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<blockquote data-quote="DrNames" data-source="post: 7282182" data-attributes="member: 6921062"><p><strong>3.5 Dnd Most powerful creation EVER lvl 1 (5) No items</strong></p><p></p><p>Ladies and gents, I have a fully built COMPLETELY off the wall creation. You want something broken? You want to destroy everything at level 1??? Read this!</p><p></p><p>Name: Tybor Sept</p><p>Size: Small</p><p>Race: Pixie(+4 level adjust) </p><p>Class: Monk lvl 1</p><p>Total Level: 5</p><p></p><p></p><p>Str:10 + 0</p><p>Dex:26 + 8</p><p>Con:12 + 1</p><p>Int:21 + 5</p><p>Wis:22 + 6</p><p>Cha:18 + 4</p><p></p><p>AC:29 (You can take soft cover from any creature 2 sizes larger than you if you are in the same space as them (AKA your Trained Creature) for a total of 33)</p><p>AC Calculations: 10 base + 8 dex mod + 6 wis (monk) + 1 (small size) + 1 (Natural Armor Bonus)</p><p> + 1 (dodge) + 1 (Monk Bonus)+ 1 (Aeiral Superiority feat)</p><p>_________________________________________________________________________________________________________</p><p>BA+2</p><p>BA Calculations: Monk level +1 size bonus +1</p><p></p><p>Total attack bonus (Unarmed attack): + 10</p><p>Minimum damage per attack action: 9 (crit 11)</p><p>Maximum damage per combat round: 32 (critx2 64)</p><p>_________________________________________________________________________________________________________</p><p></p><p>Other Atributes of Merit:</p><p></p><p>Damage Reduction: 10/cold iron 15+classlevels(Spell resistence)</p><p>_________________________________________________________________________________________________________</p><p>Greater Invisability: "A Pixie remains invisable even when it attacks. This ability is CONSTANT,</p><p>But the pixie can suppress or resume it as a free action."</p><p></p><p>Invisable Info:Visually undetectable. An invisible creature gains a +2 bonus on attack rolls against </p><p>sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). (Invisibility has no </p><p>effect against blinded or otherwise nonsighted creatures.) An invisible creature's location cannot be </p><p>pinpointed by visual means, including darkvision. It has total concealment; even if an attacker correctly </p><p>guesses the invisible creature's location, the attacker has a 50% miss chance in combat</p><p>_________________________________________________________________________________________________________</p><p>Spell-like Abilities: 1/day- </p><p>Lesser Confusion (DC 14)</p><p>Dancing Lights</p><p>Detect Chaos</p><p>Detect Good</p><p>Detect Evil</p><p>Detect Law</p><p>Detect Thoughts (DC 15)</p><p>Dispel Magic</p><p>Entangle (DC 14)</p><p>Permanent image (DC 19)</p><p>Polymorph (self only)</p><p>_________________________________________________________________________________________________________</p><p>Special Arrows: 0 damage + Effects bellow</p><p></p><p>Memory Loss<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />Perminent! DC 15 (Cha) retains skills/ languages/class abilities) </p><p>"Forgets everything else until he or she recieves a heal spell or memory restoration WITH </p><p>limited wish, wish, or miracle.</p><p></p><p>Sleep: "Any opponent struck by this arrow, regardless of Hit Dice must succeed on a DC 15 Fortitude save</p><p>or be affected as though by a sleep spell.</p><p></p><p>Low Light Vision</p><p>_________________________________________________________________________________________________________</p><p></p><p>Skills:</p><p>(Small Size Adjustments)</p><p>Hide: +4</p><p>Grapple: -4</p><p>(Racial Adjustments)</p><p>Listen: +2</p><p>Search: +2</p><p>Spot: +2</p><p>(Class Skills(4+ int modifier)x4)</p><p>Total points to expended: 36</p><p>Balance: +4</p><p>Climb: +0</p><p>Concentration: +0</p><p>Craft: +2</p><p>Diplomacy: +5</p><p>Escape Artist: +5</p><p>Hide: +5</p><p>Jump: +0</p><p>Knowledges: +0</p><p>Listen: +0</p><p>Move Silently: +6</p><p>Perform: +0</p><p>Profession: +7</p><p>Sense Motive: +2</p><p>Spot: +2</p><p>Swim: +3</p><p>Tumble: +0</p><p>_________________________________________________________________________________________________________</p><p>Profession: Mimic Trainer and Breader</p><p>Craft: Carpenter! Master of Woodwork, and Furnature Expert.