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Too many Kickstarter projects? Is Kickstarter the new d20 glut?
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<blockquote data-quote="ahayford" data-source="post: 5979830" data-attributes="member: 6680745"><p>I just don't see this as being a legitimate argument. Crowd funding is something that should be open to all levels of development. Smaller projects have an opportunity to get an audience...and larger projects have an opportunity to prove themselves to the fans rather then having to go through outside sources to get money. </p><p></p><p>You mention banks and loans...but typically gaming projects do not get money this way. They have to go through venture capitalists. For video game companies, this typically means that fun and game play can take a backseat to what can generate the most revenue. A developer that is free of these puppet strings is free to create something that really resonates with the fans. </p><p></p><p>I might take a risk on a small unproven company for $15 if they had a good presentation, prototypes, etc....but for something where I'm throwing down a larger wad of cash, I want somebody that has proven they can bring a product to market. I have absolutely no problem with established companies using Kickstarter, the Patron Model, or any number of crowd funding sources to bring stuff to market quicker. Particularly when I get cheaper/free/exclusive stuff out of the deal. If you don't want to take that risk, don't pledge.</p><p></p><p></p><p></p><p>I just don't see this happening. The internet would figure this out pretty quickly and flambe anyone doing so. How would this work exactly anyway? Someone sets up a RPG setting source book and another person sets up a KS with the exact same product for more money? </p><p></p><p>A much more likely risk is someone taking the money and running....you can avoid/mitigate that by researching the KS creator and deciding if they are trustworthy.</p></blockquote><p></p>
[QUOTE="ahayford, post: 5979830, member: 6680745"] I just don't see this as being a legitimate argument. Crowd funding is something that should be open to all levels of development. Smaller projects have an opportunity to get an audience...and larger projects have an opportunity to prove themselves to the fans rather then having to go through outside sources to get money. You mention banks and loans...but typically gaming projects do not get money this way. They have to go through venture capitalists. For video game companies, this typically means that fun and game play can take a backseat to what can generate the most revenue. A developer that is free of these puppet strings is free to create something that really resonates with the fans. I might take a risk on a small unproven company for $15 if they had a good presentation, prototypes, etc....but for something where I'm throwing down a larger wad of cash, I want somebody that has proven they can bring a product to market. I have absolutely no problem with established companies using Kickstarter, the Patron Model, or any number of crowd funding sources to bring stuff to market quicker. Particularly when I get cheaper/free/exclusive stuff out of the deal. If you don't want to take that risk, don't pledge. I just don't see this happening. The internet would figure this out pretty quickly and flambe anyone doing so. How would this work exactly anyway? Someone sets up a RPG setting source book and another person sets up a KS with the exact same product for more money? A much more likely risk is someone taking the money and running....you can avoid/mitigate that by researching the KS creator and deciding if they are trustworthy. [/QUOTE]
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