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Tor-eal (1000 years after the Devils win the Blood War)
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8070721" data-attributes="member: 7023887"><p>Here is the Githxei race:</p><p></p><p><span style="font-size: 26px"><strong>Githxei Race Details</strong></span></p><p>Though they were were separated from their home planes and commands from their superiors, the Gith who were in the Inner Planes at the time of the Gods' Sacrifice were able to unite as a single race. Led by a Shasal'Kou Githyanki named Xei'karr, both the Githzerai and Githyanki united to start a faction of illithid and aberration hunters known as the Telairkarr. The united gith race, now known as the Githxei (gith-xay), recruited humans, surface drow, and gnomes to help them in their quest to track down and destroy the Illithids in Realmspace and the Inner Planes. </p><p> </p><p><span style="font-size: 22px"><strong>Githxei Traits</strong></span></p><p>Your Githxei character has the following racial traits.<strong>Size.</strong></p><p>Gith are taller and leaner than humans, with most at a slender 6 feet in height. Your size is Medium. </p><p><strong>Ability Score Increase.</strong></p><p>Your Strength, Intelligence, and Wisdom Scores all increase by 1. </p><p><strong>Age.</strong></p><p>Githxei reach adulthood in their late teens and tend to live about a century. </p><p><strong>Alignment.</strong></p><p>Githxei tend towards lawful good and lawful neutral, but may be any alignment. </p><p><strong>Speed.</strong></p><p>Your base walking speed is 30 feet. </p><p><strong>Martial Training.</strong></p><p>Due to your race's dedication to slaying mind flayers and other aberrations, you are a master of martial prowess. You gain proficiency in light and medium armor, as well as firearms. </p><p><strong>Disciplined Combatant.</strong></p><p>Due to your training in being calm during the most perilous of circumstances, you are able to focus on your attacks, saving throws, and ability checks better than most. As a bonus action while in combat, until combat ends, you cannot have disadvantage on any attack rolls, ability checks, or saving throws until the end of combat or you lose concentration (as if concentrating on a spell). Once you use this feature, you cannot use it again until you take a long rest.</p><p><strong>Githxei Psionics.</strong></p><p>You know the <a href="https://www.dndbeyond.com/spells/mage-hand" target="_blank">mage hand</a> cantrip and the hand is invisible when you cast it with this trait. </p><p>When you reach 3rd level, you can cast the <a href="https://www.dndbeyond.com/spells/shield" target="_blank">shield</a> spell once with this trait, and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the <a href="https://www.dndbeyond.com/spells/misty-step" target="_blank">misty step</a> spell once with this trait, and regain the ability to do so when you finish a long rest. </p><p>Intelligence is your spellcasting ability modifier for these spells. When you cast these spells with this trait, they don't require components. </p><p><strong>Languages.</strong></p><p>You can speak, read, write, and understand Common and Gith.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8070721, member: 7023887"] Here is the Githxei race: [SIZE=7][B]Githxei Race Details[/B][/SIZE] Though they were were separated from their home planes and commands from their superiors, the Gith who were in the Inner Planes at the time of the Gods' Sacrifice were able to unite as a single race. Led by a Shasal'Kou Githyanki named Xei'karr, both the Githzerai and Githyanki united to start a faction of illithid and aberration hunters known as the Telairkarr. The united gith race, now known as the Githxei (gith-xay), recruited humans, surface drow, and gnomes to help them in their quest to track down and destroy the Illithids in Realmspace and the Inner Planes. [SIZE=6][B]Githxei Traits[/B][/SIZE] Your Githxei character has the following racial traits.[B]Size.[/B] Gith are taller and leaner than humans, with most at a slender 6 feet in height. Your size is Medium. [B]Ability Score Increase.[/B] Your Strength, Intelligence, and Wisdom Scores all increase by 1. [B]Age.[/B] Githxei reach adulthood in their late teens and tend to live about a century. [B]Alignment.[/B] Githxei tend towards lawful good and lawful neutral, but may be any alignment. [B]Speed.[/B] Your base walking speed is 30 feet. [B]Martial Training.[/B] Due to your race's dedication to slaying mind flayers and other aberrations, you are a master of martial prowess. You gain proficiency in light and medium armor, as well as firearms. [B]Disciplined Combatant.[/B] Due to your training in being calm during the most perilous of circumstances, you are able to focus on your attacks, saving throws, and ability checks better than most. As a bonus action while in combat, until combat ends, you cannot have disadvantage on any attack rolls, ability checks, or saving throws until the end of combat or you lose concentration (as if concentrating on a spell). Once you use this feature, you cannot use it again until you take a long rest. [B]Githxei Psionics.[/B] You know the [URL='https://www.dndbeyond.com/spells/mage-hand']mage hand[/URL] cantrip and the hand is invisible when you cast it with this trait. When you reach 3rd level, you can cast the [URL='https://www.dndbeyond.com/spells/shield']shield[/URL] spell once with this trait, and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the [URL='https://www.dndbeyond.com/spells/misty-step']misty step[/URL] spell once with this trait, and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability modifier for these spells. When you cast these spells with this trait, they don't require components. [B]Languages.[/B] You can speak, read, write, and understand Common and Gith. [/QUOTE]
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