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<blockquote data-quote="amethal" data-source="post: 3028587" data-attributes="member: 22784"><p>I'm playing a binder, and having great fun.</p><p></p><p>I have completely "de-optimised" the character in order to make the most of its amazing versatility. I'm also trying out each of the vestiges (albeit in the order I think they will be of most benefit to me). I'm looking on it as a rare opportunity to experiment.</p><p></p><p>The character isn't very powerful (although he's only 4th level at the moment) but that doesn't matter as the players and the DM don't have a clue what he's going to do next so they think he's more powerful than he actually is.</p><p></p><p>It does help if you are familiar with the vestiges' requirements. </p><p></p><p>For example, one of them requires you to be able to speak giant. With Int 14 I had two bonus languges at first level, but didn't realise giant would be a good choice. I've now had to spend some skill points on speak language instead, which was bad planning on my part.</p><p></p><p>Of course, you can always take the Ignore Special Requirements feat, but where's the fun in that?</p><p></p><p>I like pact magic so much I've barely glanced at the other two classes. I'm glad to see a bit of support for the Truenamer in this thread; might encourage me to take a look.</p></blockquote><p></p>
[QUOTE="amethal, post: 3028587, member: 22784"] I'm playing a binder, and having great fun. I have completely "de-optimised" the character in order to make the most of its amazing versatility. I'm also trying out each of the vestiges (albeit in the order I think they will be of most benefit to me). I'm looking on it as a rare opportunity to experiment. The character isn't very powerful (although he's only 4th level at the moment) but that doesn't matter as the players and the DM don't have a clue what he's going to do next so they think he's more powerful than he actually is. It does help if you are familiar with the vestiges' requirements. For example, one of them requires you to be able to speak giant. With Int 14 I had two bonus languges at first level, but didn't realise giant would be a good choice. I've now had to spend some skill points on speak language instead, which was bad planning on my part. Of course, you can always take the Ignore Special Requirements feat, but where's the fun in that? I like pact magic so much I've barely glanced at the other two classes. I'm glad to see a bit of support for the Truenamer in this thread; might encourage me to take a look. [/QUOTE]
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