots recover on a daily basis. She's not strictly a damage build though, nor a stupidly tanky build. I tried to keep her options open. Lots of remedy spells, lots of mobility. Emphasis on versatile response to a wide range of threats. We'll see how good it works, if I use this character. Need price check on Bag of Holding, Lantern of Revealing, Decanter of Endless Water. [sblock=Dame Astirise]Dame Astirise of Silverwood Lawful Good Half Elf Paladin 12 Warlock 5 Background: Soldier Str 18 +12 Dex 14 +16 Con 16 +17 Int 10 +8 Wis 14 +16 Cha 20 +19 HP 124 AC 22 (18 + 1 + 2 + 1) Prof Bonus +6 Init +2 Exp: 0 Race ------- Half Elf +1 Str, +1 Dex, +2 Cha Darkvision Fey Ancestry (adv vs charm) Skill Versatility (prof in 2 skills of choice) Class ------- Paladin Divine Sense - 5/day Lay on Hands - 60HP/long rest Fighting Style - ? Spellcasting Divine Smite - 2d8 radiant 1st lvl slot, +1d8 per additional level Improved Divine Smite - +1d8 radiant damage to all attacks Divine Health - Immune to disease Sacred Oath - Oath of the Ancients Channel Divinity - Nature's Wrath - Target within 10' makes Str or Dex (it's choice) save or is restrained. Save repeats at end of each turn. - Turn the Faithless - Can turn fey and fiends. Extra Attack Aura of Protection: +5 to saves; allies within 10' too Aura of Warding: Self and allies within 10' have resistance to all spell damage Aura of Courage: Immune to fear; allies within 10' too Warlock Otherworldly Patron - - Pact Magic Invocations Pact Boon - Pact of the Proficiencies -------------- Weapons: All simple, all martial Armor: All armor, and shields Tools: Gaming Set, Land Vehicles Saves: Wisdom, Charisma, Constitution, Dexterity Feats ------ 4 Resilient: Con 8 Resilient: Dex 12 Polearm Master (Bonus act atk w/staff for 1d4; OA when creatures enter threatened sq) 4 ASI: Charisma Skills ------- Athletics +10 Persuasion +11 Intimidation +11 Perception +8 ? ? Languages ---------- Common, Elven, Sylvan Spellcasting DC 19 Paladin Slots 1 - 4/4, 2 - 3/3, 3 - 3/3 Prepared (11) 1 Bless, Cure Wounds, Protection from Evil/Good, Heroism, Shield of Faith, Divine Favor, Thundrous Smite 2 Lesser Restoration, Protection from Poison 3 Aura of Vitality, Create Food and Water Oath of Ancients - Ensnaring Strike, Speak With Animals, Moonbeam, Misty Step, Plant Growth, Protection from Energy Warlock Slots 2/2 (3rd lvl) Known (6) Cantrips: Eldritch Blast, Mage Hand, Minor Illusion 1 Armor of Agathys, Hex, Expeditious Retreat 2 Shatter, Mirror Image 3 Gaseous Form Invocations - Agonizing Blast (+chamod to Eldritch Blast damage) - Devil's Sight (see in any form of darkness up to 120') - Eldritch Sight (Detect Magic at will) Equipment ------------- Cash: 20,250 Weapons -------- Staff of Power (+12 atk, 1d6+6 dmg x2; 1d4+6 dmg bonus) Eldritch Blast (+13 atk, 1d10+5 dmg x2) Armor ------ Plate Armor +1 Gear ----- Staff of Power (+2 weapon, +2 AC, saves, spell attack rolls) - ATTUNED - 20 charges (gains 2d8+4 each day at dawn) - Power Strike; 1 charge +1d6 force dmg on hit - Magic Missile; 1 charge - Ray of Enfeeblement; 1 charge - Levitate; 2 charges - Cone of Cold, Fireball (at 5th lvl), Lightning Bolt (at 5th lvl); 5 charges - Hold Monster; 5 charges - Globe of Invulnerability; 6 charges - Retributive Strike; Damage within 30' based on range from center and charges left, DC 17 Dex to take half Belt of Dwarvenkind - ATTUNED - +2 Con - Adv vs Poison - Resist Poison dmg - Adv on Cha checks w/dwarves Cloak of Protection - ATTUNED Broom of Flying Ring of Swimming Lantern of Revealing (bought) Bag of Holding (bought) Decanter of Endless Water (bought)[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Tomb of Horrors!
Top