</p><p>_________________________________________________________________________________________________________</p><p></p><p>Feats:</p><p>Dodge: +1 dodge Bonus to AC against some attacks of opportunity</p><p></p><p>Aerial Superiority:"You can use your flying ability to gain an advantage against landbound foes or</p><p>airborne foes that you can outmaneuver.</p><p>Benefit: While flying, you gain a +1 dodge bonus to armor class against opponents who cannot fly or</p><p>have a lower maneuverability than you."</p><p></p><p>Improved Grapple: You do not provoke an attack of opportunity when you make a touch attack to start a</p><p>grapple.</p><p>_________________________________________________________________________________________________________</p><p></p><p>Class Abilities:</p><p></p><p>Unarmed Strike: 1d6+Dex Mod</p><p>Flurry of Blows: You may perform an additional unarmed strike each turn (-2)</p><p>_________________________________________________________________________________________________________</p><p></p><p>Animal Companion: Agustace (Otherwise known as "Big Mama" or "Old Ben")</p><p>Race: Mimic</p><p>Size: Large (Up to 10 feet tall)(4000 pounds)(Can be as small as 5x5x6 box)</p><p>16,10,17,16,16,17 Reroll lowest=18 (stats are read like pixies, any number over 10 is the mimics racial bonus</p><p>Since all mimics have the same core stats in dnd 3.5) </p><p></p><p>Totals:</p><p>Str:25 + 7</p><p>Dex:18 + 4</p><p>Con:24 + 7</p><p>Int:18 + 4</p><p>Wis:20 + 5</p><p>Char:16 + 3</p><p></p><p>Languages<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />Naturally speaks Common)(Int Modifier adds 4 more: Dwarven, Goblin, Elven, Sylvan)</p><p></p><p>AC:18</p><p>AC Calculations: (-1 (size) + 4 (Dex) + 5 (Natural Armor))</p><p></p><p>HP:103</p><p>HP Calculations: (7d8+21+7 per level (Con)) (16+14+9+11+11+9+12(+21))</p><p></p><p>Abilities of Merit:</p><p>Adhesive: A Succesful slam automatically grapples, If attacked a creature must make a reflex save (DC 16)</p><p>or the weapon is stuck on the mimic.</p><p>Crush: If an enemy is grappled the mimic can crush them dealing 1d8+(str mod)</p><p>Darkvision</p><p>Immunity to Acid</p><p>Mimic Shape</p><p></p><p>Skills:</p><p>Climb: +9</p><p>Disguise: +8</p><p>Listen: +8</p><p>Spot: +8</p><p></p><p>Feats:</p><p>Alertness- +2 bonus to all listen and Spot checks</p><p>Lightning Reflexes- +2 on all reflex saving throws</p><p>Weapon Focus (Slam)- +1 on all attack rolls with this attack.</p><p></p><p>BA:+5 to attack +9 to grapple</p><p>Total attacking bonuses: +13 to attack (with slam) +16 to grapple</p><p>Slam: 1d8+(str mod)</p><p></p><p>Books used: 3.5 Players handbook, 3.5 Monster manual (Pixie)(Mimic), 3.5 Wild races.</p></blockquote><p></p>
[QUOTE="DrNames, post: 7282182, member: 6921062"] [b]3.5 Dnd Most powerful creation EVER lvl 1 (5) No items[/b] Ladies and gents, I have a fully built COMPLETELY off the wall creation. You want something broken? You want to destroy everything at level 1??? Read this! Name: Tybor Sept Size: Small Race: Pixie(+4 level adjust) Class: Monk lvl 1 Total Level: 5 Str:10 + 0 Dex:26 + 8 Con:12 + 1 Int:21 + 5 Wis:22 + 6 Cha:18 + 4 AC:29 (You can take soft cover from any creature 2 sizes larger than you if you are in the same space as them (AKA your Trained Creature) for a total of 33) AC Calculations: 10 base + 8 dex mod + 6 wis (monk) + 1 (small size) + 1 (Natural Armor Bonus) + 1 (dodge) + 1 (Monk Bonus)+ 1 (Aeiral Superiority feat) _________________________________________________________________________________________________________ BA+2 BA Calculations: Monk level +1 size bonus +1 Total attack bonus (Unarmed attack): + 10 Minimum damage per attack action: 9 (crit 11) Maximum damage per combat round: 32 (critx2 64) _________________________________________________________________________________________________________ Other Atributes of Merit: Damage Reduction: 10/cold iron 15+classlevels(Spell resistence) _________________________________________________________________________________________________________ Greater Invisability: "A Pixie remains invisable even when it attacks. This ability is CONSTANT, But