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Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
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<blockquote data-quote="John Grabanski" data-source="post: 7769059" data-attributes="member: 6902273"><p>I'll have to agree with @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=83242" target="_blank">dave2008</a></u></strong></em> about 'success'. There could be a niche system with a very dedicated fan base of 10,000 players, developed by 1 person or a small team, that can/could be successful within it's market. It might never even be sold internationally, or in the English language, but it would be successful. </p><p></p><p></p><p>Going back to previous comments about the Pathfinder 2nd Edition Playtest: PF2 (playtest) was/is a ruleset that Paizo put out to stress test the system. Paizo was very clear that they were exaggerating the system changes and trying some very out there ideas to see if they would even work in the whole system. I've always been a fan of Paizo and Pathfinder, and I feel once PF2 is ready for release next August at GenCon that it will share little with the PF2 playtest. </p><p></p><p>Not only that but during the playtest they published ~6 major updates that changes things from Death and dying to proficiency numbers, and a final Twitch stream/YouTube blog with the Lead Designer (Jason Bulmahn) announced: Removal of Resonance (a sort of magic item resource), updated DC tables for difficult, updated proficiency, etc. </p><p>And it being a playtest, with goals of stress testing. Paizo did limit content (to ensure coverage of test data) and thus causing the limited advancement options. I'm looking forward to PF2, it's not going to be a perfect system, but what is?</p></blockquote><p></p>
[QUOTE="John Grabanski, post: 7769059, member: 6902273"] I'll have to agree with @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=83242"]dave2008[/URL][/U][/B][/I] about 'success'. There could be a niche system with a very dedicated fan base of 10,000 players, developed by 1 person or a small team, that can/could be successful within it's market. It might never even be sold internationally, or in the English language, but it would be successful. Going back to previous comments about the Pathfinder 2nd Edition Playtest: PF2 (playtest) was/is a ruleset that Paizo put out to stress test the system. Paizo was very clear that they were exaggerating the system changes and trying some very out there ideas to see if they would even work in the whole system. I've always been a fan of Paizo and Pathfinder, and I feel once PF2 is ready for release next August at GenCon that it will share little with the PF2 playtest. Not only that but during the playtest they published ~6 major updates that changes things from Death and dying to proficiency numbers, and a final Twitch stream/YouTube blog with the Lead Designer (Jason Bulmahn) announced: Removal of Resonance (a sort of magic item resource), updated DC tables for difficult, updated proficiency, etc. And it being a playtest, with goals of stress testing. Paizo did limit content (to ensure coverage of test data) and thus causing the limited advancement options. I'm looking forward to PF2, it's not going to be a perfect system, but what is? [/QUOTE]
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