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[Tome of Battle] New Maneuvers
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<blockquote data-quote="mythSSK" data-source="post: 4875063" data-attributes="member: 29510"><p>Thanks for the swift responses, guys! This level of feedback is beyond what I've gotten on any of the companion threads. Guess this means EnWorld should be my go-to forum from now on <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p> </p><p>---</p><p> </p><p><strong>@Gamecat</strong> - Thanks for your contributions! Let's see what I have to respond to (if I don't say anything about a maneuver, then I pretty much just agree with you)...</p><p> </p><p>RE: Dance of Unquenchable Flames - In one of the companion threads to this, someone else has stated that while they like it, they believe it's a bit powerful and have recommended a change. I will raise the existence of the spell you mention and continue the discussion.</p><p> </p><p>RE: Glaring Blade - I think it's a bit weak to raise to level 2... The blindness only lasts one round. Compare to both Burning Blade and Blistering Flourish. BB has higher damage (1d6+level) and is a boost that lasts until end of turn, rather than a single attack. BF does no damage, and only dazzles opposed to blinding, but for a much longer duration (GB's blind is only for a single round) and affects an area. I tend towards thinking it's about right where it is when balanced against those two other Desert Wind maneuvers.</p><p> </p><p>RE: Nova Guillotine - Looking at it side-by-side with Strength Draining Strike... SDS does no additional damage (compared to the Guillotine's extra 5d6), and does a set 4 Str damage (as opposed to 1d4 Int). Is Strength damage worth more than Int damage? The extra damage for the Guillotine seems a bit much, actually. I dunno.</p><p> </p><p>RE: Phoenix Feather Healing - What do you think of this caveat, reworded from Crusader's Strike? "This damage must originate from a foe that poses a threat to you in some direct, immediate way."</p><p> </p><p>RE: Supernova Guillotine - Looking at it side-by-side with Five Shadow Creeping Ice Enervation Strike... FSCIES does less damage, you have less control over what type of ability damage you're doing, and has a chance to have an additional special effect on top of the damage and ability damage on a failed save (up to 2d6 damage to each (!) physical stat on a failed save!). Next to that, the Guillotine looks a bit underpowered, actually.</p><p> </p><p>RE: Zephyr's Stride - Wind Stride is a 1st level boost that grants +10 ft. to speed. I don't see a stance that does.</p><p> </p><p>---</p><p> </p><p><strong>@StreamofTheSky</strong> - I'm glad someone decided to start with a discipline that isn't Desert Wind! Let's see... I'll note again that I didn't actually write any of these maneuvers, so I absolve myself on any responsibility of them being badly written. I do agree that the disciplines could use more dependence on their key skills.</p><p> </p><p>RE: Adrenaline Surge - This (and the two other Language-dependant maneuvers) were designed by Tempest Stormwind for his variant Marshal class. I'd imagine it doesn't include the initiator because it's based loosely on the Marshal's auras. Good call on it needing a clarification re: fatigue.</p><p> </p><p>RE: Call to Arms - I don't know, does it? My reading of it implies it ends ALL flatfooted conditions. Feinting doesn't cause a target to become flatfooted, though, it denies their Dex bonus, so feinting is unaffected.</p><p> </p><p>RE: Call to Glory - Again, this wasn't designed by me. I need to take a good hard look at this one a little later on, and I'll definitely be taking your advice into account. Thanks heaps for the detailed look.</p><p> </p><p>RE: Charge Through the Crowd - I agree, it does seem pretty weak. I like the idea of adding a few other bonus things to it, rather than changing it to a boost.</p><p> </p><p>RE: Inspiring Stature - Wooah, agreed. Definitely needs a boost in level.</p><p> </p><p>RE: Rally the Legion - I like the imagery this maneuver inspires. Agree about the untyped-ness. I think a +1 increase to level should be sufficient to fix it. I would like to figure out a way to reword it so it's not so verbose, though.</p><p> </p><p>With regards to White Raven needing more other stuff... have you got any suggestions? If you want them to have some more, feel free to make some yourself and post them here as a contribution!</p><p> </p><p>---</p><p> </p><p>I'll respond to your Tiger Claw comments in a little bit. Need to rest my brain.</p></blockquote><p></p>
