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Tome of Magic
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<blockquote data-quote="ColonelHardisson" data-source="post: 3029374" data-attributes="member: 363"><p>I like Tome of Magic. It's a great looking book, but the content is even better. </p><p></p><p>The shadow magic section is something I've always found interesting, even back in the original ToM. It puts me in mind of Roger Zelazny's "Jack of Shadows."</p><p></p><p>The section on binders is the part I like the best. It wasn't quite what I was expecting, which was an expansion on the "summon" spells. A magic system that tried to replicate the kind of stuff that is in Michael Moorcock's "Elric" stories is what I had hoped to see. What's actually in the book is quite a different concept. It's actually pretty interesting, and I'd like to get a chance to use it. The concept of the vestiges is compelling, and could make for a good campaign hook.</p><p></p><p>The truename section is one I need to look at more closely. I didn't like it as much as the other two sections. The concept is solid, and I'd hoped to see something along the lines of the magic in LeGuin's "Earthsea" books. True names are also an important plot element in Glen Cook's "Black Company" series, and Green Ronin's "Black Company" campaign setting, and their True Sorcery book, handle the concept in an interesting way. I just didn't warm up to the system in ToM. I can't put my finger on why, though, so I need to re-read it.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 3029374, member: 363"] I like Tome of Magic. It's a great looking book, but the content is even better. The shadow magic section is something I've always found interesting, even back in the original ToM. It puts me in mind of Roger Zelazny's "Jack of Shadows." The section on binders is the part I like the best. It wasn't quite what I was expecting, which was an expansion on the "summon" spells. A magic system that tried to replicate the kind of stuff that is in Michael Moorcock's "Elric" stories is what I had hoped to see. What's actually in the book is quite a different concept. It's actually pretty interesting, and I'd like to get a chance to use it. The concept of the vestiges is compelling, and could make for a good campaign hook. The truename section is one I need to look at more closely. I didn't like it as much as the other two sections. The concept is solid, and I'd hoped to see something along the lines of the magic in LeGuin's "Earthsea" books. True names are also an important plot element in Glen Cook's "Black Company" series, and Green Ronin's "Black Company" campaign setting, and their True Sorcery book, handle the concept in an interesting way. I just didn't warm up to the system in ToM. I can't put my finger on why, though, so I need to re-read it. [/QUOTE]
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