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Tor-eal (1000 years after the Devils win the Blood War)
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8113963" data-attributes="member: 7023887"><p><strong>The Yikkan Contingent:</strong> The Yikkan Contingent is the international faction of Yikkan Goblinoids who are all allied together in purpose, serving the Yikare (replacement of the Weave of Magic). They worship and revere the Yikare, which is the source of arcane, divine, and primal magic in Tor-eal. Yikkan goblinoids find the number 3 holy, as well as 9, due to the types of spellcasting magic in the world. These types are all practiced by members of the Yikkan Contingent, but Arcane Magic is far more common than the other two types, but Divine Magic far more common in these societies than Primal. Psionics is hated and hunted by Yikkan Goblinoids. </p><p></p><p>The settlements that are part of this contingent are led by a Council of the Cord, which consists of three members, elected to each seat upon the death of the previous member in the specific seat. The Council of the Cord consists of one of each of the main types of goblinoids and each member must be a certain type of spellcaster, divided into three groups, each of which may only have one representative in a settlement's Council of the Cord. These are the three groups of yikkan spellcasters:</p><p></p><ul> <li data-xf-list-type="ul">Cohs (Chosen Casters, such as Celestial Warlocks and Divine Soul Sorcerers)</li> <li data-xf-list-type="ul">Coohrs (Choosing Casters/Choosers, such as Arcane Trickster Rogues, Arcknights, Artificers, Eldritch Knight Fighters, Lore Bards, and Wizards)</li> <li data-xf-list-type="ul">Cohice (Choice Casters, such as Arcana Clerics and Oath of the Arcane Paladins)</li> </ul><p>Bugbears typically are Arcana Clerics, often being revering, devoted, and wise casters. Goblins are most often Celestial Warlocks, Divine Soul Sorcerers, Lore Bards, and Oath of the Arcane Paladins, being charismatic and heart-driven goblinoids. Hobgoblins lean towards becoming Arcane Trickster Rogues, Arcknights, Artificers, Eldritch Knight Fighters, and Wizards. The Cohice seat is most often filled by a Bugbear, the Coohrs seat is most often filled by a Hobgoblin, and the Cohs seat is most often filled by a Goblin. A member of this type of magic can focus on one of the three arts listed below:</p><p></p><ul> <li data-xf-list-type="ul">Dehvoes (War Magic, evocation, abjuration, damaging and warding effects)</li> <li data-xf-list-type="ul">Booyehgs (Charm Magic, illusion, enchantment, conjuration, artifice, controlling, and other initially non-harmful effects)</li> <li data-xf-list-type="ul">Nevyihks (Life Magic, healing, necromancy, draining, and other harming/restoring magical effects)</li> </ul><p>Hobgoblins typically lean towards being Dehvoes, protecting their people and destroying enemies, Bugbears typically are Nevyihks, healing and performing other miracles among their people, and Goblins are most often Booyehgs, distracting and confusing enemies and spying on others. Though they typically lean towards these arts, any goblinoid may be a member of any group of caster, as well as a practitioner of nearly any art of spellcasting. </p><p></p><p>The three members of the Council of the Cord work together to protect, build, and otherwise be in control of their own settlement, and they represent their community in any discussions with the other members of the Yikkan Contingent. The Councils of the Cord from different settlements communicate using the <a href="https://www.dndbeyond.com/spells/sending" target="_blank">sending</a> spell to instantly communicate between each other, sometimes using <a href="https://www.dndbeyond.com/magic-items/sending-stones" target="_blank">sending stones</a> if none of the members of the Council of the Cord can cast the spell. </p><p></p><p>Spellcasting citizens of the Yikkan Contingent must obey their ideology, or they are banished. The main parts of their dogma they must be convicted to are as follows, listed in order of importance:</p><p></p><ol> <li data-xf-list-type="ol">Magic chooses, and can be chosen. Revere and serve the Choosers, Chosen, and Choice.</li> <li data-xf-list-type="ol">Destroy practitioners of psionics and all aberrations. Psychic powers are abhorrent and a pestilence upon the land. </li> <li data-xf-list-type="ol">Protect, and receive protection. Harm, and be harmed. </li> <li data-xf-list-type="ol">Do freely until others cannot freely do. </li> <li data-xf-list-type="ol">Uniformity is the foundation of all great societies. </li> <li data-xf-list-type="ol">Be wary of outsiders, but accept our own. </li> <li data-xf-list-type="ol">Self-sufficiency is crucial to independence and readiness. </li> <li data-xf-list-type="ol">Masters of the Yikare from any background are openly accepted. </li> <li data-xf-list-type="ol">Magic is how the world works, and our society must function off of it. </li> </ol><p>Due to these "commandments," Yikkan Goblinoids are fairly reclusive, not often interfering with the world around them, rarely even interacting with others, except for when they come across psionic or aberrant creatures. This leads to an ongoing rivalry between them and the Felshen, Verdan, Duergar, Ceremorphs, and Gem Dragons of Tor-eal, occasionally breaking out into all-out war. This has caused the event known by the Yikkan Goblinoids as the Purge of Psionics, which is more commonly known among Felshen and other humanoids as the Felyik Wars. </p><p></p><p>(I will update later on the Feljik Wars, which spanned many centuries, and was never truly resolved. Thanks for reading thus far!)