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<blockquote data-quote="Oofta" data-source="post: 7580321" data-attributes="member: 6801845"><p>But as an RPG, it's up to the DM to craft a world that makes sense. Quasimodo, Knott the Brave and The Beast are (or were) human or halfling. Drizzt lives in a world where racial alignments are thrown out the window now and then ... unless it's convenient to the more recent set of books where somehow goblins are evil because your goddess told you they were except your husband is a member of an "evil" race but <em>he's</em> okay because the gods decided to resurrect y'all so you could sell more books. </p><p></p><p>If alignments are "fuzzy suggestions" or ignored in your world, that's fine. But one of the things that bugs me about FR (and the reason I've stopped reading Salvatore) is that sometimes it's a hard and fast rule and other times it's more like The Pirates Code. More of a guideline really.</p><p></p><p>But when Cattie Brie says it's okay to kill every goblin on sight because they're evil while looking lovingly into her drow husband's eyes ... well it's just cognitive dissonance. Especially after all the "orcs just want to settle down peacefully" that was in the previous books and then reversed. Oops. Just kidding. Orcs really <em>are</em> evil. Who knew?</p><p></p><p>Again, I'm not telling anyone how to run their game. I just don't think DMs are failing to "rise to the challenge" if they make it clear that some things don't make sense in their world.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7580321, member: 6801845"] But as an RPG, it's up to the DM to craft a world that makes sense. Quasimodo, Knott the Brave and The Beast are (or were) human or halfling. Drizzt lives in a world where racial alignments are thrown out the window now and then ... unless it's convenient to the more recent set of books where somehow goblins are evil because your goddess told you they were except your husband is a member of an "evil" race but [I]he's[/I] okay because the gods decided to resurrect y'all so you could sell more books. If alignments are "fuzzy suggestions" or ignored in your world, that's fine. But one of the things that bugs me about FR (and the reason I've stopped reading Salvatore) is that sometimes it's a hard and fast rule and other times it's more like The Pirates Code. More of a guideline really. But when Cattie Brie says it's okay to kill every goblin on sight because they're evil while looking lovingly into her drow husband's eyes ... well it's just cognitive dissonance. Especially after all the "orcs just want to settle down peacefully" that was in the previous books and then reversed. Oops. Just kidding. Orcs really [I]are[/I] evil. Who knew? Again, I'm not telling anyone how to run their game. I just don't think DMs are failing to "rise to the challenge" if they make it clear that some things don't make sense in their world. [/QUOTE]
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