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<blockquote data-quote="Rystil Arden" data-source="post: 3340234" data-attributes="member: 29014"><p>It would be hell in PbP with a GM who doesn't own the book, which is part of what I was alluding to. </p><p></p><p>As to the balance part--there are two kinds of balance I worry about: </p><p></p><p>For my home game, I usually allow things based on whether it will destroy my game and follow a good-for-the-goose-good-for-the-gander principle that usually has my players all agreeing with me on every ban I make. I am *much* more lax there than I am here, and I do allow a variety of the Bo9S classes in my game--they are nerfed to know fewer schools prevent the craziness from cherry-picking across schools, but I don't actually physically retard the classes in their abilities beyond that, and they are still at least as powerful as everyone else.</p><p></p><p>For a Living Campaign balance, however, we have to deal with the fact that some people do not have the book. If the book makes characters objectively better in certain archetypes, then it ain't good for the gander for the player who doesn't have the book. I'm sorry for those who disagree, but I've <em>playtested</em> the BoNS classes in various situations against straight-out Fighters that I've optimised pretty well, and the BoNS classes kick the Fighter's ass. Does that make them better than, say, a Wizard? It depends highly on strategy, but they don't have to be better than the Wizard to devastate and marginalise the player of a Fighter, particularly if the player of the Fighter feels sadness or resentment due to not being able to afford the book to compete (as some in balance threads have mentioned, in a home game, the Fighter can take feats to get a few manoeuvres, but it is not so in a Living Campaign if he doesn't have the book).</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3340234, member: 29014"] It would be hell in PbP with a GM who doesn't own the book, which is part of what I was alluding to. As to the balance part--there are two kinds of balance I worry about: For my home game, I usually allow things based on whether it will destroy my game and follow a good-for-the-goose-good-for-the-gander principle that usually has my players all agreeing with me on every ban I make. I am *much* more lax there than I am here, and I do allow a variety of the Bo9S classes in my game--they are nerfed to know fewer schools prevent the craziness from cherry-picking across schools, but I don't actually physically retard the classes in their abilities beyond that, and they are still at least as powerful as everyone else. For a Living Campaign balance, however, we have to deal with the fact that some people do not have the book. If the book makes characters objectively better in certain archetypes, then it ain't good for the gander for the player who doesn't have the book. I'm sorry for those who disagree, but I've [I]playtested[/I] the BoNS classes in various situations against straight-out Fighters that I've optimised pretty well, and the BoNS classes kick the Fighter's ass. Does that make them better than, say, a Wizard? It depends highly on strategy, but they don't have to be better than the Wizard to devastate and marginalise the player of a Fighter, particularly if the player of the Fighter feels sadness or resentment due to not being able to afford the book to compete (as some in balance threads have mentioned, in a home game, the Fighter can take feats to get a few manoeuvres, but it is not so in a Living Campaign if he doesn't have the book). [/QUOTE]
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