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Tor-eal (1000 years after the Devils win the Blood War)
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8074149" data-attributes="member: 7023887"><p><strong><u>Draevar (Driders):</u></strong> After being driven from their drow cities, abhorred by all the races of the Underdark and surface alike, forced to flee to the surface by the Duergar, and chased out of the forests by the Minotaurs, the driders are no strangers to being rejected due to their looks. Though Lolth did perish or was banished, her curse was not lifted from the twisted Driders. Instead, they became their own race of people, able to reproduce by laying eggs, and able to create their own culture as well. Thrown out by all those who saw their horrifying forms, with no end in sight to their torment, the Driders left to the Feydark to become a seclusive race of fey creatures. </p><p></p><p>Though they were never fully accepted into the Gloam Council, they were allowed to create settlements in the feyish caverns. Allied with, but not full members with the Gloam Council, they had to fend for themselves. They cultivated fungi in the Feydark, and would use their webs to trap prey that they would then devour. Over the course of a thousand years, they shrunk slightly in size to make it so they didn't need to eat as much, they lost their venomous bites, and took up the art of silk weaving. They became masters of tapestry making, and could create useful items with their spider silk. They also became excellent trappers and ambushers of the prey, which included the beasts of the Feydark and surface Feywild, as they would often dwell near disguised exits of the Feydark to ambush prey. They also changed their name to the Draevar, and still appear as drow with the lower portion of their bodies being spider abdomens. </p><p></p><p>They are reluctant traders, and their silken creations are envied by those who do not have them. A drider that journeys to the surface of the Feywild is accepted and well known, due to their excellent ability to create artistic objects. Now, their society is based on hunting, as those that eat more produce more silk, which they can use to build large webbed homes that hang from the roof of the caverns of the Feydark. Those with larger, grander homes are seen as favored by fate, as they are lucky enough to have plentiful access to food. </p><p></p><p><strong>[EXCERPT]Draevar Names</strong></p><p><strong>Female Names:[/EXCERPT]</strong>[EXCERPT] Archiava, Ayvaka, Bria'zara, Cleastari, Dridela, Eacara, Hae'lora, Jasorae, Kevethores, Luizerai, Pelioneh, Qwaeflo'rae, Reasthara, Seewilvary, Twilyaeh, Ufarya, Vyellith, Wyae'sthvoe, Xaelya, Yuara, Zaika'flor</p><p><strong>Male Names:</strong> Arias, Azyoreth, Biar'xalyas, Caefortil, Dyex'norin, Esthyn, Iw'zikaer, Jlest'zer, Lao'telyr, Nethitor, Ostarin, Pwelliq, Queth'alfaer, Roelizk, Suolarith, To'zayfin, Velzkuon, Xarin, Yiwaer, Zail'wuth</p><p><strong>Surnames:</strong> Aefleraek, Culzayin, Daerlundar, Eythorwilk, Flehnoric, Hiynather, Ifvarinyel, Kaelrowinath, Noataloryinth, Oywalitan, Qyithanor, Rilinthal, Ualreth, Vloneythar, Wilsayar, Xiathinathor, Yvcarin, Zyalthor</p><p></p><p><span style="font-size: 22px"><strong>Draevar (Drider) Traits</strong></span></p><p>Your draevar character has the following racial traits.</p><p><strong>Ability Score Increase.</strong></p><p>Your Strength, Dexterity, and Constitution Scores all increase by 1. </p><p></p><p><strong>Age.</strong></p><p>Draevar hatch after 6 months inside an egg, and mature at around 100 years of age, and can live to up to 550 years old. </p><p></p><p><strong>Alignment.</strong></p><p>Draevar are typically chaotic due to their lifestyle, and tend to lean towards neutrality as well, due to their independence. </p><p></p><p><strong>Size.</strong></p><p>Draevar stand between just above 6 and a half feet to about 7 and a half feet in height. Their spider bodies reach about 4 feet high at your waist. Your size is Medium. </p><p>Here's how to determine your height and weight randomly, starting with rolling a size modifier:</p><p>Size modifier = 1d12</p><p>Height = 6 feet + 6 inches + your size modifier in inches</p><p>Weight in pounds = 420 + (2d10 x your size modifier)</p><p></p><p><strong>Speed.</strong></p><p>Your base walking speed is 30 feet.</p><p></p><p><strong>Fey.</strong></p><p>Your creature type is fey, rather than humanoid. </p><p></p><p><strong>Spider Climb.</strong></p><p>You have a climbing speed of 30 feet, and can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. </p><p></p><p><strong>Arachnid Build.</strong></p><p>You count as one size larger when determining your carrying capacity, as well as how much you can push or drag. </p><p></p><p><strong>Innate Spellcasting.