Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tome of Shadow (Shadow Magic Revitalization)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Realms of Chaos" data-source="post: 3732415" data-attributes="member: 54946"><p><strong>Umbral Explosion</strong></p><p><strong>Master, Penumbral Master</strong></p><p><strong>Level/School:</strong> 7th/Evocation</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> instantaneous</p><p></p><p><em>You build up the power of shadow within you before allowing it to explode outwards.</em></p><p></p><p>Upon casting this mystery, you simultaneously cast a total of 9 levels of mysteries, in any combination. Daily uses are used up as normal.</p><p></p><p><strong>Umbral Immunity</strong></p><p><strong>Initiate, Shadow’s Shield</strong></p><p><strong>Level/School:</strong> 6th/Abjuration</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 1 round/2 levels</p><p></p><p><em>You quickly connect yourself to the shadows around you, affording you some defense.</em></p><p></p><p>This mystery may be cast as an immediate action. For its duration, you gain a deflection bonus to your AC and immunities to certain conditions and effects based on your caster level.</p><p>[Code][B]Caster Level AC Bonus Immunities[/B]</p><p>Up to 11th +1 Fatigue, Sickened, Shaken</p><p>12th-14th +2 Exhaustion, Nauseated</p><p>13th-15th +3 Frightened, Panicked</p><p>16th-18th +4 Ability Damage, Ability Drain</p><p>19th-20th +5 Death Effects, Critical Hits[/Code]</p><p></p><p><strong>Voices From Nowhere</strong></p><p><strong>Apprentice, Voice from Beyond</strong></p><p><strong>Level/School:</strong> 1st/Illusion (Figment)</p><p><strong>Range:</strong> Medium (100 ft.+10 ft./level)</p><p><strong>Effect:</strong> Up to one phantom voice/level.</p><p><strong>Duration:</strong> 1 round/level (D)</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p><em>You reach out around you, forcing sound from shadow. Focusing harder, you force the sound into your own voice.</em></p><p></p><p>This mystery functions as the Ventriloquism spell, except that your voice seems to come from up to 1 place/level. Not all locations need say the same thing.</p><p><strong>Note:</strong> Despite the name of the mystery, no actual words are required.</p><p></p><p><strong>Walking Dead</strong></p><p><strong>Initiate, Twisted Mockery</strong></p><p><strong>Level/School: </strong>5th/Necromancy</p><p><strong>Range:</strong> Close (25ft.+5ft./2 levels)</p><p><strong>Target:</strong> 1 corpse</p><p><strong>Duration:</strong> 1 day/level (D)</p><p></p><p><em>Wrapping tendrils of darkness around a corpse, it gets raised in the air like a marionette.</em></p><p></p><p>This mystery animates the dead, as animate dead, with a couple of exceptions. First of all, only one corpse can be raised with each casting and there is no maximum number of HD that can be controlled in this way. In addition, skeletons created with this mystery are limited to 1 standard or move action each round while zombies take a –2 penalty on attack and damage rolls. Furthermore, as they are directly controlled rather than flushed with negative energy, undead created in this way are immune to both positive energy and negative energy effects (such as turning or rebuking). Lastly, at the end of this Mystery’s duration, the skeleton or corpse collapses into a pile of dust.</p><p></p><p><strong>Wall of Darkness</strong></p><p><strong>Initiate, Darkened Wards</strong></p><p><strong>Level/School:</strong> 5th/Evocation [Force]</p><p><strong>Range:</strong> Close (25 ft.+5 ft./2 levels)</p><p><strong>Effect:</strong> a 10-ft. square wall.</p><p><strong>Duration:</strong> 1 round/level (D)</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance</strong>: No</p><p></p><p><em>A wall of condensed shadow springs up where you desire, protecting you from the most dire of fates.</em></p><p></p><p>Wall of Darkness creates a completely opaque wall of force, through which only you can move. The Wall cannot move, is immune to all damage, and cannot be destroyed by most spells, such as dispel magic, disintegrate, or Mordenkainen’s disjunction. Rods of Cancelation similarly fail to destroy it. A Sphere of Anhilation, rather than destroying it, can pass through it as if it were not there.</p><p></p><p><strong>Warp Body</strong></p><p><strong>Initiate, Twisted Mockery</strong></p><p><strong>Level/School:</strong> 4th/Transmutation</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Living Creature Touched </p><p><strong>Duration:</strong> 10 minutes/level (D)</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p><em>Sending the unstable energies of the Plane of Shadow down your arms, you warp the flesh of your target.</em></p><p></p><p>The touched target has their speed halved but gains a 50% chance of resisting any extra damage dealt by a critical hit or sneak attack.</p><p>In addition, the touched target takes 1d6 charisma damage +1/5 levels. They gain a +10 bonus on intimidate checks or Disguise Checks (chosen by the Shadowcaster at the time of casting). These bonuses do not apply when the skill is used against the Shadowcaster.</p><p></p><p><strong>Without a Trace</strong></p><p><strong>Apprentice, Out of Mind</strong></p><p><strong>Level/School:</strong> 3rd/ Illusion (Glamer)</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> Concentration (up to 1 round/level)+1d4 rounds</p><p></p><p><em>As you invoke this mystery, your physical appearance fades from existence for a short amount of time.</em></p><p></p><p>While this mystery is in effect, the Shadowcaster is completely invisible. See invisibility fails to reveal this ruse and True Seeing only succeeds with a dc 20 spot check. The Shadowcaster’s shadow remains, although far diminished, and can be located with a dc 30 spot check.</p></blockquote><p></p>
