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<blockquote data-quote="Remathilis" data-source="post: 6052932" data-attributes="member: 7635"><p>Here's the difference. </p><p>1.) I don't want players choosing the styles as a character choice (akin to choosing a specialty or a wizard tradition). </p><p>2.) I'd like the styles linked to specific classes by default, so that (unless my DM changes things) I can assume sorcerers are mana-points and wizards use slots. </p><p></p><p>So yeah. I don't want PCs cherry-picking class and caster style. Want to be a mana caster? Be a sorcerer. Otherwise, talk about it with your DM for a swap, but the default answer is there. </p><p></p><p></p><p></p><p>Mostly correct. </p><p></p><p>Consider 3e for a moment.</p><p></p><p>A Fighter uses a variety of feats (passive and active) to simulate combat training and fighting styles.</p><p>A Paladin uses smites and magical powers to augment his combat prowess.</p><p>A Ranger has Favored Foes and class abilities, as well as targeted bonus feats.</p><p>A Barbarian has rage abilities</p><p>A Monk has ki abilities and unarmed combat skills </p><p></p><p>Five classes all do things very differently. Sure, the math is against certain ones (the 5e flat math will hopefully fix that) but each class doesn't depend on two at wills, 1-5 encounter and 1-5 daily to do things. Each still uses the standard d20 attack roll, but each adds its own flair and restrictions to it. </p><p></p><p>A more pronounced difference is how, if the sorcerer wasn't a spontaneous caster, it wouldn't need to exist. Or why the warlock was the breakout star of the complete books (give a hint; non vancian magic). Dragonblood is fluff. Warlock pacts are neat, but its their unique mechanics that made each stop being magic-user titles in the 1e PHB and start being special (and loved) classes. </p><p></p><p>If we're serious about keeping 15 classes (and I am) I want them to be more than "I'm a sorcerer. I play just like a wizard, but instead of a spell book, I grow dragon fangs! Rar!"</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6052932, member: 7635"] Here's the difference. 1.) I don't want players choosing the styles as a character choice (akin to choosing a specialty or a wizard tradition). 2.) I'd like the styles linked to specific classes by default, so that (unless my DM changes things) I can assume sorcerers are mana-points and wizards use slots. So yeah. I don't want PCs cherry-picking class and caster style. Want to be a mana caster? Be a sorcerer. Otherwise, talk about it with your DM for a swap, but the default answer is there. Mostly correct. Consider 3e for a moment. A Fighter uses a variety of feats (passive and active) to simulate combat training and fighting styles. A Paladin uses smites and magical powers to augment his combat prowess. A Ranger has Favored Foes and class abilities, as well as targeted bonus feats. A Barbarian has rage abilities A Monk has ki abilities and unarmed combat skills Five classes all do things very differently. Sure, the math is against certain ones (the 5e flat math will hopefully fix that) but each class doesn't depend on two at wills, 1-5 encounter and 1-5 daily to do things. Each still uses the standard d20 attack roll, but each adds its own flair and restrictions to it. A more pronounced difference is how, if the sorcerer wasn't a spontaneous caster, it wouldn't need to exist. Or why the warlock was the breakout star of the complete books (give a hint; non vancian magic). Dragonblood is fluff. Warlock pacts are neat, but its their unique mechanics that made each stop being magic-user titles in the 1e PHB and start being special (and loved) classes. If we're serious about keeping 15 classes (and I am) I want them to be more than "I'm a sorcerer. I play just like a wizard, but instead of a spell book, I grow dragon fangs! Rar!" [/QUOTE]
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