Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Tone, theme and trust in players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8801392" data-attributes="member: 42582"><p>Here's a recent series of RPGing experiences I've had, <a href="https://www.enworld.org/threads/torchbearer-2e-actual-play-of-this-awesome-system.691233/" target="_blank">GMing Torchbearer</a>:</p><p></p><p>Each Torchbearer player needs to choose an item of "raiment" (clothing) for their PC. The PC's raiment does not occupy an inventory slot; and when adjudicating the costs and consequences of travel - a big deal in the game, measured in "toll" - the PC's raiment can absorb one point of "toll" for free.</p><p></p><p>In our game, the player of the Dwarven Outcast Golin chose galoshes as his raiment. Given that he also started with shoes, and given that Torchbearer doesn't really have rubber, in my mind at least his "galoshes" are more like gaiters.</p><p></p><p>Each player also needs to choose a Belief for their PC. Golin's Belief is <em>An explosive solution is a good solution</em>; and in a departure from standard PC build rules I let him start with some alchemical explosive powders. Each player also chooses their PC's "Wise", a field of specialised knowledge: Golin is <em>Explosives-wise</em>.</p><p></p><p>These two choices - galoshes, and an obsession with explosives - are obviously not that serious; comical, even. If I'd been in charge of building the PC, the character would definitely have been more serious.</p><p></p><p>A few sessions into the campaign, though, and Golin's explosions drive a few key moments of play: he uses his flashbangs and smoke bombs to defeat stirges; and his obsession with explosives also causes one, nearly killing his fellow adventurer (who is permanently changed as a result).</p><p></p><p>And in the following session, the weather roll for the PCs' journey indicated a storm, and we were calculating the toll, and the PCs had already worn out their shoes to avoid past toll; and then Golin's player calls out "Galoshes!" - and so this barefoot Dwarf, trudging through the pounding rain, has <em>really</em> dry ankles, and is less worn out than he otherwise would have been. That's an image, and it's actually not much more absurd than some parts of The Hobbit.</p><p></p><p>It's not what the fiction would have looked like if I was playing solitaire, but that's not the point. The point is that it's the players' fiction too. They can create vivid, memorable moments. In my view a good RPG system - in its PCs build rules and its action resolution rules - is one that makes this happen reliably and often.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8801392, member: 42582"] Here's a recent series of RPGing experiences I've had, [url=https://www.enworld.org/threads/torchbearer-2e-actual-play-of-this-awesome-system.691233/]GMing Torchbearer[/url]: Each Torchbearer player needs to choose an item of "raiment" (clothing) for their PC. The PC's raiment does not occupy an inventory slot; and when adjudicating the costs and consequences of travel - a big deal in the game, measured in "toll" - the PC's raiment can absorb one point of "toll" for free. In our game, the player of the Dwarven Outcast Golin chose galoshes as his raiment. Given that he also started with shoes, and given that Torchbearer doesn't really have rubber, in my mind at least his "galoshes" are more like gaiters. Each player also needs to choose a Belief for their PC. Golin's Belief is [i]An explosive solution is a good solution[/i]; and in a departure from standard PC build rules I let him start with some alchemical explosive powders. Each player also chooses their PC's "Wise", a field of specialised knowledge: Golin is [i]Explosives-wise[/i]. These two choices - galoshes, and an obsession with explosives - are obviously not that serious; comical, even. If I'd been in charge of building the PC, the character would definitely have been more serious. A few sessions into the campaign, though, and Golin's explosions drive a few key moments of play: he uses his flashbangs and smoke bombs to defeat stirges; and his obsession with explosives also causes one, nearly killing his fellow adventurer (who is permanently changed as a result). And in the following session, the weather roll for the PCs' journey indicated a storm, and we were calculating the toll, and the PCs had already worn out their shoes to avoid past toll; and then Golin's player calls out "Galoshes!" - and so this barefoot Dwarf, trudging through the pounding rain, has [i]really[/i] dry ankles, and is less worn out than he otherwise would have been. That's an image, and it's actually not much more absurd than some parts of The Hobbit. It's not what the fiction would have looked like if I was playing solitaire, but that's not the point. The point is that it's the players' fiction too. They can create vivid, memorable moments. In my view a good RPG system - in its PCs build rules and its action resolution rules - is one that makes this happen reliably and often. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tone, theme and trust in players
Top