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Top 5 Sales - Q3 2011 Analysis
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<blockquote data-quote="Alphastream" data-source="post: 5722002" data-attributes="member: 11365"><p>It is interesting to read their <a href="http://www.icv2.com/articles/news/21399.html" target="_blank">overall summary</a>: "Paizo’s Pathfinder, #1 in the roleplaying game category, continued to gain momentum, with sharp differences in the number of releases between It and WotC’s category-defining Dungeons and Dragons. Some retailers told ICv2 of differences between the customers of the two games, with D&D 4.0 appealing to new players and people that don’t want to get super-involved in an RPG, and Pathfinder the choice of players that want to spend more time on playing."</p><p></p><p>That seems consistent with what Encounters might provide WotC in terms of sales, bringing casual players into stores. Also, 4E is generally seen as a more friendly and easier to master rules set than Paizo's version of 3E. The intro boxed set might change that, of course, and both companies have reason to worry that the wall of books they have for their games can be intimidating even with intro sets. </p><p></p><p>For stores, it seems organized play may increase as a way to promote the game. Play-anywhere Pathfinder Society is clearly a big point of emphasis for Paizo. And store-only Encounters is no slouch at all (and Lair Assault extends this). Other RPGs would love to have either program.</p><p></p><p>One of the big questions remains whether we could ever get some sort of comparison between DDI subscribers and Paizo subscribers. It is really hard to get any decent data, though there have been some that think the DDI base is pretty enormous and the number of new sign-ups per month (due to Encounters?) substantial. The reality is that we just don't know for sure. </p><p></p><p>A much more important question is whether this competition is good for the two companies and for the RPG industry as a whole. It seems it has been good for Paizo and WotC, helping them make better products. It also seems to produce some different approaches. For example, D&D closes its collectible mini line, Paizo opens one up, D&D opens up a non-collectible line. That may be healthy for both companies and the industry as a whole (compare/contrast to 3rd Edition's start and how it seemed to turn all other RPGs into d20 versions... many saw this as a low period for the industry). ICV2 says the summer was good for stores all around, so it suggests that all is well in this competitive landscape.</p><p></p><p>For me, on a personal level, the "edition wars" have been good for innovation but very bad for gamers. The wars create rifts in the gaming population, preventing many players from seeing the other innovations. D&D players really should be seeing what Pathfinder has to offer and vice-versa, instead of being blind to the benefits of the "other" game. But, perhaps that opens them up to trying out other RPGs and presumably those can learn from both Paizo and WotC.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5722002, member: 11365"] It is interesting to read their [URL="http://www.icv2.com/articles/news/21399.html"]overall summary[/URL]: "Paizo’s Pathfinder, #1 in the roleplaying game category, continued to gain momentum, with sharp differences in the number of releases between It and WotC’s category-defining Dungeons and Dragons. Some retailers told ICv2 of differences between the customers of the two games, with D&D 4.0 appealing to new players and people that don’t want to get super-involved in an RPG, and Pathfinder the choice of players that want to spend more time on playing." That seems consistent with what Encounters might provide WotC in terms of sales, bringing casual players into stores. Also, 4E is generally seen as a more friendly and easier to master rules set than Paizo's version of 3E. The intro boxed set might change that, of course, and both companies have reason to worry that the wall of books they have for their games can be intimidating even with intro sets. For stores, it seems organized play may increase as a way to promote the game. Play-anywhere Pathfinder Society is clearly a big point of emphasis for Paizo. And store-only Encounters is no slouch at all (and Lair Assault extends this). Other RPGs would love to have either program. One of the big questions remains whether we could ever get some sort of comparison between DDI subscribers and Paizo subscribers. It is really hard to get any decent data, though there have been some that think the DDI base is pretty enormous and the number of new sign-ups per month (due to Encounters?) substantial. The reality is that we just don't know for sure. A much more important question is whether this competition is good for the two companies and for the RPG industry as a whole. It seems it has been good for Paizo and WotC, helping them make better products. It also seems to produce some different approaches. For example, D&D closes its collectible mini line, Paizo opens one up, D&D opens up a non-collectible line. That may be healthy for both companies and the industry as a whole (compare/contrast to 3rd Edition's start and how it seemed to turn all other RPGs into d20 versions... many saw this as a low period for the industry). ICV2 says the summer was good for stores all around, so it suggests that all is well in this competitive landscape. For me, on a personal level, the "edition wars" have been good for innovation but very bad for gamers. The wars create rifts in the gaming population, preventing many players from seeing the other innovations. D&D players really should be seeing what Pathfinder has to offer and vice-versa, instead of being blind to the benefits of the "other" game. But, perhaps that opens them up to trying out other RPGs and presumably those can learn from both Paizo and WotC. [/QUOTE]
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