[QUOTE="Realms of Chaos, post: 3732415, member: 54946"] [B]Umbral Explosion[/B] [B]Master, Penumbral Master[/B] [B]Level/School:[/B] 7th/Evocation [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] instantaneous [I]You build up the power of shadow within you before allowing it to explode outwards.[/I] Upon casting this mystery, you simultaneously cast a total of 9 levels of mysteries, in any combination. Daily uses are used up as normal. [B]Umbral Immunity Initiate, Shadow’s Shield Level/School:[/B] 6th/Abjuration [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] 1 round/2 levels [I]You quickly connect yourself to the shadows around you, affording you some defense.[/I] This mystery may be cast as an immediate action. For its duration, you gain a deflection bonus to your AC and immunities to certain conditions and effects based on your caster level. [Code][B]Caster Level AC Bonus Immunities[/B] Up to 11th +1 Fatigue, Sickened, Shaken 12th-14th +2 Exhaustion, Nauseated 13th-15th +3 Frightened, Panicked 16th-18th +4 Ability Damage, Ability Drain 19th-20th +5 Death Effects, Critical Hits[/Code] [B]Voices From Nowhere[/B] [B]Apprentice, Voice from Beyond[/B] [B]Level/School:[/B] 1st/Illusion (Figment) [B]Range:[/B] Medium (100 ft.+10 ft./level) [B]Effect:[/B] Up to one phantom voice/level. [B]Duration:[/B] 1 round/level (D) [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No [I]You reach out around you, forcing sound from shadow. Focusing harder, you force the sound into your own voice.[/I] This mystery functions as the Ventriloquism spell, except that your voice seems to come from up to 1 place/level. Not all locations need say the same thing. [B]Note:[/B] Despite the name of the mystery, no actual words are required. [B]Walking Dead[/B] [B]Initiate, Twisted Mockery[/B] [B]Level/School: [/B]5th/Necromancy [B]Range:[/B] Close (25ft.+5ft./2 levels) [B]Target:[/B] 1 corpse [B]Duration:[/B] 1 day/level (D) [I]Wrapping tendrils of darkness around a corpse, it gets raised in the air like a marionette.[/I] This mystery animates the dead, as animate dead, with a couple of exceptions. First of all, only one corpse can be raised with each casting and there is no maximum number of HD that can be controlled in this way. In addition, skeletons created with this mystery are limited to 1 standard or move action each round while zombies take a –2 penalty on attack and damage rolls. Furthermore, as they are directly controlled rather than flushed with negative energy, undead created in this way are immune to both positive energy and negative energy effects (such as turning or rebuking). Lastly, at the end of this Mystery’s duration, the skeleton or corpse collapses into a pile of dust. [B]Wall of Darkness[/B] [B]Initiate, Darkened Wards[/B] [B]Level/School:[/B] 5th/Evocation [Force] [B]Range:[/B] Close (25 ft.+5 ft./2 levels) [B]Effect:[/B] a 10-ft. square wall. [B]Duration:[/B] 1 round/level (D) [B]Saving Throw:[/B] None [B]Spell Resistance[/B]: No [I]A wall of condensed shadow springs up where you desire, protecting you from the most dire of fates.[/I] Wall of Darkness creates a completely opaque wall of force, through which only you can move. The Wall cannot move, is immune to all damage, and cannot be destroyed by most spells, such as dispel magic, disintegrate, or Mordenkainen’s disjunction. Rods of Cancelation similarly fail to destroy it. A Sphere of Anhilation, rather than destroying it, can pass through it as if it were not there. [B]Warp Body[/B] [B]Initiate, Twisted Mockery[/B] [B]Level/School:[/B] 4th/Transmutation [B]Range:[/B] Touch [B]Target:[/B] Living Creature Touched [B]Duration:[/B] 10 minutes/level (D) [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] Yes [I]Sending the unstable energies of the Plane of Shadow down your arms, you warp the flesh of your target.[/I] The touched target has their speed halved but gains a 50% chance of resisting any extra damage dealt by a critical hit or sneak attack. In addition, the touched target takes 1d6 charisma damage +1/5 levels. They gain a +10 bonus on intimidate checks or Disguise Checks (chosen by the Shadowcaster at the time of casting). These bonuses do not apply when the skill is used against the Shadowcaster. [B]Without a Trace[/B] [B]Apprentice, Out of Mind[/B] [B]Level/School:[/B] 3rd/ Illusion (Glamer) [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] Concentration (up to 1 round/level)+1d4 rounds [I]As you invoke this mystery, your physical appearance fades from existence for a short amount of time.[/I] While this mystery is in effect, the Shadowcaster is completely invisible. See invisibility fails to reveal this ruse and True Seeing only succeeds with a dc 20 spot check. The Shadowcaster’s shadow remains, although far diminished, and can be located with a dc 30 spot check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tome of Shadow (Shadow Magic Revitalization)
Top