[QUOTE="mythSSK, post: 4875063, member: 29510"] Thanks for the swift responses, guys! This level of feedback is beyond what I've gotten on any of the companion threads. Guess this means EnWorld should be my go-to forum from now on ;) --- [B]@Gamecat[/B] - Thanks for your contributions! Let's see what I have to respond to (if I don't say anything about a maneuver, then I pretty much just agree with you)... RE: Dance of Unquenchable Flames - In one of the companion threads to this, someone else has stated that while they like it, they believe it's a bit powerful and have recommended a change. I will raise the existence of the spell you mention and continue the discussion. RE: Glaring Blade - I think it's a bit weak to raise to level 2... The blindness only lasts one round. Compare to both Burning Blade and Blistering Flourish. BB has higher damage (1d6+level) and is a boost that lasts until end of turn, rather than a single attack. BF does no damage, and only dazzles opposed to blinding, but for a much longer duration (GB's blind is only for a single round) and affects an area. I tend towards thinking it's about right where it is when balanced against those two other Desert Wind maneuvers. RE: Nova Guillotine - Looking at it side-by-side with Strength Draining Strike... SDS does no additional damage (compared to the Guillotine's extra 5d6), and does a set 4 Str damage (as opposed to 1d4 Int). Is Strength damage worth more than Int damage? The extra damage for the Guillotine seems a bit much, actually. I dunno. RE: Phoenix Feather Healing - What do you think of this caveat, reworded from Crusader's Strike? "This damage must originate from a foe that poses a threat to you in some direct, immediate way." RE: Supernova Guillotine - Looking at it side-by-side with Five Shadow Creeping Ice Enervation Strike... FSCIES does less damage, you have less control over what type of ability damage you're doing, and has a chance to have an additional special effect on top of the damage and ability damage on a failed save (up to 2d6 damage to each (!) physical stat on a failed save!). Next to that, the Guillotine looks a bit underpowered, actually. RE: Zephyr's Stride - Wind Stride is a 1st level boost that grants +10 ft. to speed. I don't see a stance that does. --- [B]@StreamofTheSky[/B] - I'm glad someone decided to start with a discipline that isn't Desert Wind! Let's see... I'll note again that I didn't actually write any of these maneuvers, so I absolve myself on any responsibility of them being badly written. I do agree that the disciplines could use more dependence on their key skills. RE: Adrenaline Surge - This (and the two other Language-dependant maneuvers) were designed by Tempest Stormwind for his variant Marshal class. I'd imagine it doesn't include the initiator because it's based loosely on the Marshal's auras. Good call on it needing a clarification re: fatigue. RE: Call to Arms - I don't know, does it? My reading of it implies it ends ALL flatfooted conditions. Feinting doesn't cause a target to become flatfooted, though, it denies their Dex bonus, so feinting is unaffected. RE: Call to Glory - Again, this wasn't designed by me. I need to take a good hard look at this one a little later on, and I'll definitely be taking your advice into account. Thanks heaps for the detailed look. RE: Charge Through the Crowd - I agree, it does seem pretty weak. I like the idea of adding a few other bonus things to it, rather than changing it to a boost. RE: Inspiring Stature - Wooah, agreed. Definitely needs a boost in level. RE: Rally the Legion - I like the imagery this maneuver inspires. Agree about the untyped-ness. I think a +1 increase to level should be sufficient to fix it. I would like to figure out a way to reword it so it's not so verbose, though. With regards to White Raven needing more other stuff... have you got any suggestions? If you want them to have some more, feel free to make some yourself and post them here as a contribution! --- I'll respond to your Tiger Claw comments in a little bit. Need to rest my brain. [/QUOTE]
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