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<blockquote data-quote="MacConnell" data-source="post: 8513632" data-attributes="member: 6855223"><p>Sheldon nods. "<span style="color: rgb(97, 189, 109)">I was thinking the same thing, especially with that odd color</span>."</p><p></p><p>The two men, discretely, attempt to follow the stag, but as soon as they have stepped from the road back into the woods, no sign of it can be seen. The men move back and forth searching for some indication of the path it may have taken but nothing is found. After some discussion it is decided that the men should return to their mission at hand.</p><p></p><p>The road, at some time in the past, had to be cut through the trees. The forest here is not the towering conifers of the Windy Coast. It is a mix of conifer, nut, and berry trees, the berry trees being clumped in sunnier patches of the understory.</p><p></p><p>Sounds of civilization can be heard much farther than any indication can been seen. By late afternoon, the men finds themselves entering more of a town than a village. The town is fairly centered around a natural ford in the river that has been modified to be shallower and more accommodating to being crossed.</p><p></p><p>On the East side of town, the direction of approach, the most significant structure looks to be a temple that has been constructed from smooth stones collected from the river and held together with mortar. It is the only stone building. Everything else is constructed of timber, the most readily available material. Adjacent to the temple is a plaza area that is being used for trade. The temple and plaza are on the South side of the road.</p><p></p><p>On the North side of the road is a tavern, alive with activity. There are several other larger structures, as well as smaller ones, on both sides of the road. More buildings of various sizes can be seen on the West side of the river.</p><p></p><p>The town occupants are mostly Spiofthests and Markidians. Because of this, Sheldon and Merindell look as if they could belong, for their coloration matches those of the residents, but their species is exactly backward. No one at a glance tends to pay that much attention. The spoken language, however, will pose a problem. It is definitely not Centrin.</p><p></p><p>[ATTACH=full]149959[/ATTACH]</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: full wellness</p><p>Surcoat: 79 - 2 = 77</p><p>Tunic: 56</p><p><span style="color: green">Sheldon</span>: full wellness</p><p>A-tunic: 59</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Cockatrice feathers: 1 pair, (Motility & Cohesion +3)</p><p>Cockatrice venom: 2 measures, (toxicity x4)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 1: (Health +3), {toxicity x4}</p><p>Lizard Claws: (Motility & Strength +3)</p><p>Ram's Horn: 1, (Will +3)</p><p>Spectral Spider Fangs: 1, (Cohesion +4)</p><p></p><p><strong>Mineral</strong>:</p><p>Nebulastone: 1, (Confluence +4)</p><p>Nightstone: 1, (Adhesion +3)</p><p>Slickstone: 1: {- heat x2}</p><p>Sulfur: 1 brick, {heat or acidity x4}</p><p>Waterstone: 1, (Motility +3)</p><p></p><p></p><p><strong>Ores</strong>:</p><p>Copper: 1, (Persona +3), {shock or -Mind x4}</p><p>Manganese: 2, {any Mind x4}</p><p></p><p><strong>Plant</strong>:</p><p>Mend Leaves: 10 measures, {Mend x2}</p><p>Seeds: 2 measures, ??</p><p></p><p><strong>Discoveries</strong>:</p><p>modified cave west of Boga City</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal intentions. Provided a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8513632, member: 6855223"] Sheldon nods. "[COLOR=rgb(97, 189, 109)]I was thinking the same thing, especially with that odd color[/COLOR]." The two men, discretely, attempt to follow the stag, but as soon as they have stepped from the road back into the woods, no sign of it can be seen. The men move back and forth searching for some indication of the path it may have taken but nothing is found. After some discussion it is decided that the men should return to their mission at hand. The road, at some time in the past, had to be cut through the trees. The forest here is not the towering conifers of the Windy Coast. It is a mix of conifer, nut, and berry trees, the berry trees being clumped in sunnier patches of the understory. Sounds of civilization can be heard much farther than any indication can been seen. By late afternoon, the men finds themselves entering more of a town than a village. The town is fairly centered around a natural ford in the river that has been modified to be shallower and more accommodating to being crossed. On the East side of town, the direction of approach, the most significant structure looks to be a temple that has been constructed from smooth stones collected from the river and held together with mortar. It is the only stone building. Everything else is constructed of timber, the most readily available material. Adjacent to the temple is a plaza area that is being used for trade. The temple and plaza are on the South side of the road. On the North side of the road is a tavern, alive with activity. There are several other larger structures, as well as smaller ones, on both sides of the road. More buildings of various sizes can be seen on the West side of the river. The town occupants are mostly Spiofthests and Markidians. Because of this, Sheldon and Merindell look as if they could belong, for their coloration matches those of the residents, but their species is exactly backward. No one at a glance tends to pay that much attention. The spoken language, however, will pose a problem. It is definitely not Centrin. [ATTACH type="full"]149959[/ATTACH] [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: full wellness Surcoat: 79 - 2 = 77 Tunic: 56 [COLOR=green]Sheldon[/COLOR]: full wellness A-tunic: 59 [/spoiler] [spoiler=Collections] [B]Animal[/B]: Cockatrice feathers: 1 pair, (Motility & Cohesion +3) Cockatrice venom: 2 measures, (toxicity x4) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 1: (Health +3), {toxicity x4} Lizard Claws: (Motility & Strength +3) Ram's Horn: 1, (Will +3) Spectral Spider Fangs: 1, (Cohesion +4) [B]Mineral[/B]: Nebulastone: 1, (Confluence +4) Nightstone: 1, (Adhesion +3) Slickstone: 1: {- heat x2} Sulfur: 1 brick, {heat or acidity x4} Waterstone: 1, (Motility +3) [B]Ores[/B]: Copper: 1, (Persona +3), {shock or -Mind x4} Manganese: 2, {any Mind x4} [B]Plant[/B]: Mend Leaves: 10 measures, {Mend x2} Seeds: 2 measures, ?? [B]Discoveries[/B]: modified cave west of Boga City [/spoiler] [ooc]Each character receives 5 DP. State nominal intentions. Provided a random roll.[/ooc] [/QUOTE]
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