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<blockquote data-quote="woodelf" data-source="post: 3041314" data-attributes="member: 10201"><p>I love the pact magic. Shadow magic seems interesting. Truename magic (as implemented in ToM) doesn't interest me. I came to these conclusions before i'd read enough of any of them to judge relative power or utility. My opinion is based almost purely on the flavor. I then read enough of the mechanics to realize that shadowmagic is pretty much just the same 9 spell levels and the same sorts of spellslots, with a little more flexibility, and it became considerably less interesting to me--i want different not just in capabilities, but in flavor and mechanics, too. It's too similar to standard D&D spellcasting, for my tastes. The truename stuff pretty much completely failed to grab me, so i haven't even read all the mechanics, much less all the details. If not for threads online, i wouldn't even know about the DC problem. And, not having used any of them in play yet, i can't really say what's the most powerful or the must useful. I just know that pact magic is the only one i'd ever want to play.</p><p></p><p>So, I follow what is apparently the general trend in ranking them, but it has absolutely nothing to do with power, or even utility. I just think the pact magic is the most original of the 3, and the most flavorful. I might not be the only one.</p><p></p><p>I'll also say that, on the strength of the pact magic section alone, ToM is worth the cost. It and Magic of Incarnum are the only WotC books i've considered worth buying since around '95.</p><p></p><p>Oh, and added praise for ToM as being the first non-ugly D&D3[.5]E book.</p></blockquote><p></p>
[QUOTE="woodelf, post: 3041314, member: 10201"] I love the pact magic. Shadow magic seems interesting. Truename magic (as implemented in ToM) doesn't interest me. I came to these conclusions before i'd read enough of any of them to judge relative power or utility. My opinion is based almost purely on the flavor. I then read enough of the mechanics to realize that shadowmagic is pretty much just the same 9 spell levels and the same sorts of spellslots, with a little more flexibility, and it became considerably less interesting to me--i want different not just in capabilities, but in flavor and mechanics, too. It's too similar to standard D&D spellcasting, for my tastes. The truename stuff pretty much completely failed to grab me, so i haven't even read all the mechanics, much less all the details. If not for threads online, i wouldn't even know about the DC problem. And, not having used any of them in play yet, i can't really say what's the most powerful or the must useful. I just know that pact magic is the only one i'd ever want to play. So, I follow what is apparently the general trend in ranking them, but it has absolutely nothing to do with power, or even utility. I just think the pact magic is the most original of the 3, and the most flavorful. I might not be the only one. I'll also say that, on the strength of the pact magic section alone, ToM is worth the cost. It and Magic of Incarnum are the only WotC books i've considered worth buying since around '95. Oh, and added praise for ToM as being the first non-ugly D&D3[.5]E book. [/QUOTE]
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