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[Tome of Battle] New Maneuvers
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4874801" data-attributes="member: 35909"><p>Tiger Claw!</p><p></p><p>Avian Wind Dance: Seems rather similar to leaping dragon stance, unless they actually meant that LDS adds 10 FEET to your jump, and not +10 to the check...</p><p></p><p>Bloody Tidings: Seems fine.</p><p></p><p>Deadly Leviathan Stance: I think it's too good for a level 3 stance, even if the benefits are rather dull.</p><p></p><p>Dragon Fang Stance: You could just make it identical to Draconic Prescense if you want and have it based on HD and cha. Or leave it like this, either way works.</p><p></p><p>Evasive Leap: I like it. Name's kinda misleading, you leap after someone misses you; the leap has nothing to do with evading an attack. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Feral Crush: Seems like more of a Stone Dragon thing, otherwise fine.</p><p></p><p>Frenzied Badger Flurry: Limit it to up to 2 weapons, like the "core" Tiger Claw maneuvers. Might be better at level 6, comparing it to IH's Mithral Tornado (level 4, 1 attack on all adjacent foes, +2 to hit) and Adamantine Hurricane (level 8, 2 attacks on adjacent foes, +4 to hit iirc).</p><p></p><p>Grinning Wolf Glare: The duration makes it too good for level 1, increase it (also helps the save DC). Change range to melee. Specify in the text that you add 1 to the save DC for successful attacks you've made against that creature in the round, if that was the intent.</p><p></p><p>Hydra's Metabolism: Fine.</p><p></p><p>Lion's Pride Takedown: Seems like it should be named after wolves, since you're basically mimicking their attack. Maybe make it level 2, to match IH's Disarming Strike. Trip is at least as good as disarm overall.</p><p></p><p>Roar of the Maned King: Might actually be al ittle strong for level 2, considering the blindness/deafness spell is level 2 and is single target, range: touch.</p><p></p><p>Savage Tidings: Seriously, why so many stances? Mechanicly, it's fine. Just wow...is that 6 stances now?</p><p></p><p>Talons of Light and Shadow: Just a really awkward maneuver and rather impractical to toss melee weapons away like that. I don't like it at all.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4874801, member: 35909"] Tiger Claw! Avian Wind Dance: Seems rather similar to leaping dragon stance, unless they actually meant that LDS adds 10 FEET to your jump, and not +10 to the check... Bloody Tidings: Seems fine. Deadly Leviathan Stance: I think it's too good for a level 3 stance, even if the benefits are rather dull. Dragon Fang Stance: You could just make it identical to Draconic Prescense if you want and have it based on HD and cha. Or leave it like this, either way works. Evasive Leap: I like it. Name's kinda misleading, you leap after someone misses you; the leap has nothing to do with evading an attack. :) Feral Crush: Seems like more of a Stone Dragon thing, otherwise fine. Frenzied Badger Flurry: Limit it to up to 2 weapons, like the "core" Tiger Claw maneuvers. Might be better at level 6, comparing it to IH's Mithral Tornado (level 4, 1 attack on all adjacent foes, +2 to hit) and Adamantine Hurricane (level 8, 2 attacks on adjacent foes, +4 to hit iirc). Grinning Wolf Glare: The duration makes it too good for level 1, increase it (also helps the save DC). Change range to melee. Specify in the text that you add 1 to the save DC for successful attacks you've made against that creature in the round, if that was the intent. Hydra's Metabolism: Fine. Lion's Pride Takedown: Seems like it should be named after wolves, since you're basically mimicking their attack. Maybe make it level 2, to match IH's Disarming Strike. Trip is at least as good as disarm overall. Roar of the Maned King: Might actually be al ittle strong for level 2, considering the blindness/deafness spell is level 2 and is single target, range: touch. Savage Tidings: Seriously, why so many stances? Mechanicly, it's fine. Just wow...is that 6 stances now? Talons of Light and Shadow: Just a really awkward maneuver and rather impractical to toss melee weapons away like that. I don't like it at all. [/QUOTE]
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[Tome of Battle] New Maneuvers
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