</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8113963, member: 7023887"] [B]The Yikkan Contingent:[/B] The Yikkan Contingent is the international faction of Yikkan Goblinoids who are all allied together in purpose, serving the Yikare (replacement of the Weave of Magic). They worship and revere the Yikare, which is the source of arcane, divine, and primal magic in Tor-eal. Yikkan goblinoids find the number 3 holy, as well as 9, due to the types of spellcasting magic in the world. These types are all practiced by members of the Yikkan Contingent, but Arcane Magic is far more common than the other two types, but Divine Magic far more common in these societies than Primal. Psionics is hated and hunted by Yikkan Goblinoids. The settlements that are part of this contingent are led by a Council of the Cord, which consists of three members, elected to each seat upon the death of the previous member in the specific seat. The Council of the Cord consists of one of each of the main types of goblinoids and each member must be a certain type of spellcaster, divided into three groups, each of which may only have one representative in a settlement's Council of the Cord. These are the three groups of yikkan spellcasters: [LIST] [*]Cohs (Chosen Casters, such as Celestial Warlocks and Divine Soul Sorcerers) [*]Coohrs (Choosing Casters/Choosers, such as Arcane Trickster Rogues, Arcknights, Artificers, Eldritch Knight Fighters, Lore Bards, and Wizards) [*]Cohice (Choice Casters, such as Arcana Clerics and Oath of the Arcane Paladins) [/LIST] Bugbears typically are Arcana Clerics, often being revering, devoted, and wise casters. Goblins are most often Celestial Warlocks, Divine Soul Sorcerers, Lore Bards, and Oath of the Arcane Paladins, being charismatic and heart-driven goblinoids. Hobgoblins lean towards becoming Arcane Trickster Rogues, Arcknights, Artificers, Eldritch Knight Fighters, and Wizards. The Cohice seat is most often filled by a Bugbear, the Coohrs seat is most often filled by a Hobgoblin, and the Cohs seat is most often filled by a Goblin. A member of this type of magic can focus on one of the three arts listed below: [LIST] [*]Dehvoes (War Magic, evocation, abjuration, damaging and warding effects) [*]Booyehgs (Charm Magic, illusion, enchantment, conjuration, artifice, controlling, and other initially non-harmful effects) [*]Nevyihks (Life Magic, healing, necromancy, draining, and other harming/restoring magical effects) [/LIST] Hobgoblins typically lean towards being Dehvoes, protecting their people and destroying enemies, Bugbears typically are Nevyihks, healing and performing other miracles among their people, and Goblins are most often Booyehgs, distracting and confusing enemies and spying on others. Though they typically lean towards these arts, any goblinoid may be a member of any group of caster, as well as a practitioner of nearly any art of spellcasting. The three members of the Council of the Cord work together to protect, build, and otherwise be in control of their own settlement, and they represent their community in any discussions with the other members of the Yikkan Contingent. The Councils of the Cord from different settlements communicate using the [URL='https://www.dndbeyond.com/spells/sending']sending[/URL] spell to instantly communicate between each other, sometimes using [URL='https://www.dndbeyond.com/magic-items/sending-stones']sending stones[/URL] if none of the members of the Council of the Cord can cast the spell. Spellcasting citizens of the Yikkan Contingent must obey their ideology, or they are banished. The main parts of their dogma they must be convicted to are as follows, listed in order of importance: [LIST=1] [*]Magic chooses, and can be chosen. Revere and serve the Choosers, Chosen, and Choice. [*]Destroy practitioners of psionics and all aberrations. Psychic powers are abhorrent and a pestilence upon the land. [*]Protect, and receive protection. Harm, and be harmed. [*]Do freely until others cannot freely do. [*]Uniformity is the foundation of all great societies. [*]Be wary of outsiders, but accept our own. [*]Self-sufficiency is crucial to independence and readiness. [*]Masters of the Yikare from any background are openly accepted. [*]Magic is how the world works, and our society must function off of it. [/LIST] Due to these "commandments," Yikkan Goblinoids are fairly reclusive, not often interfering with the world around them, rarely even interacting with others, except for when they come across psionic or aberrant creatures. This leads to an ongoing rivalry between them and the Felshen, Verdan, Duergar, Ceremorphs, and Gem Dragons of Tor-eal, occasionally breaking out into all-out war. This has caused the event known by the Yikkan Goblinoids as the Purge of Psionics, which is more commonly known among Felshen and other humanoids as the Felyik Wars. (I will update later on the Feljik Wars, which spanned many centuries, and was never truly resolved. Thanks for reading thus far!) [/QUOTE]
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