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Too Many NPCs! Tomb of Annihilation Spoilers
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<blockquote data-quote="Quartz" data-source="post: 8843976" data-attributes="member: 40552"><p>Lukanu and Zaal you want to try to keep alive in case one PC gets killed, so you can have the player take them over. There is nothing worse than having a player sat twiddling their thumbs.</p><p></p><p>Do the PCs know that Valindra is a lich? Have Valindra fully on the side of the PCs, except that when it comes to killing the atropal, she wants a flesh sample - if she succeeds, this can be a plot point when the PCs are much higher level as the atropal will still be un-alive. She might take her sample early on and teleport out. Plot twist: the atropal knows Acererak's plans and will help her succeed, knowing (?) that Valindra will be its patsy.</p><p></p><p>When in doubt simplify. Kill them. Let them serve to demonstrate how dangerous and horrific the PC's opponents are. Early ones should be the madman and the doppelganger.</p></blockquote><p></p>
[QUOTE="Quartz, post: 8843976, member: 40552"] Lukanu and Zaal you want to try to keep alive in case one PC gets killed, so you can have the player take them over. There is nothing worse than having a player sat twiddling their thumbs. Do the PCs know that Valindra is a lich? Have Valindra fully on the side of the PCs, except that when it comes to killing the atropal, she wants a flesh sample - if she succeeds, this can be a plot point when the PCs are much higher level as the atropal will still be un-alive. She might take her sample early on and teleport out. Plot twist: the atropal knows Acererak's plans and will help her succeed, knowing (?) that Valindra will be its patsy. When in doubt simplify. Kill them. Let them serve to demonstrate how dangerous and horrific the PC's opponents are. Early ones should be the madman and the doppelganger. [/QUOTE]
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