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<blockquote data-quote="guumby" data-source="post: 3051042" data-attributes="member: 44555"><p>On the issue of truenamer mechanics, these are some house rules we have adopted:</p><p></p><p>EM DC: 10 + CR/HD + 5*utterance lvl</p><p>map / item DC: 20 + 5*utterance lvl</p><p>Law of Resistance: 1 + utterance lvl</p><p>know personal truename: +10 competence bonus to truespeak</p><p></p><p>add bonus feat (skill focus truespeak) at 1st lvl (who isn't going to get it anyway)</p><p>add speak language as class skill</p><p>truespeak synergy bonus: +1 per 3 languages known</p><p></p><p>I love the concept and the feel of the class, but the mechanics don’t seem to fit the class very well. The above was an attempt to make it flow more, linking utterance level more with DC and retries. If nothing else, the synergy bonus with known languages seems a no-brainer to have added.</p><p></p><p>We haven’t play-tested it fully yet, but it seems to work well so far. Allows low-level utterances (makes since as they are weaker anyway) to be used more often, while limiting the higher ones. The EM utterances are still linked to CR, but not as much. I was upset that all that effort and cash for researching a personal truename gave such a sucky result, so a greater bonus was added (be sure to know your friends truenames!).</p><p></p><p> So far there has been no need to resort to large skill bonus items (limit it to headbands of int, other standard core stuff, no amulet); it feels better for the flair of the class to keep it this way.</p></blockquote><p></p>
[QUOTE="guumby, post: 3051042, member: 44555"] On the issue of truenamer mechanics, these are some house rules we have adopted: EM DC: 10 + CR/HD + 5*utterance lvl map / item DC: 20 + 5*utterance lvl Law of Resistance: 1 + utterance lvl know personal truename: +10 competence bonus to truespeak add bonus feat (skill focus truespeak) at 1st lvl (who isn't going to get it anyway) add speak language as class skill truespeak synergy bonus: +1 per 3 languages known I love the concept and the feel of the class, but the mechanics don’t seem to fit the class very well. The above was an attempt to make it flow more, linking utterance level more with DC and retries. If nothing else, the synergy bonus with known languages seems a no-brainer to have added. We haven’t play-tested it fully yet, but it seems to work well so far. Allows low-level utterances (makes since as they are weaker anyway) to be used more often, while limiting the higher ones. The EM utterances are still linked to CR, but not as much. I was upset that all that effort and cash for researching a personal truename gave such a sucky result, so a greater bonus was added (be sure to know your friends truenames!). So far there has been no need to resort to large skill bonus items (limit it to headbands of int, other standard core stuff, no amulet); it feels better for the flair of the class to keep it this way. [/QUOTE]
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