</strong></p><p>You know the <a href="https://www.dndbeyond.com/spells/thorn-whip" target="_blank">thorn whip</a>, and can cast it requiring no material components. When you reach 3rd level, you can cast the <a href="https://www.dndbeyond.com/spells/snare" target="_blank">snare</a> spell once with this trait and regain the ability to do so again once you finish a long rest. At 5th level, you can cast the <a href="https://www.dndbeyond.com/spells/web" target="_blank">web</a> once with this trait and regain the ability to do so again when you take the long rest. Wisdom is your spellcasting ability for this trait. </p><p></p><p><strong>Sunlight Sensitivity.</strong></p><p>You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. </p><p></p><p><strong>Darkvision.</strong></p><p>You can see in dim light as if it were bright light, and in darkness as if it were dim light out to a range of 90 feet. You can't see color in darkness, only making out shades of gray. </p><p></p><p><strong>Draevar Silk Weaving.</strong></p><p>You have proficiency in weavers' tools, and can produce silk with your spider body's spinnerets. During a long rest, if you have eaten within the past day, your body can produce up to 10 feet of silk rope. During this long rest, if you have weavers' tools on your person, you can create a 5 square foot piece of silken fabric, which can be turned into a blanket, cloth, clothes, whips, or other objects created out of silk with your DM's discretion. </p><p></p><p><strong>Web. </strong></p><p>While you are in contact with a web, you know the exact location of any other creature in contact with the same web. Additionally, you can shoot restraining strands of webs from your abdomen. As a ranged weapon attack, you can shoot the webs with a range of 20 feet, and a long range of 60 feet. If you hit a creature with the webs, they become restrained by the webs. A restrained creature can use an action to make a Strength check, with the DC being 8 + your proficiency bonus + your Strength modifier, bursting the webbing and ending the condition on a success. The webbing can also be attacked and destroyed. The webbing has an AC equal to 10 + half your total level, and it has an amount of hit points equal to 5 x your total level, as well as vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage. You can use this attack an amount of times equal to your proficiency bonus, regaining all uses at the end of a long rest. </p><p></p><p><strong>Natural Armor. </strong></p><p>You have a tough exoskeleton on your lower spider form, which can aid in blocking attacks. While you are not wearing armor or you are wearing armor that would give you a lower armor class than this natural armor would, your AC is 14 + your proficiency bonus. You can gain the benefits of a shield and gain the benefit of this AC at the same time. </p><p></p><p><strong>Languages.</strong></p><p>You can speak, read, write, and understand Common, Elven, Sylvan, and Umber. [/EXCERPT]</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8074149, member: 7023887"] [B][U]Draevar (Driders):[/U][/B] After being driven from their drow cities, abhorred by all the races of the Underdark and surface alike, forced to flee to the surface by the Duergar, and chased out of the forests by the Minotaurs, the driders are no strangers to being rejected due to their looks. Though Lolth did perish or was banished, her curse was not lifted from the twisted Driders. Instead, they became their own race of people, able to reproduce by laying eggs, and able to create their own culture as well. Thrown out by all those who saw their horrifying forms, with no end in sight to their torment, the Driders left to the Feydark to become a seclusive race of fey creatures. Though they were never fully accepted into the Gloam Council, they were allowed to create settlements in the feyish caverns. Allied with, but not full members with the Gloam Council, they had to fend for themselves. They cultivated fungi in the Feydark, and would use their webs to trap prey that they would then devour. Over the course of a thousand years, they shrunk slightly in size to make it so they didn't need to eat as much, they lost their venomous bites, and took up the art of silk weaving. They became masters of tapestry making, and could create useful items with their spider silk. They also became excellent trappers and ambushers of the prey, which included the beasts of the Feydark and surface Feywild, as they would often dwell near disguised exits of the Feydark to ambush prey. They also changed their name to the Draevar, and still appear as drow with the lower portion of their bodies being spider abdomens. They are reluctant traders, and their silken creations are envied by those who do not have them. A drider that journeys to the surface of the Feywild is accepted and well known, due to their excellent ability to create artistic objects. Now, their society is based on hunting, as those that eat more produce more silk, which they can use to build large webbed homes