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<blockquote data-quote="amerigoV" data-source="post: 7652451"><p>Ghostwalk was an interesting one. I always held that one in my back pocket if a long-running group ever got TPK'd. I most be soft, as I have not used it yet.</p><p></p><p></p><p>Of the actual results, I have only played in the top 5 anyway for any length of time (I ran/played in the I6/EtCR, but not the setting and played in one or two DL modules)</p><p></p><p>In the top 5, only Planescape is not to my tastes. I am just not a big fan of planar stuff, other than as to prevent Something Bad from Happening trope. It also seems to me that D&D has drifted too much into planar stuff as a way to "make things interesting" instead of just making something interesting. But I know there is a lot of love there so its just something I do not think about.</p><p></p><p>Darksun - I have loved the concept from the time I first heard of it. I was a po' college student when I first found out about it and only lightly into gaming at the time, so I never picked it up. I am not a 4e-er, but when they announced the re-release I eagerly picked it up. The fact that 40% of the book was just player option crunch really dampened my view of the book - I seem to have a hard time getting past that to really enjoy reading about the setting itself. But I am keeping an eye on the Dragon Kings (<a href="http://www.dragonkingsproject.com/" target="_blank">http://www.dragonkingsproject.com/</a>) since its supposed to be the spiritual successor of DS (and them announcing Savage Worlds as one of the support rule sets cinched it for me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />).</p><p></p><p>I have a renewed enjoyment of Greyhawk in the last couple of years. Someone one Dragonsfoot said it best on a discussion of game world there - you need to have something "normal" in which to contrast the fantastical against. Since Greyhawk grew up under the older editions, it just feels closer to the "medieval world with some spikes of magic" that I like vs. "every inch of the world is magical". </p><p></p><p>I picked up a lot of FR during 3.x (I never really like the older stuff). The 3.0 FRCS is one of my favorite books. I love how at the end of each area write-up there are 3-4 little plot hooks to get you going. I know if I have an idea that does not fit any more specialized worlds I can always drop it somewhere in FR - it is truly a kitchen sink setting. None of my players are FR-fan boys so I can always use that world as a rich background without the fear of sticking all that close to Canon if I do not want to.</p><p></p><p>But if I want a long-term high magic setting, I love Eberron over FR. It just makes more sense to me. If every barkeep can cast a few magic spells and every treasure pile has a +1 sword in it, then I would expect more "magic-tech" than FR seems to have. Eberron is magical and the magic is used for more than just making WMDs (Weapons of Monster Destruction).</p><p></p><p>So I would rank the top 4 to be:</p><p></p><p>4. DS (concept, anyway)</p><p>3. FR</p><p>2/1 (tie) Greyhawk/Eberron depending on the how "high fantasy" I want something.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 7652451"] Ghostwalk was an interesting one. I always held that one in my back pocket if a long-running group ever got TPK'd. I most be soft, as I have not used it yet. Of the actual results, I have only played in the top 5 anyway for any length of time (I ran/played in the I6/EtCR, but not the setting and played in one or two DL modules) In the top 5, only Planescape is not to my tastes. I am just not a big fan of planar stuff, other than as to prevent Something Bad from Happening trope. It also seems to me that D&D has drifted too much into planar stuff as a way to "make things interesting" instead of just making something interesting. But I know there is a lot of love there so its just something I do not think about. Darksun - I have loved the concept from the time I first heard of it. I was a po' college student when I first found out about it and only lightly into gaming at the time, so I never picked it up. I am not a 4e-er, but when they announced the re-release I eagerly picked it up. The fact that 40% of the book was just player option crunch really dampened my view of the book - I seem to have a hard time getting past that to really enjoy reading about the setting itself. But I am keeping an eye on the Dragon Kings ([url]http://www.dragonkingsproject.com/[/url]) since its supposed to be the spiritual successor of DS (and them announcing Savage Worlds as one of the support rule sets cinched it for me :)). I have a renewed enjoyment of Greyhawk in the last couple of years. Someone one Dragonsfoot said it best on a discussion of game world there - you need to have something "normal" in which to contrast the fantastical against. Since Greyhawk grew up under the older editions, it just feels closer to the "medieval world with some spikes of magic" that I like vs. "every inch of the world is magical". I picked up a lot of FR during 3.x (I never really like the older stuff). The 3.0 FRCS is one of my favorite books. I love how at the end of each area write-up there are 3-4 little plot hooks to get you going. I know if I have an idea that does not fit any more specialized worlds I can always drop it somewhere in FR - it is truly a kitchen sink setting. None of my players are FR-fan boys so I can always use that world as a rich background without the fear of sticking all that close to Canon if I do not want to. But if I want a long-term high magic setting, I love Eberron over FR. It just makes more sense to me. If every barkeep can cast a few magic spells and every treasure pile has a +1 sword in it, then I would expect more "magic-tech" than FR seems to have. Eberron is magical and the magic is used for more than just making WMDs (Weapons of Monster Destruction). So I would rank the top 4 to be: 4. DS (concept, anyway) 3. FR 2/1 (tie) Greyhawk/Eberron depending on the how "high fantasy" I want something. [/QUOTE]
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