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General Tabletop Discussion
D&D Older Editions
Top 20 most broken character builds 3.5
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<blockquote data-quote="cjosephs1s" data-source="post: 5704320" data-attributes="member: 6683450"><p>Like I originally said...I'm going to be the outcast on this position but let me demonstrate my point more effectively using the most basic of rules for which almost everyone plays by: Stat generation. </p><p> </p><p>Lets say using the rules from the PHB (roll 4d6 drop the low which I'm gonna guess a vast majority of players and DMs use)and inside the allowable everything the DM has I roll crappy stats..top score of 6. Statistically this can and does happen. Another player gets lucky and rolls the other side of the curve and gets his low score is a 16 with mostly 17s and 18s. </p><p> </p><p>I've followed the rules and so has the other player yet my character is going to be about worthless or his character is going to be waaay overpowered. Either way something is broken in the party. So do we now say that the way we generate stats is broken because of a statistical probability? I'd hope not. They do not outlaw this rule. The DM handles this "broken" situation to balance it. </p><p> </p><p>I can also make the argument that any class can disrupt the balance of the game given the right stats, gear, feats, and skills. So "which classes are likely to cause problems for a game"? Any class the player is intimately familiar with and wants to munchin for a certain reason. This is exactly why I said things are situational, not absolute. </p><p> </p><p>I'm not familiar with the Cancer Mage but I pose this question..is the class by itself so overpowered that it can kill any other PC class with little difficulty? Or does it require taking the right feats, gear, and skills before it becomes "overpowered"? Is there nothing that can stop this class aside from wish and miracle spells or a direct intervention from the dieties themselves? How does he fare against the PrC Occult Slayer whose purpose it is to destroy those with magic..or a Spellthief or a golem with immunity to magic? </p><p> </p><p>I guess my main point is lots of things can tip the scale of power one way or another to the point where it looks like it should be banned from the game. In reality, there's always a counter to this balance in the DM coming up with a situational solution that still lets everyone have fun. </p><p> </p><p>But if you really want a list, just let me know and I'll come up with one...lol</p></blockquote><p></p>
[QUOTE="cjosephs1s, post: 5704320, member: 6683450"] Like I originally said...I'm going to be the outcast on this position but let me demonstrate my point more effectively using the most basic of rules for which almost everyone plays by: Stat generation. Lets say using the rules from the PHB (roll 4d6 drop the low which I'm gonna guess a vast majority of players and DMs use)and inside the allowable everything the DM has I roll crappy stats..top score of 6. Statistically this can and does happen. Another player gets lucky and rolls the other side of the curve and gets his low score is a 16 with mostly 17s and 18s. I've followed the rules and so has the other player yet my character is going to be about worthless or his character is going to be waaay overpowered. Either way something is broken in the party. So do we now say that the way we generate stats is broken because of a statistical probability? I'd hope not. They do not outlaw this rule. The DM handles this "broken" situation to balance it. I can also make the argument that any class can disrupt the balance of the game given the right stats, gear, feats, and skills. So "which classes are likely to cause problems for a game"? Any class the player is intimately familiar with and wants to munchin for a certain reason. This is exactly why I said things are situational, not absolute. I'm not familiar with the Cancer Mage but I pose this question..is the class by itself so overpowered that it can kill any other PC class with little difficulty? Or does it require taking the right feats, gear, and skills before it becomes "overpowered"? Is there nothing that can stop this class aside from wish and miracle spells or a direct intervention from the dieties themselves? How does he fare against the PrC Occult Slayer whose purpose it is to destroy those with magic..or a Spellthief or a golem with immunity to magic? I guess my main point is lots of things can tip the scale of power one way or another to the point where it looks like it should be banned from the game. In reality, there's always a counter to this balance in the DM coming up with a situational solution that still lets everyone have fun. But if you really want a list, just let me know and I'll come up with one...lol [/QUOTE]
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