that hang from the roof of the caverns of the Feydark. Those with larger, grander homes are seen as favored by fate, as they are lucky enough to have plentiful access to food. [B][EXCERPT]Draevar Names Female Names:[/EXCERPT][/B][EXCERPT] Archiava, Ayvaka, Bria'zara, Cleastari, Dridela, Eacara, Hae'lora, Jasorae, Kevethores, Luizerai, Pelioneh, Qwaeflo'rae, Reasthara, Seewilvary, Twilyaeh, Ufarya, Vyellith, Wyae'sthvoe, Xaelya, Yuara, Zaika'flor [B]Male Names:[/B] Arias, Azyoreth, Biar'xalyas, Caefortil, Dyex'norin, Esthyn, Iw'zikaer, Jlest'zer, Lao'telyr, Nethitor, Ostarin, Pwelliq, Queth'alfaer, Roelizk, Suolarith, To'zayfin, Velzkuon, Xarin, Yiwaer, Zail'wuth [B]Surnames:[/B] Aefleraek, Culzayin, Daerlundar, Eythorwilk, Flehnoric, Hiynather, Ifvarinyel, Kaelrowinath, Noataloryinth, Oywalitan, Qyithanor, Rilinthal, Ualreth, Vloneythar, Wilsayar, Xiathinathor, Yvcarin, Zyalthor [SIZE=6][B]Draevar (Drider) Traits[/B][/SIZE] Your draevar character has the following racial traits. [B]Ability Score Increase.[/B] Your Strength, Dexterity, and Constitution Scores all increase by 1. [B]Age.[/B] Draevar hatch after 6 months inside an egg, and mature at around 100 years of age, and can live to up to 550 years old. [B]Alignment.[/B] Draevar are typically chaotic due to their lifestyle, and tend to lean towards neutrality as well, due to their independence. [B]Size.[/B] Draevar stand between just above 6 and a half feet to about 7 and a half feet in height. Their spider bodies reach about 4 feet high at your waist. Your size is Medium. Here's how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 1d12 Height = 6 feet + 6 inches + your size modifier in inches Weight in pounds = 420 + (2d10 x your size modifier) [B]Speed.[/B] Your base walking speed is 30 feet. [B]Fey.[/B] Your creature type is fey, rather than humanoid. [B]Spider Climb.[/B] You have a climbing speed of 30 feet, and can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. [B]Arachnid Build.[/B] You count as one size larger when determining your carrying capacity, as well as how much you can push or drag. [B]Innate Spellcasting.[/B] You know the [URL='https://www.dndbeyond.com/spells/thorn-whip']thorn whip[/URL], and can cast it requiring no material components. When you reach 3rd level, you can cast the [URL='https://www.dndbeyond.com/spells/snare']snare[/URL] spell once with this trait and regain the ability to do so again once you finish a long rest. At 5th level, you can cast the [URL='https://www.dndbeyond.com/spells/web']web[/URL] once with this trait and regain the ability to do so again when you take the long rest. Wisdom is your spellcasting ability for this trait. [B]Sunlight Sensitivity.[/B] You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. [B]Darkvision.[/B] You can see in dim light as if it were bright light, and in darkness as if it were dim light out to a range of 90 feet. You can't see color in darkness, only making out shades of gray. [B]Draevar Silk Weaving.[/B] You have proficiency in weavers' tools, and can produce silk with your spider body's spinnerets. During a long rest, if you have eaten within the past day, your body can produce up to 10 feet of silk rope. During this long rest, if you have weavers' tools on your person, you can create a 5 square foot piece of silken fabric, which can be turned into a blanket, cloth, clothes, whips, or other objects created out of silk with your DM's discretion. [B]Web. [/B] While you are in contact with a web, you know the exact location of any other creature in contact with the same web. Additionally, you can shoot restraining strands of webs from your abdomen. As a ranged weapon attack, you can shoot the webs with a range of 20 feet, and a long range of 60 feet. If you hit a creature with the webs, they become restrained by the webs. A restrained creature can use an action to make a Strength check, with the DC being 8 + your proficiency bonus + your Strength modifier, bursting the webbing and ending the condition on a success. The webbing can also be attacked and destroyed. The webbing has an AC equal to 10 + half your total level, and it has an amount of hit points equal to 5 x your total level, as well as vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage. You can use this attack an amount of times equal to your proficiency bonus, regaining all uses at the end of a long rest. [B]Natural Armor. [/B] You have a tough exoskeleton on your lower spider form, which can aid in blocking attacks. While you are not wearing armor or you are wearing armor that would give you a lower armor class than this natural armor would, your AC is 14 + your proficiency bonus. You can gain the benefits of a shield and gain the benefit of this AC at the same time. [B]Languages.[/B] You can speak, read, write, and understand Common, Elven, Sylvan, and Umber. [/EXCERPT] [/QUOTE]
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