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Tomelock with Shillelagh and Greenfire
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<blockquote data-quote="Z. H. Darkstar" data-source="post: 6786226" data-attributes="member: 6746780"><p>I actually have a Shillelagh/GFB build that I use in AL play. It's a little bit of a late-bloomer, but it gets the job done fantastically at either melee or ranged combat.</p><p></p><p>Fighter 1/Warlock 3/Sorcerer X (taken in that order)</p><p>Str 8 Dex 14 Con 16 Int 8 Wis 10 Cha 16</p><p>Race: Variant Human</p><p>Human Feat: Mobile (to use heavy armor without penalty and free pseudo-disengage that works with GFB)</p><p>Fighting Style: Dueling or Defense (depending on which is more important to you, damage or AC)</p><p>Patron/Pact: Infernal (for THP)/Tome (duh)</p><p>Sorcerous Origin: Fire Draconic (+Cha to GFB primary damage and equivalent HP to Warlock)</p><p></p><p>Finesse weapon your way through 1st level. Eldritch Blast is your go-to damage for 2nd & 3rd levels, especially with Agonizing Blast. At 4th level, realize that your arcane focus staff makes a good whupping stick, especially with fire attached to it. The rest of your career is spent doing what most Warlocks do to be better, take Sorcerer levels for metamagic shenanigans. Best part is that all of this is done while rocking heavy armor and a shield.</p><p></p><p>Getting back your stuff at the start is not really that difficult, unless your DM is a jerk. Without spoiling too much, I'll say this. Don't be afraid to sacrifice a pawn in the early game if need be. Chances are that your DM will want to get rid of one or two anyways. The best advice that I can give you regarding Ch 1 is to plan your escape more like a snatch & extract mission, rather than a simple prison break.</p></blockquote><p></p>
[QUOTE="Z. H. Darkstar, post: 6786226, member: 6746780"] I actually have a Shillelagh/GFB build that I use in AL play. It's a little bit of a late-bloomer, but it gets the job done fantastically at either melee or ranged combat. Fighter 1/Warlock 3/Sorcerer X (taken in that order) Str 8 Dex 14 Con 16 Int 8 Wis 10 Cha 16 Race: Variant Human Human Feat: Mobile (to use heavy armor without penalty and free pseudo-disengage that works with GFB) Fighting Style: Dueling or Defense (depending on which is more important to you, damage or AC) Patron/Pact: Infernal (for THP)/Tome (duh) Sorcerous Origin: Fire Draconic (+Cha to GFB primary damage and equivalent HP to Warlock) Finesse weapon your way through 1st level. Eldritch Blast is your go-to damage for 2nd & 3rd levels, especially with Agonizing Blast. At 4th level, realize that your arcane focus staff makes a good whupping stick, especially with fire attached to it. The rest of your career is spent doing what most Warlocks do to be better, take Sorcerer levels for metamagic shenanigans. Best part is that all of this is done while rocking heavy armor and a shield. Getting back your stuff at the start is not really that difficult, unless your DM is a jerk. Without spoiling too much, I'll say this. Don't be afraid to sacrifice a pawn in the early game if need be. Chances are that your DM will want to get rid of one or two anyways. The best advice that I can give you regarding Ch 1 is to plan your escape more like a snatch & extract mission, rather than a simple prison break. [/QUOTE]
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