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Top 5 RPGs--Spring 2012
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<blockquote data-quote="SteamCraft" data-source="post: 5979992" data-attributes="member: 6697590"><p>There are two related issues.</p><p></p><p>1. The decline of rpgs in general.</p><p>2. The decline of D&D sales (4E)</p><p></p><p>WotC was smart in that it realizes that the hobby is declining. D&D is the most recognized brand so they have been trying to find a working strategy to get new gamers into hobby. This would usually mean D&D.</p><p></p><p>The problem has been missteps on finding an effective strategy/game design that will get new players in. The OGL from 3E has come and bit WotC in the butt. With the move to 4E, 3.5 players went to pathfinder. WotC created their own competitor with the OGL (not the best business move.)</p><p></p><p>So now WotC has big problems for the new edition. It needs to get its 3.5 players back, keep its 4E players, and try to attract new players to the hobby. That is a lot to expect for 5E.</p><p></p><p>I see WotC trying to mimic what they did with 3E launch. 2E was a failure in terms of sales compared to 1E. 3E managed to get a lot of attention, bring in many old gamers, and managed to bring in a lot of new gamers to the hobby in the early 2000's (before WoW came about). I don't see them being able to do it with 5E.</p><p></p><p>Honestly, I think they should go back to the strategy of 1977. You put out a Basic D&D for new players. It is very simple and designed to get new players into the game. Then you put out an Advanced D&D. AD&D is designed as a 3.75 to get 3.5 players back from Pathfinder and keep their 4E players.</p></blockquote><p></p>
[QUOTE="SteamCraft, post: 5979992, member: 6697590"] There are two related issues. 1. The decline of rpgs in general. 2. The decline of D&D sales (4E) WotC was smart in that it realizes that the hobby is declining. D&D is the most recognized brand so they have been trying to find a working strategy to get new gamers into hobby. This would usually mean D&D. The problem has been missteps on finding an effective strategy/game design that will get new players in. The OGL from 3E has come and bit WotC in the butt. With the move to 4E, 3.5 players went to pathfinder. WotC created their own competitor with the OGL (not the best business move.) So now WotC has big problems for the new edition. It needs to get its 3.5 players back, keep its 4E players, and try to attract new players to the hobby. That is a lot to expect for 5E. I see WotC trying to mimic what they did with 3E launch. 2E was a failure in terms of sales compared to 1E. 3E managed to get a lot of attention, bring in many old gamers, and managed to bring in a lot of new gamers to the hobby in the early 2000's (before WoW came about). I don't see them being able to do it with 5E. Honestly, I think they should go back to the strategy of 1977. You put out a Basic D&D for new players. It is very simple and designed to get new players into the game. Then you put out an Advanced D&D. AD&D is designed as a 3.75 to get 3.5 players back from Pathfinder and keep their 4E players. [/QUOTE]
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