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Tomelock with Shillelagh and Greenfire
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<blockquote data-quote="pdegan2814" data-source="post: 6792688" data-attributes="member: 6801202"><p>Would the Mobile feat be a halfway decent substitute for Misty Step in combo with Booming Blade? I assume the point is to make your strike and then get away from him so he can't stay where he is and still be able to hit you, yes? And Mobile provides essentially a free Disengage from anyone you take a swing at, plus some extra movement to get away from him. Given the Warlock's limited number of spell slots, I'd rather avoid using them on Misty Steps, as nice as that spell can be.</p><p></p><p>I'm actually playing two Archfey Warlocks in two different campaigns right now. One was via point-buy and one via actual rolled stats. Oddly the point-buy is proving a little trickier to spec out. Both have a 16 Dex to start, but the rolled one has a 14 Dex while the point-buy one has a 16(both are Half-Elves). The rolled one I'm figuring I'll take a level of fighter for medium armor and defense fighting style, save up for a breastplate and sit pretty with an AC 17 w/o need of Armor Of Shadows, saving my ASI's for Charisma and go Tomelock. But I might add Mobile at Level 8 so I can Shillelagh/Boom then just walk away. But the one with a 16 Dex, I feel like if I go for medium armor I'm wasting those extra Dex points, and I'd originally planned to go Blade with him(it kinda suited his story, he's out for revenge). Maybe I'll still go Blade, stick with Light or Mage armor, and keep my spell selection to stuff such as Armor Of Agathys and Hellish Rebuke like you mentioned, that doesn't need my save DC maxed out. We're doing OotA in that campaign though, pretty sure higher-level fiends resist both fire & cold damage.</p></blockquote><p></p>
[QUOTE="pdegan2814, post: 6792688, member: 6801202"] Would the Mobile feat be a halfway decent substitute for Misty Step in combo with Booming Blade? I assume the point is to make your strike and then get away from him so he can't stay where he is and still be able to hit you, yes? And Mobile provides essentially a free Disengage from anyone you take a swing at, plus some extra movement to get away from him. Given the Warlock's limited number of spell slots, I'd rather avoid using them on Misty Steps, as nice as that spell can be. I'm actually playing two Archfey Warlocks in two different campaigns right now. One was via point-buy and one via actual rolled stats. Oddly the point-buy is proving a little trickier to spec out. Both have a 16 Dex to start, but the rolled one has a 14 Dex while the point-buy one has a 16(both are Half-Elves). The rolled one I'm figuring I'll take a level of fighter for medium armor and defense fighting style, save up for a breastplate and sit pretty with an AC 17 w/o need of Armor Of Shadows, saving my ASI's for Charisma and go Tomelock. But I might add Mobile at Level 8 so I can Shillelagh/Boom then just walk away. But the one with a 16 Dex, I feel like if I go for medium armor I'm wasting those extra Dex points, and I'd originally planned to go Blade with him(it kinda suited his story, he's out for revenge). Maybe I'll still go Blade, stick with Light or Mage armor, and keep my spell selection to stuff such as Armor Of Agathys and Hellish Rebuke like you mentioned, that doesn't need my save DC maxed out. We're doing OotA in that campaign though, pretty sure higher-level fiends resist both fire & cold damage. [/QUOTE]
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