the pixie can suppress or resume it as a free action." Invisable Info:Visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). (Invisibility has no effect against blinded or otherwise nonsighted creatures.) An invisible creature's location cannot be pinpointed by visual means, including darkvision. It has total concealment; even if an attacker correctly guesses the invisible creature's location, the attacker has a 50% miss chance in combat _________________________________________________________________________________________________________ Spell-like Abilities: 1/day- Lesser Confusion (DC 14) Dancing Lights Detect Chaos Detect Good Detect Evil Detect Law Detect Thoughts (DC 15) Dispel Magic Entangle (DC 14) Permanent image (DC 19) Polymorph (self only) _________________________________________________________________________________________________________ Special Arrows: 0 damage + Effects bellow Memory Loss:(Perminent! DC 15 (Cha) retains skills/ languages/class abilities) "Forgets everything else until he or she recieves a heal spell or memory restoration WITH limited wish, wish, or miracle. Sleep: "Any opponent struck by this arrow, regardless of Hit Dice must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. Low Light Vision _________________________________________________________________________________________________________ Skills: (Small Size Adjustments) Hide: +4 Grapple: -4 (Racial Adjustments) Listen: +2 Search: +2 Spot: +2 (Class Skills(4+ int modifier)x4) Total points to expended: 36 Balance: +4 Climb: +0 Concentration: +0 Craft: +2 Diplomacy: +5 Escape Artist: +5 Hide: +5 Jump: +0 Knowledges: +0 Listen: +0 Move Silently: +6 Perform: +0 Profession: +7 Sense Motive: +2 Spot: +2 Swim: +3 Tumble: +0 _________________________________________________________________________________________________________ Profession: Mimic Trainer and Breader Craft: Carpenter! Master of Woodwork, and Furnature Expert. _________________________________________________________________________________________________________ Feats: Dodge: +1 dodge Bonus to AC against some attacks of opportunity Aerial Superiority:"You can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver. Benefit: While flying, you gain a +1 dodge bonus to armor class against opponents who cannot fly or have a lower maneuverability than you." Improved Grapple: You do not provoke an attack of opportunity when you make a touch attack to start a grapple. _________________________________________________________________________________________________________ Class Abilities: Unarmed Strike: 1d6+Dex Mod Flurry of Blows: You may perform an additional unarmed strike each turn (-2) _________________________________________________________________________________________________________ Animal Companion: Agustace (Otherwise known as "Big Mama" or "Old Ben") Race: Mimic Size: Large (Up to 10 feet tall)(4000 pounds)(Can be as small as 5x5x6 box) 16,10,17,16,16,17 Reroll lowest=18 (stats are read like pixies, any number over 10 is the mimics racial bonus Since all mimics have the same core stats in dnd 3.5) Totals: Str:25 + 7 Dex:18 + 4 Con:24 + 7 Int:18 + 4 Wis:20 + 5 Char:16 + 3 Languages:(Naturally speaks Common)(Int Modifier adds 4 more: Dwarven, Goblin, Elven, Sylvan) AC:18 AC Calculations: (-1 (size) + 4 (Dex) + 5 (Natural Armor)) HP:103 HP Calculations: (7d8+21+7 per level (Con)) (16+14+9+11+11+9+12(+21)) Abilities of Merit: Adhesive: A Succesful slam automatically grapples, If attacked a creature must make a reflex save (DC 16) or the weapon is stuck on the mimic. Crush: If an enemy is grappled the mimic can crush them dealing 1d8+(str mod) Darkvision Immunity to Acid Mimic Shape Skills: Climb: +9 Disguise: +8 Listen: +8 Spot: +8 Feats: Alertness- +2 bonus to all listen and Spot checks Lightning Reflexes- +2 on all reflex saving throws Weapon Focus (Slam)- +1 on all attack rolls with this attack. BA:+5 to attack +9 to grapple Total attacking bonuses: +13 to attack (with slam) +16 to grapple Slam: 1d8+(str mod) Books used: 3.5 Players handbook, 3.5 Monster manual (Pixie)(Mimic), 3.5 Wild races. [/QUOTE]
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